Project Zomboid

Project Zomboid

Raven Сreek
 This topic has been pinned, so it's probably important
[FIX] Duplicated map fix for Dedicated Servers that followed the recent update!
I found the fix for my server @Everyone!
Shut down the server, then go into "user/Zomboid/Save/Multiplayer/(servername).
The number of the cell resembles the datachunk file name, in every cell there is 30x30 tiles.
I calculated and came to the conclusion that you have to delete the map_xxx_xxxx.bin files that relate to these chunks.

I deleted:
"map_240_1190.bin" all the way to -> "map_510_1129.bin"
Then I restarted the server and there is no visible issue that I've stumbled upon so far, no overlapping what so ever.

You will lose everything that is located in Raven Creek, like your safehouse and the population will respawn. But finally it is playable again.

I hope this is of help to all of you.
Much love fellow survivors! ^^ <3

*Note that there is a higher number of the "map_510_1129.bin", I took the opportunity to delete all of the other numbers above 510 -> 544.
I noticed there was a significant difference of digit interval from 544 to the next "map_xxx_xxxx.bin" file.
Last edited by Quentin”AKA.HeroineHero; 17 Oct @ 9:02am
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Showing 1-11 of 11 comments
Fifteenth 17 Oct @ 8:01am 
Works just fine. Keep in mind that you may not have "map_240_1190.bin" and it will be something around it (the closest i've had was 309? or smth around that number)
I deleted from map_309.YYY.bin straight to the map.535.1400.bin
Fifteenth 17 Oct @ 8:04am 
You may not have first one ("map_240_1190.bin"), but it's usually all the files from map_XXX_YYY.bin to the map_535_1400.bin
The best solution IMO is to
1) Check all the corner cell tiles of Raven Creek on dynamic map (https://map.projectzomboid.com)
2) Delete all files that are between those border numbers
DavidBlane  [developer] 17 Oct @ 9:39am 
Thanks for your help, folks:steamthumbsup:
Originally posted by DavidBlane:
Thanks for your help, folks:steamthumbsup:
Ofcourse man, I would never keep a fix as my dirty little secret.😅
The community need this map, it’s amazing.
Many thanks for such an awesome map, good job.
Coda 23 Oct @ 2:25pm 
Is this a fix for the map being incorrect when opening? Like it's off with it's positioning, I don't even see the port anymore when opening the map.
Malikyte 24 Oct @ 12:29am 
Meanwhile I can't even get it to show up in my server. At all. I've added the IDs to Workshop and Mods, added it to Maps, everything /should/ be set. But when I get on my server it's not showing up.
Originally posted by Coda:
Is this a fix for the map being incorrect when opening? Like it's off with it's positioning, I don't even see the port anymore when opening the map.
Yupp pretty much a fix for that. I got the update for my server automatically while sleeping, the next day I had two Raven Creek mashed up on each other.
This fix will set the coordinates straight so what shows on the map will be correct according to the Raven Creek map layout.
*This fix will remove everything in Raven Creek (loot/population/Safehouse etc. will reset).
Atleast the map will be playable once more without doing a full "Hard Reset" of the server.
Originally posted by Malikyte:
Meanwhile I can't even get it to show up in my server. At all. I've added the IDs to Workshop and Mods, added it to Maps, everything /should/ be set. But when I get on my server it's not showing up.
Is the map loaded into the game, like if you visit Raven Creek, are the buildings there or not but it is not simply showing on the ingame map?
I've had issues when putting together maps for my server that they didn't align with what was intended from the mod. West Point expansion for instance did not show on the map until I got the "InGameMap" mod.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2756689895
Try this mod and see if it helps.
Malikyte 24 Oct @ 5:02pm 
Originally posted by Quentin”AKA.HeroineHero:
Originally posted by Malikyte:
Meanwhile I can't even get it to show up in my server. At all. I've added the IDs to Workshop and Mods, added it to Maps, everything /should/ be set. But when I get on my server it's not showing up.
Is the map loaded into the game, like if you visit Raven Creek, are the buildings there or not but it is not simply showing on the ingame map?
I've had issues when putting together maps for my server that they didn't align with what was intended from the mod. West Point expansion for instance did not show on the map until I got the "InGameMap" mod.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2756689895
Try this mod and see if it helps.

I eventually just brute-forced it somehow. Not sure what actually ended up fixing it because I kept rewriting the mod IDs, mod names, map names, spawn regions, nuking the map data, and starting over from scratch. God, modding a server for PZ is such a pain in the ass.
Coda 25 Oct @ 8:09am 
Originally posted by Quentin”AKA.HeroineHero:
Originally posted by Coda:
Is this a fix for the map being incorrect when opening? Like it's off with it's positioning, I don't even see the port anymore when opening the map.
Yupp pretty much a fix for that. I got the update for my server automatically while sleeping, the next day I had two Raven Creek mashed up on each other.
This fix will set the coordinates straight so what shows on the map will be correct according to the Raven Creek map layout.
*This fix will remove everything in Raven Creek (loot/population/Safehouse etc. will reset).
Atleast the map will be playable once more without doing a full "Hard Reset" of the server.
Yikes, not sure that is an option for me as everything we have done on the server so far is within Raven Creek LOL. Thanks for the fast reply.
Originally posted by Malikyte:
Originally posted by Quentin”AKA.HeroineHero:
Is the map loaded into the game, like if you visit Raven Creek, are the buildings there or not but it is not simply showing on the ingame map?
I've had issues when putting together maps for my server that they didn't align with what was intended from the mod. West Point expansion for instance did not show on the map until I got the "InGameMap" mod.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2756689895
Try this mod and see if it helps.

I eventually just brute-forced it somehow. Not sure what actually ended up fixing it because I kept rewriting the mod IDs, mod names, map names, spawn regions, nuking the map data, and starting over from scratch. God, modding a server for PZ is such a pain in the ass.
I agree 100% with you on that one. Happy to hear everything is working now. ^^
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