Project Zomboid

Project Zomboid

Raven Сreek
buffy 14 Dec, 2021 @ 1:32pm
Dedicated Servers?
Has anyone figured out how to implement this on a dedicated server as opposed to listen server hosting? I've tried placing it in the mods folder and listing the modID in the Mods= field in the ini, as well as trying to add the workshop ID to the workshop field in the ini with the above.

Unfortunately, I can't seem to get it to place on the map! Even on a fresh wipe I see the mod loading in the console, but it never places Raven Creek in-game. :(
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Showing 1-15 of 15 comments
Stranl 14 Dec, 2021 @ 6:35pm 
I've run into the same issue with this and other map mods such as Blackwood, Fort Redstone, Bedford Falls. Does anyone know where the map mods should be in the file directory for them to get loaded? I'm new to Zomboid and modding zomboid so I'm wondering where my buddies and I can start looking for issues.
Last edited by Stranl; 14 Dec, 2021 @ 6:36pm
dave 🎄 14 Dec, 2021 @ 9:04pm 
From my experience I've added grapeseed and fort redstone with success. you need to add them like you add any other mod BUT go to the server.ini file and where it says map=muldraug you add the map folder tag in the description. example of my current map: Map=FortRedstone;Grapeseed;Muldraugh, KY NOTE it wont add spawns idk how to do that
Principal Spanky 19 Dec, 2021 @ 11:22am 
^ Davey is right you need to add the mod=, the workshopitems= and the map= in the servertest.ini
buffy 21 Dec, 2021 @ 1:38pm 
Thanks!!
TimJim 21 Dec, 2021 @ 2:13pm 
can you add this to an already started game?
Vicariously 25 Dec, 2021 @ 12:41am 
If you want to add the spawns you have to edit GameServers_SpawnRegions.lua in the server folder and follow the syntax that the other spawn locations do ie. name = "Bedford Falls", file = "media/maps/BedfordFalls/spawnpoints.lua" The mod does need to have a spawnpoints.lua for this to work though.
ShadowMage 31 Dec, 2021 @ 2:21pm 
I have attempted to use the above spawnpoints format in my server's SpawnRegions file, but it did not take. I ended up using the custom spawn points and just copy-pasting the spawn locations from the mod's spawnpoints.lua file (...Steam\steamapps\workshop\content\108600\2196102849\mods\RavenCreek\media\maps\RavenCreek) into the custom spawns file for my server and that worked. Not the most ideal thing, but it'll do for now.
Originally posted by ShadowMage:
I have attempted to use the above spawnpoints format in my server's SpawnRegions file, but it did not take. I ended up using the custom spawn points and just copy-pasting the spawn locations from the mod's spawnpoints.lua file (...Steam\steamapps\workshop\content\108600\2196102849\mods\RavenCreek\media\maps\RavenCreek) into the custom spawns file for my server and that worked. Not the most ideal thing, but it'll do for now.
Could you share your spawnpoints.lua file pls? Or maybe a screenshot?
ShadowMage 6 Jan, 2022 @ 7:41am 
Originally posted by пажилой фонкстер:
Could you share your spawnpoints.lua file pls? Or maybe a screenshot?
I cannot. It's literally over 1,000 lines. I gave the location that the file can be found at.
SWiggels 29 Mar, 2022 @ 4:41am 
Create a file name it testserver_spawnregions.lua and add:

function SpawnRegions()
return {
{ name = "Muldraugh, KY", file = "media/maps/Muldraugh, KY/spawnpoints.lua" },
{ name = "Riverside, KY", file = "media/maps/Riverside, KY/spawnpoints.lua" },
{ name = "Rosewood, KY", file = "media/maps/Rosewood, KY/spawnpoints.lua" },
{ name = "West Point, KY", file = "media/maps/West Point, KY/spawnpoints.lua" },
{ name = "RavenCreek", file = "media/maps/RavenCreek/spawnpoints.lua" },
{ name = "Louisville, KY", file = "media/maps/Louisville, KY/spawnpoints.lua" },
}
end
SWiggels 29 Mar, 2022 @ 4:42am 
For the last line you need the "Louisville SP" Mod.
Dabi 15 Apr, 2022 @ 10:23am 
I've finally done it.
For anyone using G-portal, use the following guides:
https://www.g-portal.com/wiki/en/project-zomboid/
https://www.youtube.com/watch?v=ze0J3fw0ZQc

There's an outdated guide (https://steamlists.com/project-zomboid-how-to-add-mods-maps-server-restart-reset-dedicated-server/) which tells you to make a "mods" folder on the server side -- this should no longer be the case and making a "mods" folder will cause zombies, cars, and items to not spawn (resulting in a ghost town).
Sex 10 Sep, 2022 @ 9:53pm 
Be sure to add it to map= line in project.ini, always have muldraugh,KY present but at the end of the line.
So all your modded maps with the default at the end of the line.
[ATS] Mercnet 20 Sep, 2022 @ 7:17am 
The map updated to show the city, but when I go there, nothing loaded
Not for dedicated servers but anyone knows how to make it work for just an MP server I have with friends.

map= shows all the mods
I don't know how to make it work in Multiplayer. IN single player the map mods work fine.
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