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function SpawnRegions()
return {
{ name = "Muldraugh, KY", file = "media/maps/Muldraugh, KY/spawnpoints.lua" },
{ name = "Riverside, KY", file = "media/maps/Riverside, KY/spawnpoints.lua" },
{ name = "Rosewood, KY", file = "media/maps/Rosewood, KY/spawnpoints.lua" },
{ name = "West Point, KY", file = "media/maps/West Point, KY/spawnpoints.lua" },
{ name = "RavenCreek", file = "media/maps/RavenCreek/spawnpoints.lua" },
{ name = "Louisville, KY", file = "media/maps/Louisville, KY/spawnpoints.lua" },
}
end
For anyone using G-portal, use the following guides:
https://www.g-portal.com/wiki/en/project-zomboid/
https://www.youtube.com/watch?v=ze0J3fw0ZQc
There's an outdated guide (https://steamlists.com/project-zomboid-how-to-add-mods-maps-server-restart-reset-dedicated-server/) which tells you to make a "mods" folder on the server side -- this should no longer be the case and making a "mods" folder will cause zombies, cars, and items to not spawn (resulting in a ghost town).
So all your modded maps with the default at the end of the line.
map= shows all the mods
I don't know how to make it work in Multiplayer. IN single player the map mods work fine.