Don't Starve

Don't Starve

Puppy Princess Beta (v4.99)
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Sunnyyyyholic  [developer] 6 Feb, 2014 @ 4:27am
[Musha & Yamche and item information]
::::::[Musha information]:::::::::::::::::::::::::::::::::

health 120 sanity 120 hunger 210
base attack damage is same abigale
Full mode (yellow)
+ fire damage immunity
decrease attack speed(20%), health regen 1/25(only day), speed 1.0(day)0.8(night), Hunger rate 1.35,
sanity regen:: day:8/60, dusk:0/60(light) -6/60(mid), night: 0/60(light) -20/60(dark)

Normal mode (red)
= normal attack speed, health regen 1/15(only day), speed 1.15(day)0.9(night), hunger rate 1.0,
sanity regen:: day:1/60, dusk:-6/60(light)-12/60(mid), night: -6/60(light) -20/60(dark)

Hunger mode (gray)
+Area attack, +feeze reflect, +temperatures cold damage immunity
= increase attack speed(40%) health regen 1/2(day,night 1/3),speed 1.3, Hunger rate 0.7,
sanity regen:: day:-20/60, dusk:-30/60(light,mid), night: -30/60(light) -30/60(dark)


  • She can eats delicious monsterlasagna and dried monster meat. (no penalty)
  • Critical attack: 15%chance, more damage (50)
  • Freeze attack: 50%chance,can be freeze attack (15% freeze)
  • Lightning attack: musha health less than 15% and sanity more than 30%, can be lightning attack(charged effect). If the lightning hits musha, health recovery. (cost: sanity -10)
  • Lightning shield: 30%chance, healing health 6 (cost: sanity -1)

    ::::::::::::[Yamche infomation]::::::::::::

    ::Yamche Growth of 7 steps.
    (1 -> 2 (7m), 2 -> 3 (23m), 3 -> 4 (36m), 4 -> 5 (50m), 5 -> 6 (63m), 6 -> 7 (76m))
    * when you put in bag(inventory), growth time is stop
    Status
    Hunger rate : 0.25 (base wilson)
    ::level1 health: 150 Hunger: 24 Damage: 10
    ::level2: health: 300 Hunger: 60 Damage: 20
    ::level2~5: Increase each step, health +100, Hunger +15%, Damage +10
    ::level6~7: Increase each step, health +150, Hunger +15%, Damage +10
    behavior about battle
    ::Change in the attack speed value on health
    • [more 50%] Attack speed : fast
    • [less 50%] : Attack speed : slow
      [related battle]
    • When less than 50% health, try to retreat
    • health less than 20%, give up the fight and retreat come to musha
    • Lightning shield: 30% chance, healing health (cost hunger -10)
    • Freeze attack: health more than 50%, can be freeze attack.
    • Freeze reflect: health less than 50%, freeze reflect to attacker
    • Frame reflect: health less than 20%, glowing yamche. can be fire reflect to attacker
    • Now, while [stay] order then does not attack enemy. (just stay, or runaway)
    • Click on the enemies, yamche attacking enemies.
    Change behavior depending on the current state
    • Yamche health more than 50%, Light turned on.
    • Yamche health less than 50%, Light turned off.
    • Yamche health less than 25%, increased speed.
    • Health less than 75%, chance (test)% "Poo!"(talk) or cry(sound)
    • Health less than 50%, chance (test)% "PPu! Poo!"(talk) or cry(sound)
    • Health less than 25%, chance (test)% "PPu! Poo! Poo!"(talk) or cry(sound)
    • Hunger less than 75%, chance (test)% "Kku!"(talk) or cry(sound)
    • Hunger less than 50%, chance (test)% "Kku! Koo!"(talk) or cry(sound)
    • Hunger less than 25%, chance (test)% "Kku! Koo! Koo!"(talk) or cry(sound)
    • Hunger less than 5, chance (test)% "Kkyuuu! Kkyuuu!"(talk) or cry(sound)

    Phoenix sanity aura
    • Hunger less than or equal to 5 sanity aura - LARGE
    • Hunger less than or equal to 30% of hunger sanity aura - SMALL
    • Hunger less than or equal to 50% of hunger sanity aura - TYNY
    • Hunger more than or equal to 50% of hunger sanity aura + TYNY
    • Hunger more than or equal to 90% of hunger sanity aura + MED
    • When the status of other sanity aura + Tiny
    ::::::etc features::::::::::::::::::
    • If you put the food in yamche's container, that slows spoilage of food
    • if yamche is not follow musha then feed food. this will immediately follow musha
    • if you give food to Yamche, the sounds "Zzu zu" then eat.
    • Dies in 1-3 levels, back to the egg. Dies in 4-7 steps, going back to level 1.
    • Grows, increasing the range of light.
    • 1 step, can be stored in the inventory.
    • fire damage immune
    • step 2~7 Yamche have inventory. (Step-by-step increase in container size)
    • If you put the food in yamche's container, that slows spoilage of food
    • When you right-click, Yamche stay in place.
    • every 5-10 minutes crimson feather drop
    • [function of fire] if give to wood, burn self. 1-3 yamche's fire will turn off more quickly.(than steps 4-7)
    1level yamche have hat function.
  • if equipment, or just put on inventory, growth stops.
  • Insulation same rabbit earmuffs.
  • When you put on yamche to head, according to yamche's current hunger to change of range light.
    • If more than 95% wide range light.
    • If more than 75% less than 95% large range light.
    • If more than 75% less than 50% normal range light.
    • If more than 25% less than 50% small range light, sometimes beep sound.
    • If more than 5 less than 25% tiny range light, yamche around for a beep.
    Random poop
    • COOK: Gourmet Food is good quality and more chance. (yamche loved Mandrake soup!)
    • MEAT: guano, poop, wetgoop, spoiedfood, ash, or nothing
    • VAGGIE: general seed, random specific seed (pimpkin, dragon fruit..), or nothing
    • seeds: ash
    • elements (only 5~7 level yamche)
        less chance: little gem, or back to the each stage egg normal chance: some ore.. or nothing

      ::::::::::::::::[item]::::::::::::::::::

      phoenix egg (equipment)
      normal egg
      + low light,
      + small Insulation effect.
      - movement speed mult 0.9
      ---------------------------------------
      cracked egg
      +Large insulation effect
      -movement speed mult 0.9
      -------------------------------------------
      Frost hammer (weapon)
      + unlimited durability
      + freeze rate 0.75
      + damage 53
      + range 1.5
      - slight decrease sanity when hit
      - movement speed mult 0.75
      - continued cold (-5)

      Frost heart 
      +small ice box
      ( this is broken Frost hammer)

      Princess crown
      Equipment: hat.
      • Shield form (gurad)
      • when shield form, all the damage absorbed.
      • when Not shield form, reset durability.
      • friendly hound : Hound does not attack.
      • [Full mode], health regen 1/6
      Queen crown
      Equipment: hat.
      • Shield form : (Same as above)
      • friendly hound : (Same as above)
      • healing shield: 20%chance, healing 20% and summon ghost hound.
      Bunny scout hat
      Recipe(Dress): dug_grass6,rope5,manrabbit_tail2,purplegem2
      Equipment: hat
      Special Abilities: Hide, warmth, movement speed
      • hide : hide before the battle.
      • Insulation : MED
      • movement speed mult : 1.1

      Princess Armor
      Equipment: body
      • Huge pocket
      • [Full mode], health regen 2/6
      • [Normal mode], health regen 1/6, sanity regen 1/6
      • [Hunger mode], sanity regen 2/6
      • Freeze reflection : 1.5 rate
      • when you dead, if the armor is near you can be resurrected (If the armor is far, then just die)
      • When resurrection, musha's armor restored all stats 50% and princess armor restored all stats 100%
      • Speed mult : 1.1 rate
      • if [Full mode], hunger1 --> health 3 (6 sec cooldown)

      Musha Armor
      Equipment: body
      • Large pocket
      • unlimited durability, normal defense(70%)
      • when you dead, if the armor is near you can be resurrected (If the armor is far, then just die)
      • When resurrection, musha's armor restored all stats 50% and princess armor restored all stats 100%
Last edited by Sunnyyyyholic; 27 Mar, 2014 @ 2:46am