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Medici, and all the others are in base game Ck2. In the game you can spawn them by giving a low born character a county and if lucky they spawn a historical dynasty. In the game the Lithuanian Jagiellonian dynasty is written in its native language "Jogailaitis" meaning to spawn the historical dynasty you want the low character has to be a specific culture. Idk if there's a way to spawn these dynasties in the game by using the files rather than spawning with low born characters, but I'm just giving you a heads up that the historical dynasties that are not in the base game timeline do exist and you can use them instead of creating custom dynasties.
[img]http://gorhistory.com/Hist%20110%20Images/world_map_1700_1763.jpg[/img]
the colonys that certain states established themselves were actually quite large in population (New Spain had the highest with up to 7 million people there bye the year 1700, generating a large and substantial source of income for its wars against england ), and later in the game you could convey that, you should have a king or maybe a completely new title called governor of the colony. While the basic mechanics are thrown at the king the governor is placed with delicate and more interesting and numerous new world events. The succession could be hereditary, as usual,, and he might gain the income, in which he could hire mercenarys or soldiers. to help in wars of conquest or defence.
1) remove Black Plague in the 1400 scenario.
2) some out of date titles like Kingdom of Bavaria should not be allowed to created in the 1400 scenario.
Also we need the Janissary mercenary, like egypt the mamluks.