DayZ
MOD Conflict FIX 1.09 cctobjects
*DiSapRoVaL*  [developer] 8 Sep, 2020 @ 9:12am
Dayz V1.09 conflicts.
To get your servers to boot you may still need this mod.
You are required to remove from your mod list.
@Advanced furniture mod -this guy disabled comments so we cant even tell him
@codelock - this will be fixed later today hopefully although, there is a temp fix on the workshop
@Perishible foods - not sure how long this one will be
@Drox vehicle mod owners (YOUR PERSONAL SERVER VEHICLE MOD.

I have spent hours testing mods and getting things working as they should. simple fixes above for now until modders catch up. for all those I helped today and am still helping thanks for your patients.
< >
Showing 1-11 of 11 comments
KaityUK 8 Sep, 2020 @ 12:08pm 
Will this fix:-

Can't compile "World" script module!

scripts/4_World/classes\useractionscomponent\actiontargets.c(726): Can't find variable 'DEFAULT'
Reven 8 Sep, 2020 @ 12:48pm 
MSP, Munghard , Breaching Charge , BBP , Mass many items all seem to be affected also
*DiSapRoVaL*  [developer] 8 Sep, 2020 @ 3:41pm 
If you need Kaity and cant fix let me know.
Fontaaaaaa 9 Sep, 2020 @ 1:18am 
MSP and Mass are updated and seem to be ok now. MSP did an update but didn't fix. At this moment I'm having conflicts between BBP, MSP and Base Fortifications.
*DiSapRoVaL*  [developer] 9 Sep, 2020 @ 1:20am 
nope all 3 of those are fine, send me your mod list. in a DM on discord ill try to pin the problem.
KaityUK 9 Sep, 2020 @ 2:40am 
adding your mod doesn't get rid of the

Can't compile "World" script module!

scripts/4_World/classes\useractionscomponent\actiontargets.c(726): Can't find variable 'DEFAULT'

error for me.

What odd is that I got my DEV server running and then used that to get my Live server running, but then when I and the other admins started logging on to it, it crashed and now it will not post again.
*DiSapRoVaL*  [developer] 9 Sep, 2020 @ 3:29am 
Kaity Its a different issue, its complicated to explain but there is thousands of servers out there, with different mod builds mod orders, init.c setup my mod works and fixes the problems perfectly. Its is by far not a perminant fix this some something Dayz bohemia devs need to attend to. So your problem is server side issue in your mod build or layout. You are not required to run this mod, its just very helpful. and its very easy to blame modders and say the mod doesnt work. when people dont really know what there problem is. IF you want further assistance as I said before you can DM me on discord. and I can take a look but I guess this is up to your server owner to accept they might need further help than their own knowledge.
KaityUK 9 Sep, 2020 @ 4:10am 
Don't get me wrong, not having a go at you, but as you know as a felling server admin, we get it from all sides. People moaning that the server isn't running when in a weeks time they'll be playing somewhere else anyway, and people rubbishing your server/mod with no iota of a clue how much time and effort you have poured into the thing.

I will DM you at some point, at the moment I am trying some things on my DEV server.
*DiSapRoVaL*  [developer] 9 Sep, 2020 @ 4:26am 
no worries I totally understand, when ever your ready.
ZZ 12 Sep, 2020 @ 2:32am 
Do you know this error too? cctobject.C




To fix this error you said =

scripts/4_World/classes\useractionscomponent\actiontargets.c(726): Can't find variable 'DEFAULT'

If you add your mod

Additionally, I get this error.
scripts/4_World/classes\cctobject.C
*DiSapRoVaL*  [developer] 12 Sep, 2020 @ 3:31am 
Yes we are working on a fix for it ZZ keep up with the workshop hopefully we can help soon.
< >
Showing 1-11 of 11 comments
Per page: 1530 50