Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
+25% Damage Bonus
On Miss: -10% Firing speed for 5 seconds
Speed penalty stacks
+10% atack speed
+20% crit chance(minicrit)
all crit's are minicrit's
each attack on same enemy deal -5% damage
+10% movement speed on wearer
-80% damage
-no random crits
This is a generic "+ stat, -stat" idea. The increased speed would be intresting while deployed, but other than that nothing fancy here.
This isn't great. The on miss idea is neat for the deacreased firing speed, but that damage increase is bad.
This one isn't half bad. I like the idea of random mini crits all the time, never real crits.
Hoever there isn't to much of a downside to this, it has increaded damage, speed, an dis more likely to crit. Plus the -5% damage on the same guy is null as you'll only need 2-3 hits to make a kill.
By far this is the most intresting one, but it needs refinment to become balanced.
i think these would be great stats
+15% move speed (while deployed)
-75% weapon switch speed after deployed
-25% firing (swinging) speed
So a sickle through your chest doesn't make you bleed?
On hit: Bleeding for 5 seconds
-25% movement speed while deployed
-10% Firing Speed
No random Critical Hits