Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Even if I were to make a sequel, it would still require lots of workarounds to make the portals feel like they do in Portal, even with the new teleporters, as they might make the teleportation feel a little more snappy (may not be the case, I haven't actually played the game since they were added lol), and I would still have to create duplicates of the rooms in order to make it seem like an actual portal.
In addition, I would probably have to remake the whole GLaDOS model out of primitives if I ever were to make a sequel since in this map it's made out of pool balls and all sorts of small weapons, and that would take much more effort than I'm currently willing to put in.