Rivals of Aether

Rivals of Aether

Monokuma
Ghostabo  [developer] 21 Jul, 2020 @ 3:17pm
General feedback goes here!
Sorry it took me so long to create this! Use this discussion to tell me any issues and suggestions that might get tackled in a future patch!
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Showing 1-15 of 18 comments
walu 23 Jul, 2020 @ 1:47pm 
Is there any way you can make the AI better? I don't program characters for the workshop, so what I'm asking might be impossible, but if there is a way, could you improve the AI? Like I said, I dunno if it's possible, but if it is and you did it, it would be greatly appreciated.
Ghostabo  [developer] 23 Jul, 2020 @ 2:36pm 
Originally posted by Disgruntled Waluigi:
Is there any way you can make the AI better? I don't program characters for the workshop, so what I'm asking might be impossible, but if there is a way, could you improve the AI? Like I said, I dunno if it's possible, but if it is and you did it, it would be greatly appreciated.
I want to! But it will take a while, because I have never messed with this besides using the basic AI template, which is very limited. Anyway, I'll tell you when there's any notable progress.
Shysoul48 26 Jul, 2020 @ 7:32pm 
Hello, I love this character, but his forward special (the monokubs) has been inconsistent for me. Sometimes I hit the first hit and the second one as intended, but the other half of the time the explosion whiffs.
Ghostabo  [developer] 26 Jul, 2020 @ 10:01pm 
Originally posted by Shyguy48:
Hello, I love this character, but his forward special (the monokubs) has been inconsistent for me. Sometimes I hit the first hit and the second one as intended, but the other half of the time the explosion whiffs.
What do you mean by "first hit"? Do you usually let the kubs hit the opponent before exploding them? if so, the opponent might have teched the first hit and tanked the explosion by doing so. This isn't supposed to happen anymore, so please elaborate so I can properly fix it. Thanks for the feedback!
Shysoul48 27 Jul, 2020 @ 6:06am 
Originally posted by Gustavo:
Originally posted by Shyguy48:
Hello, I love this character, but his forward special (the monokubs) has been inconsistent for me. Sometimes I hit the first hit and the second one as intended, but the other half of the time the explosion whiffs.
What do you mean by "first hit"? Do you usually let the kubs hit the opponent before exploding them? if so, the opponent might have teched the first hit and tanked the explosion by doing so. This isn't supposed to happen anymore, so please elaborate so I can properly fix it. Thanks for the feedback!

The "first hit" is when the monokub runs into the opponent. Maybe there is a timing to the detonation that I'm unaware of, because I have tested this and have found no case of teching. I think the hitbox of the detonation may be barely missing after the monokub runs into the opponent. This might also depend on the opponent's hitbox as well (I was fighting Ronald when I noticed this). Thank you for your response and for creating this wonderful character.
Last edited by Shysoul48; 27 Jul, 2020 @ 6:13am
Ghostabo  [developer] 27 Jul, 2020 @ 12:38pm 
Originally posted by Shyguy48:
Originally posted by Gustavo:
What do you mean by "first hit"? Do you usually let the kubs hit the opponent before exploding them? if so, the opponent might have teched the first hit and tanked the explosion by doing so. This isn't supposed to happen anymore, so please elaborate so I can properly fix it. Thanks for the feedback!

The "first hit" is when the monokub runs into the opponent. Maybe there is a timing to the detonation that I'm unaware of, because I have tested this and have found no case of teching. I think the hitbox of the detonation may be barely missing after the monokub runs into the opponent. This might also depend on the opponent's hitbox as well (I was fighting Ronald when I noticed this). Thank you for your response and for creating this wonderful character.
I'll look into this, because I definitely made the hitbox a bit smaller than the explosion to avoid it from being broken, but if it creates such inconsistencies maybe I should have made it bigger after all.
Last edited by Ghostabo; 27 Jul, 2020 @ 12:39pm
Shysoul48 27 Jul, 2020 @ 2:01pm 
Okay, thank you for creating this character and your response.
Ghostabo  [developer] 27 Jul, 2020 @ 2:10pm 
Originally posted by Shyguy48:
Okay, thank you for creating this character and your response.
No worries! I'll let you know if the next patch adresses this
Ghostabo  [developer] 15 Sep, 2020 @ 7:42pm 
Originally posted by Shyguy48:
Okay, thank you for creating this character and your response.
aaaand the current patch addressed this. The hitbox is more faithful to the animation and it lingers for a bit more!
Alxsero 16 Feb, 2021 @ 5:55am 
Viewing Alt skin 14 in character select crashes the game
Ghostabo  [developer] 16 Feb, 2021 @ 8:25am 
Originally posted by ASR:
Viewing Alt skin 14 in character select crashes the game

Really? Oh, man. You must mean in online, because everything is fine here in the offline modes. This is the toughest thing to deal with, because I kind of don't have control over how the game deals with alts online. I guess we just have to deal with it until I find a way to circumvent this issue.
(It isn't even the best alt anyway)
Last edited by Ghostabo; 16 Feb, 2021 @ 8:25am
Alxsero 16 Feb, 2021 @ 9:43am 
Originally posted by Gustavo:
Originally posted by ASR:
Viewing Alt skin 14 in character select crashes the game

Really? Oh, man. You must mean in online, because everything is fine here in the offline modes. This is the toughest thing to deal with, because I kind of don't have control over how the game deals with alts online. I guess we just have to deal with it until I find a way to circumvent this issue.
(It isn't even the best alt anyway)
No is not online is in versus offline i go through the skins and when i get to the alt 14 then press the button to move to another skin and crashes
Ghostabo  [developer] 16 Feb, 2021 @ 10:42am 
Originally posted by ASR:
Originally posted by Gustavo:

Really? Oh, man. You must mean in online, because everything is fine here in the offline modes. This is the toughest thing to deal with, because I kind of don't have control over how the game deals with alts online. I guess we just have to deal with it until I find a way to circumvent this issue.
(It isn't even the best alt anyway)
No is not online is in versus offline i go through the skins and when i get to the alt 14 then press the button to move to another skin and crashes
That's working fine here, so I think you might want to download the character again. Tell me if the issue persists though!
Alxsero 16 Feb, 2021 @ 10:59am 
Originally posted by Gustavo:
Originally posted by ASR:
No is not online is in versus offline i go through the skins and when i get to the alt 14 then press the button to move to another skin and crashes
That's working fine here, so I think you might want to download the character again. Tell me if the issue persists though!
I downloaded the character again and it didn't crash this time thanks! :sans:
Ghostabo  [developer] 16 Feb, 2021 @ 11:11am 
Originally posted by ASR:
Originally posted by Gustavo:
That's working fine here, so I think you might want to download the character again. Tell me if the issue persists though!
I downloaded the character again and it didn't crash this time thanks! :sans:
No problem!
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