Total War: WARHAMMER II

Total War: WARHAMMER II

Victory Conditions Overhaul 2 - Main Mod
This topic has been locked
Wolfy  [developer] 16 Jul, 2021 @ 4:31am
VCO 2.6.0 - The Wolf and The Goats update // Official Discussion
Beastmen

Warherd of the One-Eye (Khazrak the One-Eye)
* Short Victory Conditions:
* At the start of your turn, have at least 100 Marks of Ruination
* Raze or Conquer the following settlements:
* Middenland
* Long Victory Conditions:
* At the start of your turn, have at least 320 Marks of Ruination
* Raze or Conquer the following settlements:
* Middenland
* Destroy factions
* Averland / Hochland / Middenland / Norland / Ostermark / Ostland / Reikland / Stirland / Talabecland /
The Golden Order / Wissenland
* Ultimate Victory Conditions:
* At the start of your turn, have at least 500 Marks of Ruination
* Raze or Conquer the following settlements:
* Altdorf / Middenland
* Destroy factions
* Averland / Hochland / Middenland / Norland / Ostermark / Ostland / Reikland / Stirland / Talabecland /
The Golden Order / Wissenland / Border Princes / Estalia / Tilea / Artois / Bastonne / Borderlaux / Bretonnia /
Carcassone / Parravon
* Win the following battle: The Fall of Man

Harbinger of Disaster (Malagor the Dark Omen)
* **Short Victory Conditions**:
* Raze or Conquer the following settlements:
* Ekrund
* Recruit at least 2 Bray-Shamans
* **Long Victory Conditions**:
* Raze or Conquer the following settlements:
* Ekrund
* Destroy factions:
* Scabby Eye / Teef Snatchaz / The Bloody Handz / Top Knotz / Strygos Empire
* Recruit at least 4 Bray-Shamans
* **Ultimate Victory Conditions**:
* Raze or Conquer the following settlements:
* Ekrund / Black Pyramid of Nagash / Black Tower of Arkhan / Khemri / Numas
* Destroy factions:
* Scabby Eye / Teef Snatchaz / The Bloody Handz / Top Knotz / Strygos Empire / Khemri / Numas / Rakaph Dynasty /
The Sentinels
* Recruit at least 6 Bray-Shamans

* Ultimate Victory Conditions:

Warherd of the Shadowgave (Morghur the Corruptor)
* Short Victory Conditions:
* Raze or Sack 20 settlements
* Long Victory Conditions:
* Raze of Sack 40 settlementsa
* Raze or Conquer the following settlements:
* Laurelorn Forest / Waterfall Palace / Vaul's Anvil / Crag Halls of Findol / The Oak of Ages / King's Glade
* Ultimate Victory Conditions:
* Raze or sack 80 settlements
* Raze or Conquer the following settlements:
* Laurelorn Forest / Waterfall Palace / Vaul's Anvil / Crag Halls of Findol / The Oak of Ages / King's Glade /
Gaean Vale

Slaughterhorn Tribe (Taurox the Brass Bull)
* Short Victory Conditions:
* At the start of your turn, have at least 100 Marks of Ruination
* Win 25 Battles
* Long Victory Conditions:
* At the start of your turn, have at least 320 Marks of Ruination
* Win 80 Battles
* Ultimate Victory Conditions:
* At the start of your turn, have at least 500 Marks of Ruination
* Win 150 Battles
* Win the following battle: The Fall of Man

Lizardmen
Ghosts of Pahuax (Oxyotl)

* Short Victory Conditions:
* Complete 10 of the following:
* Visions of the Old Ones (Easy) / Visions of the Old Ones (Normal) / Visions of the Old Ones (Hard)
* Long Victory Conditions:
* Complete 25 of the following:
* Visions of the Old Ones (Normal) / Visions of the Old Ones (Hard)
* Complete 3 of the following: Chapter Objectives
* Destroy the following faction:
* Slaughterhorn Tribe
* Ultimate Victory Conditions:
* Complete 50 of the following:
* Visions of the Old Ones (Normal) / Visions of the Old Ones (Hard)
* Complete 5 of the following: Chapter Objectives
* Destroy the following faction(s):
* Slaughterhorn Tribe
* Defeat the Chaos Invasion
Last edited by Wolfy; 19 Jul, 2021 @ 12:57am
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Showing 1-5 of 5 comments
The Jackal 16 Jul, 2021 @ 12:50pm 
I like giving Morghur Laurelorn Forest for long victory. Gives him a good goal to go for in the early game. Adding the other forests, or at least the Old World ones, would be neat but probably too time consuming for a non-teleporting faction. The others look real good :mhwgood:
Azure Eagle 17 Jul, 2021 @ 12:17pm 
I think the marks of ruination and final battle requirements should be consistent across all the Beastman factions. Otherwise they look good.
Wolfy  [developer] 18 Jul, 2021 @ 9:36am 
@♥♥♥♥ Comic Books

Morghut starts in Nordland, so close to Laurelorn Forest. The idea is to focus him (same way than in the WE campaign) in destroying the Wood Elves.

For a short victory, just Laurelorn is enough. After that, moving south to the other forests should only take 5 turns at much. Hordes have high mobility and these locations are actually closer than Estalia and Couronne. On the long run, moving to Ulthuan gives them a focus en Elves that the other ones do not have and, well, Ultimate victory is meant to be long.

Basically the idea is having four kind of campaigns:
- WotOE: Focus on Empire, long-term focus on Bretonnia
- HoD: Focus on Greenkins, long-term focus on Tomb Kings
- WotS: Focus on Wood Elves, long term focus on High Elves
- ST: Focus on Dark Elves, long term focus on Lizarmen

One of the objectives of the mod is to keep the factions instead of the same race as differentiated as possible. It gives you a lot of replay possibilities.

@Azure Eagle

That last point should also work as an answer to your point. Forcing all of them to focus on Marks of Ruination and the same final battle is excessive. You are also going to accumulate Ruination and possibly fight the Final Battle, it is just not mean to be the focus for everyone.
Wolfy  [developer] 19 Jul, 2021 @ 12:11am 
Added some changes to Malagor. Now no Bray-Shaman is required (it may feel like excessive farming) and Tomb King factions are defined.

Some notes about Oxyotl have also been added.
Wolfy  [developer] 19 Jul, 2021 @ 11:53am 
Thread locked as the release is already out
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