Divinity: Original Sin 2

Divinity: Original Sin 2

Naruto Mod. Наруто Мод
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Curator  [developer] 10 Jul, 2020 @ 1:28am
Ideas for balance/new jutsus
So far, all skills have zero cooldown and do not use action points to test them. As soon as there are 14-15 skills, I will start adding balance to them. Any ideas?
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Showing 1-15 of 44 comments
Digan 13 Jul, 2020 @ 9:45am 
Please have diff variants of Shadow/Clone jutsu's too :P including fire and Multi shadow clone ones :P id have like 3x variants of multi.... 1. Creates single shadow clone in a radius on each of the enemies caught maybe, 2. Creates lets say 10x clones that have same damage as you but only 1 hp in a radius around you. 3. Creates about.... i dunno 25x clones? with same properties or something? that each have their own cost and cooldowns ofc... :) with lets say 25x being only 1 use per combat... so it could have 60 cooldown or something and 6-8 AP usage :) im thinking also not having a Source cost for anything ? i find source to be annoying to have in general :O
Curator  [developer] 13 Jul, 2020 @ 10:31am 
@Digan I will try, although I’m not sure if the engine will allow to use shadow clones.
I have a few ideas if you'd like to talk :)
I'm a big fan of Naruto and game Balance so I think I have some clear ideas :)
satonaro 15 Jul, 2020 @ 9:17am 
Gonna make a double post, so people can discuss even if the normal thread. I took the liberty to download your mod an hour ago and "balance" it momentarily to test in a new playthrough together with other mods (like pyro and all other class overhaul, astronomer ecc ecc).

Ftm I simply added cooldowns and action cost to everything and lowered the damage to be less op (but still being strong for the sake of the idea of a powerful main character).

First the bugs then suggestions:

Bugs: for some reason the skill Icon are bugged, if I add the book in the inventory it make a lot of item disappear (only on the main character). If I add any ability in the same tab of other, the normal ones disappear, had to use a second tab just for yours atm. Same on the skillbook, they appear with no Icon or with the wrong Icon sometimes.

Now to the suggestion on the abilities you already have: first of all, of course balance them. My idea, but it's just a suggestion, is something that is strong, but it's costly to use (both for cooldown and AP). I would also love to have the AP and cooldown tought in a "combo" way, like the aoe pull is 1 AP but has 10 round cooldown but it combo with a 3 AP AOE amaterasu, with lower cooldown so it can be used again, maybe with a single target pull and good positioning. Second, love the sound on the skill, but would be good if the firebreath ability didn't use the dragon breath animation (also on balance it need a LOT of less aoe range and angle). Third I think the sharingan and rinnegan should be able to be toggled on and off (at least) of even have a duration with cooldown (not AP cost), on the idea you can't use it whenever you want in the entire fight.

Finally new abilities suggestion: first of all, depend on what character you want to creat, to kind of finish the one you made I think the single target version of the pull and it's counterpart with Shinra Tensei is a good start. Maybe a Planetary Devastation and Tengai Shinsei if you find a way to make them. After that the sky is the limit.

BTW amazing work
Curator  [developer] 15 Jul, 2020 @ 9:43am 
@satonaro Thank you for this.
It's weird that icons doesn't work correctly, but I'll find the way to fix it. Good idea with "combo way cooldown", I'll balance the skills soon. And I'm not sure about Chibaku Tensei, but Tengai Shinsei will be like a rain of rocks I think.
Curator  [developer] 15 Jul, 2020 @ 10:21am 
satonaro 16 Jul, 2020 @ 4:40am 
@Darik Thanks for the link, didn't even know it existed :) Atm I'm playing with the mod (not subbed for the auto update and cause I'm changing stats for balance while playing to see how it feels). As soon as you add new parts I'll gladly test everything new, have nice day!
Curator  [developer] 16 Jul, 2020 @ 5:00am 
@satonaro Very pleased to hear)
And you too!
Digan 18 Jul, 2020 @ 11:55am 
Hmm im thinking.... Goka Mekkyaku (majestic fire) should be a high tier spell and deal alot of fire dmg over a wide area, it is used by madara after all and only him :P
Curator  [developer] 18 Jul, 2020 @ 12:03pm 
@Digan I think so too
satonaro 18 Jul, 2020 @ 2:06pm 
Then we need some fire sound added or explosion or something while the fire spread over the giant area I think, it's kind of underwhelming using it at the moment for that reason. My opinion of course
Curator  [developer] 18 Jul, 2020 @ 2:16pm 
@satonaro Yes, I understand. I'll increase the sound lifetime
Digan 21 Jul, 2020 @ 9:37am 
@Darik what about Tengai Shinsei having it a big non flaming meteor just drop down slowly? and do physical dmg multiple times as it hits targets until it hits the bottom? :P
It could use the Rain of rocks animation but instead of multiples... Just have 1 giant one slowly drop dealing damage as it falls :) or 1 Big number on hitting bottom.
Last edited by Digan; 21 Jul, 2020 @ 9:39am
Curator  [developer] 21 Jul, 2020 @ 10:03am 
@Digan Yes, I thought about it
RusOne 8 Dec, 2020 @ 7:04pm 
Kimimaro bone mage would be cool.
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