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Please let Steam verify your game file. Unsub and resub the mod. Disable other mods that are not required, especially other DLL mods.
Install the x86 version.
Everything else about the mod seems to work thou I think. Didn't try building upgrading yet.
I designed a unit (the "AAPC") that is basically an APC with the anti-air turret from RA[i.imgur.com], and for some reason it won't allow targeting specific air units in the way the MSAM vehicle or the SAM site will. It will passively engage aircraft that are near, but cannot be commanded to target them specifically. Like the standard APC, it can carry units (2) that can fire out, and can be commanded to target ground units like the APC, even when not carrying anyone.
Since the AAPC's turret cannot attack ground units, it will just uselessly point in said enemy unit's direction until something else kills the enemy - such as the AAPC's own occupants if it has any - and will not passively switch to a valid air target until that ground target either dies or otherwise loses the AAPC's aggro. I tried removing the OpenTopped function from the vehicle but this did not change its behavior.
I doubt the AI can passively prioritize air targets when both air and ground enemies are in range, but I'd want to at least be able to actively switch to an air target if commanded directly to do so.
These 32 directions for the AGUN turret with the base removed are available as .TGAs and .PSDs if anyone is interested in using them: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3591716193
@Stygian Emperor New version is online, manual targeting should work now.