Call of Duty: Black Ops III

Call of Duty: Black Ops III

SumpFSee Zombies
Neon Slice 6 Jul, 2020 @ 9:06am
FIRST PLAYTHROUGH, REVIEW + FEEDBACK!
Greetings, I have recorded my first playthrough and I have completed everything there was to do on the map (I think) as well as buying the ending so here it is, hope this serves as feedback but overall the only things I would change are adding some clip brushes to some wallbuy signs, poles and fixing the barriers in the spawn cabin (unless it is intended to only have one be repairable)
https://youtu.be/IwqTxDZW6so

My favorite thing about this map are the perk icons, the way you access the ending and the boat, awesome job, can't wait to see more!
Last edited by Neon Slice; 6 Jul, 2020 @ 9:08am
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Showing 1-1 of 1 comments
Astradave 19 Oct, 2020 @ 6:43pm 
Hey man, this map is fantastic and I give you major props. The custom elements like the power ups, HUD, and unique challenges (boat, legitimately buildable PaP, and batteries instead of a total encompassing power source).

My major criticism with the map is the lack of Mule Kick, and how easy the buyable ending is. I had to continue to buy guns since I felt like ending the game on round 17 was far too early. It is very easy to get all perks, pap weapon from soul challenges, and the boat built by round 14-15.

My biggest suggestion is to increase the point requirement to 75k-100k to purchase the buyable ending. There are many guns to use to get points so I cannot see this being unobtainable by most decent players. This would add increased challenge to your map and really elevate it, I believe.

But fantastic map man, really enjoyed it, and I enjoyed it enough to try and give you some decent feedback on aspects to improve which can increase the enjoyment of the map!

7/10 but 8-9/10 with improvements :D

P.S.: As another user mentioned in the comments section, you should disable the requirement to have Quick Revive to access the buyable ending since there are a limited amount of QR's available in Solo.
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