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Nahlásit problém s překladem
What you need to do is go to \workshop\content\294100\2153065191\Common\Defs\ThingDefs_Buildings and in the Buildings_Furniture_MedPod is a bunch of lines.
You're looking for alwaysTreatableHediffs - Remove LuciferiumHigh from that and add it to neverTreatableHediffs which should be just below the alwaysTreatableHediff.
And you're done, if you want to have completely OP pawns that have the bonuses of Luciferium and none of the drawbacks. But hey, Rimworld isn't about just having fun, we need the drawbacks!
If you want to have it so Luciferium addiction isn't fixed either you need to add in "LuciferiumAddiction" and "Chemical_Luciferium" to the neverTreatableHediffs aswell.
Your file should look like this after the changes:
https://i.imgur.com/3MKkfRy.png
Tested this for a good solid 2 minutes so if something changes later on when the withdrawal starts to hit then do let me know.
Hope this helps!
MedPods were specifically designed to remove Luciferium's drug effects and the associated addiction, as the medical beds' ability to heal missing body parts, scars and chronic illnesses renders the drug moot.
And even though Luci gives flat bonuses to most health stats of healthy pawns, MedPods are also intended to “reset” a pawn back to their biological “baseline” state (ignoring prosthetics).
I appreciate the mod greatly and that's why I took the time to figure out how to actually do this, my hospital looks much nicer with a MedPod section in it
Bear in mind that your manual edits will be reset whenever MedPod is updated, so if you insist, I recommend using XPATH patch operations instead.
Could you then add a mod option for disabling Luciferium curing?
https://github.com/sumghai/MedPod/wiki/FAQ#q-could-you-add-mod-options