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Повідомити про проблему з перекладом
I am currently rewriting MedPod to use custom WorkGivers and JobDrivers, which will fix this issue. So far, in my own tests, pawns with only Food Poisoning will now automatically go to MedPods.
The intent behind the MedPod is that it not only treats injuries and diseases, but also resets or "flushes" the body of any drugs. This is mainly to prevent people exploiting the MedPod's ability to remove addictions of, say, Luciferium, while only benefiting from its buffs.
This will also be fixed by the custom WorkGiver/JobDriver rewrite.
Currently, the MedPod mod uses Harmony patching to modify some of the vanilla base code for bed rest, but as you've noticed, it's not 100% reliable. The Delta-wave induced coma was a workaround, but may be completely unnecessary after the rewrite.
For the drug thing, could there be an option for removing both of them, or maybe just specifically for Luci? Frankly, given that it pops a yellow warning when they become readdicted (any they won't auto-consume it again until their 6-day mark hits, per my drug schedule), it can be a bit annoying for even their Luci addiction to be wiped. If I had the option, I'd probably entirely disable having it wipe Luci, addiction and benefit both (which, incidentally, makes lore sense, since Luci is a permanent thing even on glitterworlds).
I'm fine with the other drugs being wiped, really, but the Luci one can get a bit spastic because of the warnings on addiction. Especially given that at a certain point in later game when I've secured supply lines, I tend to put at least some of my pawns on Luci intentionally just for the various benefits, rather than specifically for the scar healing (which the MedPods already cover anyway).