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We will be rolling out many more of these in the coming months as we perfect the game's mechanics and fine-tune all the abilities and such. We will keep everyone apprised here so keep an eye out for updates to making gameplay easier and less work, but still fun :)
Why you ask?
We realized there isn't much incentive to attack or speed up the progress of the game and that Runic is very strong and a specific kind of strong. So we are utilizing this balancing mechanic making it much more appealing to attack, and make it less viable to run just runic or altric cards.
What does everyone think about this? Let us know here :)