Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

[TD] 🛠 NCO 🛠 (RULES.INI 📃 & Lua Scripting ⚙)
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faty_100 20 Jul, 2020 @ 10:35am
Some things needed to be added from CFE
A* Pathfinding
This mod replaces the "crash and turn" pathfinding in Tiberian Dawn with a simple implementation of A*. Generally this means that your units wont get lost or stick to edges when moving around the map.


Repair Suspended Instead of Cancelled
Buildings will no longer cancel their repairs if you run out of money. They'll just pause and continue when you do have money.

Harvester Tweaks
Harvesters will no longer wait around the refinery for a harvester that is further away. They'll now jump the queue if they're closer. Maximum efficiency!
Harvesters will also no longer try and unload at a refinery they cannot reach, just because it's closer than one they can. (Nod 13)



Commando Mission Airstrike Tweaks
Disables A10 Warthog strikes on commando missions prior to the player having a base

Commando Guard Tweak
Commandos will actually shoot while on guard or attack moving (Toggle in the ini)


Aircraft Tweaks
Orcas and other aircraft will no longer fly to an enemy, realise they have no ammo, and then fly home. They'll just RTB to reload if out of ammo.
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No Thanks, Bro  [developer] 20 Jul, 2020 @ 11:11am 
Hi @faty_100 this is already being covered in the feature requests discussion and the roadmap found here: https://github.com/djfdyuruiry/cnc-td-nco-mod/wiki/7.-Roadmap
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