RimWorld

RimWorld

Tribal Fungi Core
Druidefuzi  [developer] 28 Mar, 2024 @ 1:39pm
Ideas
If you have a wish for any animal weapon whatever function tell me here and i´ll look what i can do.
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Showing 1-6 of 6 comments
LyNX_019 9 May, 2024 @ 9:17am 
Any chance for disable caravan or visitor fungi spawn with pregnancy worm?
Or perhaps enable doctor assist laboring for rescued allied pawn?
Alternatively, can you modified to allow perform surgery operation to remove pregnancy worm on rescued allied pawn without angering the fungi ally, thanks

Each time the fungal ally caravan arrives with one or two pawns infected with the pregnancy worm, all of these pawns eventually die in my colony due to continuous duplicating. After giving birth, they are unable to recover and leave the map before starting another labor process. To exacerbate the problem, I do not have the option to call for doctor assistance during labor, as I do with my own colonists:steamsad:
Druidefuzi  [developer] 12 May, 2024 @ 1:08pm 
Originally posted by LyNX_019:
Any chance for disable caravan or visitor fungi spawn with pregnancy worm?
Or perhaps enable doctor assist laboring for rescued allied pawn?
Alternatively, can you modified to allow perform surgery operation to remove pregnancy worm on rescued allied pawn without angering the fungi ally, thanks

Each time the fungal ally caravan arrives with one or two pawns infected with the pregnancy worm, all of these pawns eventually die in my colony due to continuous duplicating. After giving birth, they are unable to recover and leave the map before starting another labor process. To exacerbate the problem, I do not have the option to call for doctor assistance during labor, as I do with my own colonists:steamsad:

The backstory causing this is disabled now.
LyNX_019 13 May, 2024 @ 7:04pm 
Thanks for the quick fix:)

and i just found another issue regarding the family tree
one of my fungi pawn have excessive amount of relatives
he has 1 grandfather, 2 cousin, 1 aunt, 1 uncle, 1 grand-grand father 1 grand-grand mother
and 141 relatives.... basically i believe everyone who visit my colony is one of his relatives
so he is often in poor mood due to relative pass away
(relative died mood debuff fade away too slow)

*Other fungi pawns in my colony seems to have normal number of relatives
Druidefuzi  [developer] 14 May, 2024 @ 10:47pm 
Originally posted by LyNX_019:
Thanks for the quick fix:)

and i just found another issue regarding the family tree
one of my fungi pawn have excessive amount of relatives
he has 1 grandfather, 2 cousin, 1 aunt, 1 uncle, 1 grand-grand father 1 grand-grand mother
and 141 relatives.... basically i believe everyone who visit my colony is one of his relatives
so he is often in poor mood due to relative pass away
(relative died mood debuff fade away too slow)

*Other fungi pawns in my colony seems to have normal number of relatives

Does that happen more often or just that single time?
LyNX_019 15 May, 2024 @ 11:50am 
I think this happen pretty often in my (this) save
seems the whole faction are that pawn's relatives (he was a recruited prison of war)
Druidefuzi  [developer] 18 May, 2024 @ 9:08am 
Originally posted by LyNX_019:
I think this happen pretty often in my (this) save
seems the whole faction are that pawn's relatives (he was a recruited prison of war)
The relationship chances are now lowered.
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