Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. Cannot choose the Wormoid race as a starting pawn when I start a new game.
(I remember being able to do so when using the 'Infection Begins' scenario before the update)
2. Wormoid pawns recruited from the 'Wander Join' event do not have the 'Spore Spew' ability.
3. Fungi backstories do not affect skills. For example, I have a fungi pawn with the backstories 'Flesh Acolyte' (+2 melee) and 'Flesh Lord' (+8 shooting & +8 melee). However, these bonuses of +10 melee and +8 shooting do not affect the skills of my pawn. They still only have a melee level of 6 and a shooting level of 4. As a result, new pawns in the game always have skills levels below the average for humans (My normal human pawn's backstories function normally).
4.Non-skill affected traits work fine, such as 'Sun Hater' and 'Super-Immune.' However, traits that affect skills have the same issue as backstories, for example, 'Gourmand' +4 cooking don't affect cooking skill).
2. is not a bug since Wormoids are no Fungi.
Everything except baseline and sporeling is blacklisted for the fungi race since the update two days ago. Could you double check that you have the current version? steam sometimes doesnt update your mods the right way and you have to remove my mod and add it again for the most current update.