Northgard

Northgard

Ravengard
Sanctus-Susanin  [developer] 19 Jun, 2020 @ 9:46am
Feedback
I see many people subscribe and keep watching/playing this mod... but there are only few comments in section below.

Tell me what do you think? Ideas, bugs, features, balance.

Link screenshots of victories from different playable sides!
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Showing 1-6 of 6 comments
Sumashetshi 20 Jun, 2020 @ 6:24am 
It was challenging and not too crazy difficult, but I had one huge problem about half way the game.

The box that showed the conditions (normally on the far right either in windowed or fulls screen) migrated into the center of the screen. This meant I could not access any of my villagers and military, so I had to quit the game. I made several screenshots as example, they are in the public Northgard screenshots.

I would love to try it again, but that was really frustrating.
Sanctus-Susanin  [developer] 20 Jun, 2020 @ 7:18am 
Hi @Sumashetshi, thanks for feedback.
This is known and quite annoying issue, i thought i solved it already twice or more.

I'll check who of these bastards is responsible and punish him accordingly.
VBad 10 Jul, 2020 @ 7:38am 
Hello :steamhappy:, this map is really nice.

Few suggestions on improving this :

1- Annoying wolves attacks, maybe reduce the no.


2- starting nearby tiles have iron and stone both on same tile, and miners mine the stone first by default, so to get iron you have to wait way too long.


3- AI may be broken since it get commercial points way too fast. Not to mention, getting iron is damn too difficult early on, it gets the relic way fast.

P.S. I know you want to make the player to manage and improvise, so that its challenging. But If a player cannot expand faster, not to mention the frequent wolves attack, and AI sending attacks with relic and merc way too fast, thats just frustrating.

Hopefully you fix this, so that many people will play and appreciate your efforts.

Thanks.
VBad 10 Jul, 2020 @ 7:44am 
Originally posted by Sanctus-Susanin:
Hi @Sumashetshi, thanks for feedback.
This is known and quite annoying issue, i thought i solved it already twice or more.

I'll check who of these bastards is responsible and punish him accordingly.


This is still there, I noticed it happens only when AI hits the commercial milestone. The screen tries to focus on the AI sending attacks in the fog of war, sometimes you see it, sometimes it just focus on center. We can still refocus on own clan, areas and units, but ♥♥♥♥ happens when this happens at a wrong time. I mean player getting attacked by wolves and AI, and screen takes away the focus..... :steamsad: DAMN!!
Sanctus-Susanin  [developer] 10 Jul, 2020 @ 9:19am 
@VBad,
Originally posted by VBad:
This is still there, I noticed it happens only when AI hits the commercial milestone.
im investigating this right now, but im kinda running out of options where it comes from. In couple of hours I'll upload huge patch to code (no changes in Map itself), if you would like to play more, can you report if it is still so and which of players causing it (screenshot would be nice).

Originally posted by VBad:
The screen tries to focus on the AI sending attacks in the fog of war, sometimes you see it, sometimes it just focus on center. We can still refocus on own clan, areas and units, but ♥♥♥♥ happens when this happens at a wrong time. I mean player getting attacked by wolves and AI, and screen takes away the focus..... :steamsad: DAMN!!
Sorry for wolf attack, but they payed price for distraction!
Camera behavior is being improved, i.e, i just set it to move your camera for your own drakkars. It will stay so until i manage to use proper Event notifications.


Sanctus-Susanin  [developer] 10 Jul, 2020 @ 9:29am 
@VBad,
Originally posted by VBad:
Hello :steamhappy:, this map is really nice.
Few suggestions on improving this :
1- Annoying wolves attacks, maybe reduce the no.
Im afraid this is just default multiplayer setting of Hard difficulty. Im not doing wolfs any more angry than they are.

Originally posted by VBad:
2- starting nearby tiles have iron and stone both on same tile, and miners mine the stone first by default, so to get iron you have to wait way too long.
Having two deposits in one tile was intended behavior and it is known issue that after depleting first deposit miners stay stupid. One workaround would be to move them to other area OR change tools to something else and back to miners.

Originally posted by VBad:
3- AI may be broken since it get commercial points way too fast. Not to mention, getting iron is damn too difficult early on, it gets the relic way fast.
P.S. I know you want to make the player to manage and improvise, so that its challenging. But If a player cannot expand faster, not to mention the frequent wolves attack, and AI sending attacks with relic and merc way too fast, thats just frustrating.
AI was tuned according to my experience in 2v2 multiplayer games, and people there are exceptionally good in making money and building relics. Personally, I had no issues beating AIs in all kinds of victories (Shores, Commercial Influence, Lore), but lets check for more feedback may be you are not alone.

Also, Im giving AI some free influence, but rest of cheating is on Northgard side, I can try to criple it if more people complain about this.
Also (2): developers just recently added a way to ask user for map difficulty for example, so I may use it in the future to adapt Colonization and Random Raids rate, but not AI sending Jotuhns to your base, cause i want to maintain at least some level of competition.

Originally posted by VBad:
Hopefully you fix this, so that many people will play and appreciate your efforts.
Thanks.
Thank you, for playing my mod, hope you enjoyed and will enjoy more playing versus friends and not cheating AI's
Last edited by Sanctus-Susanin; 10 Jul, 2020 @ 9:30am
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