XCOM 2
[WOTC] Iridar's SPARK Arsenal 3.2
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Iridar  [udvikler] 11. juni 2020 kl. 11:05
Mod Compatibility
### [WOTC] Mechatronic Warfare: Total SPARK Overhaul

Fully supported. Bombardment ability can be used with Ordnance Launchers instead of the BIT, but then it will behave exactly the same as vanilla SPARK Bombard ability.

SPARK equipment added by SPARK Arsenal will use the schematics for the regular soldier equipment, since Mechatronic Warfare removes the SPARK schematics.

### A Better Barracks: TLE

Nothing incompatible on the first glance, but no playtesting has been done.

### MEC Troopers

Fully supported, except for soldiers' facial expressions during custom animations added by the Arsenal mod.

### Metal Over Flesh Redux

Compatible. Heavy Weapon Storage perk does not affect Heavy Weapons in the auxiliary slot, and I'm fine with that.

### Honey's Heavy Support Items [WOTC]

Generally compatible, but the revitalizer cannot be equipped in the BIT Heavy Weapon slot due to bugged visualization, and none of the support heavy weapons can be equipped in the SPARK Auxiliary Weapon slot.

### Musashi's RPG Overhaul

Compatible. Why wouldn't it be?

### Robots On Covert Actions

Should be compatible.

### Normalize SPARKs

Should be compatible.

### [WOTC] Trainable Sparks (and other Buffs)

Should be compatible.

### WotC: Starting Spark

Supported. That mod doesn't add BITs to HQ Inventory, so I had to do add some code to handle that in my mod.

### Brawn: SPARK Classes WOTC

Supported.

### SPARK Pugilist Class (WOTC)

Supported.

### Psionic MEC Troopers(ver 1.05)

Supported, but untested.

INCOMPATIBLE MODS

### SPARK Custom Class Support
### SPARK Custom Class Support WOTC

Technically compatible, but both of these mods have some issues and do not function properly in WOTC. Use the [WOTC] Custom SPARK Classes Redux version of that mod instead.

### Ammo and Vest Slots [WOTC]
### [WOTC] Tons Of Utility Items

INCOMPATIBLE!!! With one of these mods installed, my mod cannot correctly add Auxiliary Weapon and Ordnance Launchers' grenade-only slots. Any mod that uses Highlander to add custom inventory slots cannot function alongside these mods, and I do not recommend using them at all, with or without SPARK Arsenal.

I recommend WotC Vest Slot as a replacement for the Vest Slot functionality.

Use [WOTC] More Base Utility Slots instead of Tons Of Utility Items.

### SPARKs Rebalanced

Slightly incompatible; the SPARK Arsenal also makes changes to SPARKs' Hacking stat and fixes the bug with the BIT's bonus to Hacking not being displayed. If you insist on using both mods, I recommend to edit configuration for one of these two mods to resolve the conflict.
Sidst redigeret af Iridar; 6. nov. 2023 kl. 4:55
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VoidLight 17. juni 2020 kl. 3:36 
@Iridar

Is this mod compatible?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1128874843&searchtext=spark+class

It adds 2 new spark classes/variants.
Iridar  [udvikler] 17. juni 2020 kl. 4:24 
Oprindeligt skrevet af VoidLight:
@Iridar

Is this mod compatible?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1128874843&searchtext=spark+class

It adds 2 new spark classes/variants.
Additional classes will not be able to use the new equipment out of the box, the mod's config needs to be adjusted in several places.
I was gonna publish a small fix anyway, so I've added the necessary config.
Sidst redigeret af Iridar; 17. juni 2020 kl. 5:13
Xilay 17. juni 2020 kl. 14:07 
Iam using Spark Ammo Slots and the Vest slot mods Pretty sure those are Incompatible too right?
(Kind of a shame if it is , since u need the vest Slot mod for Augmentations)
VoidLight 17. juni 2020 kl. 14:40 
Thanks!

Also

@Dkir

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2086473567

The mod above should work in its place for the Augmentation I believe.
Iridar  [udvikler] 17. juni 2020 kl. 15:29 
Oprindeligt skrevet af DKir:
Iam using Spark Ammo Slots and the Vest slot mods Pretty sure those are Incompatible too right?
(Kind of a shame if it is , since u need the vest Slot mod for Augmentations)
If you're talking about WotC Vest Slot
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1293714688

then it's compatible. Same as with all mods that add their own slots.

Ammo and Vest Slots [WOTC]
is an exception, because of its unnecessarily hacky methods. Everyone should just stop using that mod, really.
VoidLight 17. juni 2020 kl. 17:38 
I assume this mod is compatible as well?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1460013361&searchtext=strike

Its a primary weapon so it should be fine?
Iridar  [udvikler] 17. juni 2020 kl. 17:50 
Oprindeligt skrevet af VoidLight:
I assume this mod is compatible as well?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1460013361&searchtext=strike

Its a primary weapon so it should be fine?
You should be able to run both of them together, but I can't say what will happen if you start to mix and match equipment, or equip two KSMs at the same time.
VoidLight 17. juni 2020 kl. 17:56 
Hm I guess I will find out later :P
Xilay 18. juni 2020 kl. 13:50 
Oprindeligt skrevet af Iridar:
Oprindeligt skrevet af DKir:
Iam using Spark Ammo Slots and the Vest slot mods Pretty sure those are Incompatible too right?
(Kind of a shame if it is , since u need the vest Slot mod for Augmentations)
If you're talking about WotC Vest Slot
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1293714688

then it's compatible. Same as with all mods that add their own slots.

Ammo and Vest Slots [WOTC]
is an exception, because of its unnecessarily hacky methods. Everyone should just stop using that mod, really.

Ye that one , it and Spark ammo slot are compatible with no problems
One other mod i also found was Overridiing stuff was tons of utility items
ryousanko 21. juni 2020 kl. 2:58 
How do we configure the ordenance Launcher to be single buildable?
Iridar  [udvikler] 21. juni 2020 kl. 7:51 
Oprindeligt skrevet af ryousanko:
How do we configure the ordenance Launcher to be single buildable?
This isn't a mod compatibility question...

Open XComOrdnanceLaunchers.ini and for the Magnatic and Beam Ordnance Launchers set:

INFINITE_ITEM = false
CAN_BE_BUILT = true

remove CREATOR_TEMPLATE_NAME and BASE_ITEM lines

remove semicolons ; before BUILD_COST lines and configure the cost of each Ordnance Launcher as you see fit

for the Magnetic Ordnance Launcher add:
+REQUIRED_TECHS = "PlatedArmor"

for the Beam Magnetic Launcher add

+REQUIRED_TECHS = "PoweredArmor"

I'd appreciate if you and other people were to stop asking questions like that. Configuring the mod for every person on the workshop is not something I can be reasonably expected to do. I don't mind helping out when I can, but this really isn't something that can't be figured out without my help.
Sidst redigeret af Iridar; 21. juni 2020 kl. 8:29
ryousanko 21. juni 2020 kl. 8:59 
I apologize, but since you recommended it n this thread I assumed there was no problem
Sidst redigeret af ryousanko; 21. juni 2020 kl. 9:02
VoidLight 21. juni 2020 kl. 23:53 
@Iridar
@Firejedi

I use Mechatronic Warfare among many other spark mods and it works fine with this mod. On that mods page it says you toggle the combined researches (which i always turn off because its incompatible with a few other spark equipment mods). Once I did that everything work as it should.
Iridar  [udvikler] 21. juni 2020 kl. 23:56 
Oprindeligt skrevet af VoidLight:
@Iridar
@Firejedi

I use Mechatronic Warfare among many other spark mods and it works fine with this mod. On that mods page it says you toggle the combined researches (which i always turn off because its incompatible with a few other spark equipment mods). Once I did that everything work as it should.
I just updated the mod, it will now use different schematics to upgrade Ordnance Launchers if Mechatronic Warfare is active, so now you have to be the one who has to edit the Arsenal's config to cancel that.
EvilPolygons 13. juli 2020 kl. 15:49 
Is it safe to assume that SPARKs Rebalanced by Malidictus is compatible, since it's more or less just a "lite" version of Trainable Sparks?
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