Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Reed plan gave extra turns to the enemies i used it on when it hit and there was always a blight resistance check for the entire enemy party, which they always passed.
I don't think it should be conflicting with other mods as i don't have any that alter core mechanics, just extra classes and town stuff.
And that's how this skill Reed plain is designed, not a bug :)
I'm having an issue or i missed something.
Is this class supposed to have a transformation or is it like a normal class meaning you pick 4 out of 7 skills ?
I mean on the mod screenshots presentation you seem to have more than 4 skills.
Also, there is a skill grayed out probably bugged i can see in the Minstrel détail (Maybe One for changing stance or transform?). It's called 'Don't need to choose' and there is no position description, no spell description.. (I still can pick 4 of the 7 spells)
This weird spell is also there in the Blackmith upgrade section although i can't upgrade it and it still is called 'dont need to choose' with no spell description, or position.
The spell icon is the same as birdsong.
Do you, perhaps, know anything about it ?