Rivals of Aether

Rivals of Aether

Engineer
amogus  [developer] 30 May, 2020 @ 6:32pm
Engineer Bugs and Suggestions
Let me know anything about engineer here!
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Showing 1-15 of 18 comments
shlecko  [developer] 30 May, 2020 @ 11:46pm 
Originally posted by kragg:
how do you repair and upgrade stuff
use neutral special, the wrench
amogus  [developer] 10 Jun, 2020 @ 11:54pm 
Lmao the engie AI is pretty much near nonexistent because i don't know how to code AI, it's on like the bottom of my priority list rn.
amogus  [developer] 19 Jun, 2020 @ 7:03pm 
Originally posted by The Man Behind The Slaughter:
So i know its not an engineer suggestion but can you make the lovable flamethrower pyro next after you finish the characters you want to do first?

i'll consider it, but I think i might need a break from tf2 characters after demopan
Salamender 24 Jun, 2020 @ 6:40pm 
Hey so there's a bug where if you leave the playtest menu with a dispencer build up the game crashes
amogus  [developer] 25 Jun, 2020 @ 12:04am 
Originally posted by Salamender:
Hey so there's a bug where if you leave the playtest menu with a dispencer build up the game crashes

Thanks, i'll add that to my list.
Furry Slurry 19 Jul, 2020 @ 12:02am 
This character crash costently, like if i try engineer to fight against prophunt.
Tacomonster83 5 Sep, 2020 @ 4:07am 
a weird bug for engi that i've noticed is when you place a sentry all the HUDs will take on the look as if you just started the round
basically it wont show you the health, upgrade progress, the taunt menu, or the buildings on your HUD
amogus  [developer] 5 Sep, 2020 @ 5:38pm 
Originally posted by Tacomonster83:
a weird bug for engi that i've noticed is when you place a sentry all the HUDs will take on the look as if you just started the round
basically it wont show you the health, upgrade progress, the taunt menu, or the buildings on your HUD

Thats really weird, I'll get to it at soon as I can. Thx
NEONPRIME.AXL 3 Jun, 2021 @ 7:52am 
Engineer needs an AI patch because AI Engie can't build a teleporter before he use Eureka Effect.
Theta_Zeta 5 Jun, 2021 @ 10:03am 
Originally posted by The Smashor (in comments):
Engineer is useless without buildings, and said buildings take a lot of time and resources to get up and can easily get destroyed before you can stop the assailant. Maybe make it so the Dispenser can't be destroyed so at the very least setting up is possible? Without your dispenser you need to rely on random metal drops or forward air, which isn't always going to hit. And maybe make the buildings in general more durable, and give Engineer some usefulness without buildings.
Noticed someone else put this in comments and figured their suggestion would fit here.
Last edited by Theta_Zeta; 5 Jun, 2021 @ 10:04am
Renecup 18 Jun, 2021 @ 6:44pm 
I think it would be nice if engineer can switch between a normal and mini sentry. Another idea is engineer being able to move his buildings with the rescue ranger.
Joshua12450 30 Aug, 2021 @ 7:47pm 
After getting hit, his knockback suddenly stops after a bit. I can send a video if you need.
Carrot Cake 19 Sep, 2021 @ 12:04am 
Originally posted by Joshua12450:
After getting hit, his knockback suddenly stops after a bit. I can send a video if you need.
That’s because his air friction is accidentally implemented as 0.4 instead of 0.04. This makes moving in the air and getting hit feel stiff and awkward.
amogus  [developer] 19 Sep, 2021 @ 11:33pm 
Originally posted by Carrot Cake:
Originally posted by Joshua12450:
After getting hit, his knockback suddenly stops after a bit. I can send a video if you need.
That’s because his air friction is accidentally implemented as 0.4 instead of 0.04. This makes moving in the air and getting hit feel stiff and awkward.

oh what really? i can patch that out.
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