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I stole 2 eggs from a trike nest, they aggroed, killed me, then aggroed again when I looted my corpse (all expected behavior).
However, after running far enough away to drop aggro and for the trike to ignore me, they aggro one more if I take a few steps in their direction (not close enough for them to be territorial).
The followed me for several minutes until I gave up and closed the game. The mod looks cool, but with the way the aggro works with a new player, it seems impossible to steal and egg, set up base, and not get attacked by animals you stole from, even from a far distance away.
Stealing eggs is intentionally meant to be difficult, particularly for aggressive animals. I generally don't try to steal eggs until Level 10 or higher, and usually they are only parasaur or galli eggs.
I guess I'll keep trying. It sounds like an interesting mod.
- Similar to Hal; my implant weighed 180 at spawn, which only gave me 70 functional weight. After relog it weighs 0. I have HG's 90% running in lower priority, but haven't tested if that's conflicting.
[Sneaky EDIT] Carnos seem to be the only thing, or only large creature, that doesn't give Raw Prime Meat. Not a complaint, I have more than I can use, just not sure if it was intended.
NPCReplacements=(FromClassName="Pegomastax_Character_BP_C",ToClassName=")
NPCReplacements=(FromClassName="Ichthyornis_Character_BP_C",ToClassName=")
NPCReplacements=(FromClassName="DA_Pegomastax_Character_BP_C",ToClassName=")
NPCReplacements=(FromClassName="DA_Ichthyornis_Character_BP_C",ToClassName=")
"-Azulberries → Food (0.25) + Water (2) + Oxygen - Torbidity" so I took them as meaning it would reduce it, if anything.