Garry's Mod
Team Deathmatch Gamemode [OUT DATED, READ DESCRIPTION]
RookieSam 25 ENE 2014 a las 1:08
Suggestions/Feedback
Suggestions:
  • Classes are bound to team. Eg. "Red Team" has "Terror, Revolutioner, Gangster" while "Blue Team" has "SWAT, Riot Police, Cop" (Of course different team and class - Different weapons).
    Optionaly, classes are bound to single, two or more playermodels (SAS is CSGasmask).
  • Some classes are unlockable by XP System. Eg. "Super Policeman" is avaible at level 10 (or when you had 5000-10000 points). Though i not sure, how XP system is going work because current one is reminding a shop. (25.01.14).
  • Maybe, add admin team? It's very hard to put spawnpoints at place, where reachable only through noclip. Also, maybe, they can put props to prevent players to activate certain trigger or place?
  • More easier spawnpoint placing and (optionaly) remove limit of spawnpoints.

I has no feedback for now :/

If you had your own suggestion or feedback, post it here.
Última edición por RookieSam; 25 ENE 2014 a las 2:40
< >
Mostrando 1-9 de 9 comentarios
Dr Apple, PhD 2x Board Certified  [desarrollador] 30 ENE 2014 a las 23:57 
Bullet points 1: is possible (well everything is possible, just depends how much effort I put in) but will require some if not much of a rewrite.

2. That is possible, and can be done and maybe on my todo list for next month.

3. The first part of it is easy, and can be done for next month. Second is too difficult for me to do, though Shoop or Aegis may be able to do it.

4. First part requires you to tell me a little more on what you want. Second part done, limit can be removed, and will be done next month.
RookieSam 31 ENE 2014 a las 8:21 
On 4th one.
By easier adding spawnpoints i'm mean not "!addspawnpoint longname_team 1", but through menu...
Dr Apple, PhD 2x Board Certified  [desarrollador] 3 FEB 2014 a las 0:13 
Oh, okay yeah, that can be done too
KabutoKai 25 JUL 2014 a las 10:11 
The weapon picking system for teams needs to allow hl2 weapons and would be useful if it was a pictoral menu with categories for mods like it is on the spawnmenu :)
Dr Apple, PhD 2x Board Certified  [desarrollador] 31 JUL 2014 a las 3:00 
We can not use hl2 weapons, it's not possible.
Rocoro 30 AGO 2014 a las 13:05 
Publicado originalmente por Mr. Apple:
We can not use hl2 weapons, it's not possible.

Not trying to sound cocky: can I ask why? I really need to use the physgun sometimes to set up props and models.
Dr Apple, PhD 2x Board Certified  [desarrollador] 30 AGO 2014 a las 19:30 
Still on my todo list.
Rocoro 31 AGO 2014 a las 1:48 
You rock.
Dr Apple, PhD 2x Board Certified  [desarrollador] 13 ENE 2015 a las 6:26 
TL:DR... I'll assume I went over this already.
Última edición por Dr Apple, PhD 2x Board Certified; 13 ENE 2015 a las 6:26
< >
Mostrando 1-9 de 9 comentarios
Por página: 1530 50