Counter-Strike 2

Counter-Strike 2

kz_wsp_marioland [1.6 port]
 This topic has been pinned, so it's probably important
HDmmmmmmmmmmmmf  [developer] 16 May, 2020 @ 7:01am
Process of porting this map.
Downloaded the original, tried using winbspc but didn't work.
1. BSPTexRM via command line to remove custom textures from the map and get a trimmed version.
2. Run Half-LifeBSPTextureTools to get all textures from original map. Export to images and WAD
3. Run winbspc on trimmed version and convert to a map file.
4. Use J.A.C.K, *optional import WAD, Tools>Options>GameProfiles>Textures*
5. Save as .vmf
6. Convert all images via VTFEDIT, I converted entire folder.
7. Open CSGO SDK hammer and VMF file, remove and edit out map breaking bugs.
8. Compile and open log and go through every missing texture and replace with actual ones.
9. Work through the map, fix gameplay aspects that got broken and align textures.
10. Keep working on the map until happy and then publish on workshop.


I used prefab 6340 on gamebanana for timer as old timer didn't survive the port.


Feel free to ask questions and give feedback about the port.
Last edited by HDmmmmmmmmmmmmf; 16 May, 2020 @ 7:09am
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Showing 1-5 of 5 comments
HDmmmmmmmmmmmmf  [developer] 16 May, 2020 @ 7:56pm 
I will most likely rework all moving platform sections as it seems to be a common complaint. This map isn't according to kztimer global standards but that's okay. Just wanted to port a classic cs1.6 kz map. Expect an update in a few days.

Having fun in Terraria 1.4 right now. :)
Last edited by HDmmmmmmmmmmmmf; 16 May, 2020 @ 8:40pm
76561199055479340 19 May, 2020 @ 3:49pm 
превет поиграем:steamhappy:
76561199051452558 20 May, 2020 @ 1:10am 
3 БАЛА ДИБИЛЬНО ПРОСТО ДИБИЛЬНО НЕ СОВЕТОЮ ПОДПИСАВЫТЬСЯ:steammocking:
just sid 19 Oct, 2021 @ 10:26am 
Hey man, do you remember how you used BSPTexRM? Havin some trouble getting it to work...
HDmmmmmmmmmmmmf  [developer] 23 Oct, 2021 @ 9:15am 
Originally posted by just sid:
Hey man, do you remember how you used BSPTexRM? Havin some trouble getting it to work...
No, Sorry.
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