Garry's Mod

Garry's Mod

Player drop weapon
Starvox  [developer] 9 May, 2020 @ 11:59am
Problem/Support Eng/Fr only
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>KB> >KEKSQUAD 12 Dec, 2020 @ 10:41am 
[ERROR] lua/autorun/client/cl_stx_inv_box_create.lua:47: attempt to index field 'Entity' (a nil value)
1. RefreshStx - lua/autorun/client/cl_stx_inv_box_create.lua:47
2. func - lua/autorun/client/cl_stx_inv_box_create.lua:121
3. unknown - lua/includes/extensions/net.lua:32


This error happens outside of Sandbox.

Also, it would be much better if the weapon restriction listed the weapons with print names and classnames instead of icons, or atleast displayed the classname when hovering over the icons, as a lot of weapons share the same models.
Jamesinator 6 Jun, 2021 @ 2:41pm 
This is really cool although I have one issue. If i die with a weapon that has lets say 23 ammo left (in the magazine and none left over). When i pick it up out of the box it will give me the ammo the weapon starts with. For example: I spawn with a rifle that uses a 20 round mag with 40 in reserve. I use 40 rounds and have 1 magazine left. The 20 rounds remaining are IN the magazine. I die and pick it up and get the 40 rounds I had in reserve. IDK how to change this or if I can change it.
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