Team Fortress 2

Team Fortress 2

Stoneblast
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Teddy  [developer] 10 May, 2020 @ 3:30am
Known issues being changed for rc2
Close up spawnrooms completely to prevent demomen from spamming inside.
Adjust clipping and height for heavies in the mineshaft.
Add nobuild to the entrances/exits of the mineshaft to prevent engineer blocking.
Add nobuild around the point to stop engineers from being too powerful at mid.
Increase the drop for the kill pit, to better signify its purpose.
Move trees that are inside walls in both spawnrooms.
Raise height in the toxic room for jumping.
Change fade distance on some props fading out too early.
Reduce cap time on the point.
Move an ammo pack near sniper building that is too hard to see.
Add detail inside sniper buildings.


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Crazed Desk 10 May, 2020 @ 5:22am 
Increase the damage in the death pit from 250 to 450 so it instantly kills all classes
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