Dota 2
Dota 2 Horde Mode *UPDATED*
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Nocturne of Shadows  [developer] 24 May, 2020 @ 1:39am
Patch Notes
Update v2.32
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*/ Applied most hero changes from 7.37.

** Heroes **
-- Doom --
*/ Gluttony facet's Devour charge restore time reduced from 90s to 55/50/45/40s.

-- Huskar --
*/ Added Incendiary facet. Burns 0.2% of the enemy's max health.
*/ Burning Spear health cost is now the correct amount.

-- Shadow Shaman --
*/ Added Cluster Cluck.

-- Silencer --
*/ Glaives of Wisdom permnant int steal has been moved to Brain Drain.
*/ Glaives of Wisdom mana cost increased from 15 to 14/16/18/20. Aghanim's Shard now also increases steal duration by 5s.
*/ Glaives of Wisdom silence duration increased from 1.75s to 2.5s, attack counter resets after 3/4/5/6 seconds without reapplying. Stacks cannot be applied to an enemy who's currently suffering from Glaives of Wisdom's Silence.
*/ Added Aghanim's Scepter upgrade. (Global Silence applies Arcane Curse)
*/ Level 20 talent 2 Glaives of Wisdom Bounce reduced to 1.

-- Skywrath Mage --
*/ Ruin and Restoration now properly levels up with Mystic Flare. Spell Lifesteal reduced from 20/30/40/50% to 5/10/15/20%.
*/ Arcane Bolt Scepter upgrade (+1 Bolt) moved to Aghanim's Shard.
*/ Arcane Bolt now deals AoE damage by default, damage reduced to 40%.
*/ Staff of the Scion rework: Grants 0.1 Intelligence everytime Skywrath Mage damages an enemy with abilities.
*/ Shield of the Scion rework: Grants an all damage barrier equal to 3 (+0.2 per level) everytime Skywrath Mage damages an enemy with abilities.

-- Slark --
*/ Pounce now requires Leeching Leash to apply Essence Shift stacks on hit enemies.

-- Snapfire --
*/ Added Ricochet II Facet.
*/ Lil' Shredder now also deals 30% of Snapfire's base attack damage. Base Damage per shot decreased from 30/55/80/105 to 20/35/50/65.

-- Sniper --
*/ Keen Scope now properly levels up with Assassinate.
*/ Shrapnel charge restore time reduced from 35s to 26/24/22/20s. Level 25 talent -30s Charge Restore Time reduced to -15s.
*/ Fixed Scattershot not increasing Shrapnel's damage.

-- Spirit Breaker --
*/ Added Bull Rush and Imbalanced facets.
*/ Charge of Darkness now gradually ramps up to max movement speed, starting at 25% of the bonus speed, reaching 100% after 1.5s.

-- Techies --
*/ Added Spleen's Secret Sauce facet.

-- Tidehunter --
*/ Added Kraken Swell. Damage Block permanently increases by 0.2 each time an enemy unit dies under the effects of Anchor Smash.

-- Tinker --
*/ Updated to current Dota version.

-- Vengeful Spirit --
*/ Added Avenging Missile, damage is increased by 0.75 for every last hit or deny Vengeful Spirit has.

-- Venomancer --
*/ New Aghanim's Shard upgrade: At the end of Venomous Gale, affected units take 300 damage and are stunned for 1.6s.

-- Viper --
*/ Added Poison Burst facet, affects units individually instead of affecting units around them.

-- Void Spirit --
*/ Added Sanctuary facet.

-- Witch Doctor --
*/ Added Headhunter facet.
*/ Reworked Cleft Death facet into Independant Death Ward: Death Ward does not need to be channeled.

-- Zeus --
*/ Reworked Divine Rampage facet into Tempest's Rampage: Spells replicated by Celestial Tempest deal 30% more damage.
Last edited by Nocturne of Shadows; 4 Sep @ 10:34am
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Nocturne of Shadows  [developer] 7 Jun, 2020 @ 1:29pm 
Update v1.31 -- Archived

** Misc **
  • Added a "notification" for Skeleton boss.

** The Horde **
  • Late Game creeps will no longer get Spectre's Dispersion as a random spell.
  • Late Game Horde's damage reduction aura reduced from 5%->60% to 3%->50%

** Bosses **
  • New neutral Boss : Inner Demon (Can be found on the river's top side)

-- Changes:
  • All bosses Status Resistance nerfed from 80% to 40%
  • Boss Status Resistance will no longer self purge, will now lower debuff duration just like with heroes. (This allows for items like Orchid/Bloodthorn to be viable)
  • Bosses are now more resilient against magic damage.
  • Bosses armor increased by approximately 15%.
  • Increased Skeleton boss' Spooky Blast cast range by 50.
  • Reduced Skeleton boss' Doom cast range by 50.
  • Guard boss (Necro warrior) is slightly more annoying.
  • Added Troll Warlord's Fervor to Wild Beast boss (The very first boss).
  • Neutral Bosses (Rapier Ogre & Inner Demon) will now respawn 5 to 7 minutes after being killed.
  • Each respawn will exponentially increase health and damage.
  • Each respawn will linearly increase armor.

** Items **
-- New neutral Boss drop:
  • Arcane Matter

-- New items:
  • Exalted Mjollnir.
  • Arcane Octarine Core.
  • Arcane Bloodthorn.
  • Arcane Scepter.
  • Helm of the Commander.

-- Changes:
  • Moved Exalted Spirit Vessel to the Arcane family.
  • Removed Aghanim's Regalia. (Replaced by Arcane Scepter, the Aghanim's buff has been removed thought).
  • Upgrade Orb / Arcane Matter drop rate from 4 to 2 + 20% chance of a 3rd.
  • Exalted Items recipe price from 3000 to 3500.
  • Almost all exalted items have been buffed.
  • Exalted Drum of Endurance's Aura active is now global.
  • Helm of the Oppressor has been reworked.

-- Cursed Rapier --
  • Health percent drain increased from 5% to 8%
  • Total health drained as bonus damage from 20% to 15%


** Heroes **
--- Anti Mage ---
  • Mana Break now also burns a very small percent of the target's max mana.

--- Broodmother ---
  • Spawn Spiderlings damage from 70/140/210/280 to 85/165/245/325
  • Spin Web count from 2/4/6/8 to 4/6/8/10
  • Spin Web Scepter count from 6/10/14/18 to 8/12/16/20

--- Clinkz ---
  • Wind Walk no longer provides bonus attack speed.

--- Drow Ranger ---
  • Multishot cooldown from 26/24/22/20 to 21/17/13/9.
  • Multishot arrow damage percentage from 85%/110%/135%/160% to 110%/150%/190%/230%.
  • Multishot arrow count from 12 to 18.

--- Earth Shaker ---
  • Echo Slam range from 600 to 600/750/900.
  • Enchant Totem cooldown from 5 to 5.0/4.5/4.0/4.0.
  • Enchant Totem cast point from 0.69 to 0.69/0.59/0.49/0.39.

--- Lion ---
  • Finger of Death will gain increased bonus damage each time it is used.
  • Replaced level 25's Hex AoE talent with a new one that improves Finger of Death's damage per stack.

--- Mars ---
  • Spear of Mars will now skewer creeps.

--- Monkey King ---
  • Boundless Strike Talent from 40% to 100%
  • Slightly nerfed Boundless Strike.
  • Wukong's Command is back, Ring clones can only attack boss level enemies, Scepter clones will attack any enemy.
  • Adjusted Wukong's Command cooldown and buffed clones attack rate (1.2->1.0).
  • Level 25 Wukong's Command talents are back.

--- Night Stalker ---
  • Void has a Scepter upgrade now.

--- Pangolier ---
  • Swashbuckle strike count from 4 to 4/5/6/7.

--- Pugna ---
  • Nerfed Nether Turret's attack rate.

--- Riki ---
  • The broken ultimate has been replaced by Cloak and Dagger.
  • Cloak and Dagger's Agility multiplier from 2/2.4/2.8 to 2.5/3.0/3.5.
  • Tricks of the Trade attack count from 4 to 7.
  • Tricks of the Trade Scepter attack count from 6 to 10.

--- Skywrath Mage ---
  • Mystic Flare will no longer split the damage.
  • Concussive Shot will now target any enemy.
  • Scepter Bonus Mystic Flare and Concussive Shot from 1 to 2.

--- Terror Blade ---
  • Conjure Image illusion damage from 30/40/50/60 to 45/55/65/75.
  • Conjure Image illusion taken damage from 320% to 175%.

--- Undying ---
  • Flesh Golem damage per second from 25/35/45 to 40/80/120.

--- Void Spirit ---
  • Resonant pulse will now grant damage block for each hit enemy.
  • Astral Step max range from 700/900/1100 to 900/1100/1300.
  • Astral Step charge restore time from 30/25/20 to 26/20/14.
  • Astral Step charges from 2 to 3.

--- Warlock ---
  • Chaotic Offering's Scepter Golems will no longer have their attack damage reduced.

--- Weaver ---
  • Germinate Attack cooldown from 9/7/5/3 to 7.5/5.5/3.5/1.5.


** Bugs **
  • Fixed Witch Doctor's Death Ward not being aura immune.
  • Fixed Pugna's Scepter Nether Turret explosion on death/suicide not working.
  • Fixed Morphling's Adaptive Strike (Agility) not applying increased damage.
  • Fixed some abilities not showing the full informations.
  • Fixed Riki's Blink Strike not doing area damage nor applying a backstab hit.
  • Fixed Phantom Assassin's Triple Stifling Dagger not working (along with a few sound fixes).
  • Fixed Wraith King's Skeletons not having a spawn delay (along with a sound fix).
  • Fixed Warlock's Golem using very old values (Such as health and damage).
Nocturne of Shadows  [developer] 6 Jul, 2020 @ 11:26am 
Update v1.32 -- Archived
** Misc **
  • A lot of items had their icons updated. Huge thanks to ForaMon for providing them!
** Gameplay **
  • You can now (fully) reset Mysterious Orb's/Arcane Matter's ownership by dropping & picking up the item back.
** The Horde **
  • Added a custom Decay to Walkers (Undying).
** Bosses **
  • Neutral bosses gold drop reduced from 2500 to 200.
  • Neutral bosses respawn scaling slightly increased.
  • Most bosses had their health increased by 8%-20%.
  • Bear Boss has a Blink Dagger 2 now.
  • Centaur Boss has a Blade Mail now.
** Items **
--- New Items ---
  • Magic Scepter.
  • Hallowed Durandal.
--- Reworks ---
  • Apex
    • Now also provides a 25% base attribute increase.
  • Boots of Travel 3
    • Will grant unobstructed, uncapped, movement speed for 3 seconds after a successful teleport. Cooldown will be halved (15) if a teleport is interrupted.
  • Silver Edge
    • Now also provides a 20% chance to break the target for 1.5 seconds and deal 75 bonus (physical) damage.
--- Changes ---
  • Arcane Scepter
    • Spell Amplification per Int reduced from 0.45 to 0.37, price increased.
    • Now also requires an upgrade orb.
    • Renamed to Hallowed Scepter.
  • Octarine Core / Arcane Octarine Core
    • Spell Lifesteal decreased from 20%/40% to 15%/35% respectively.
    • Arcane's cooldown reduction reduced from 45% to 40%.
  • Helm of the Oppressor/Commander
    • Damage per Int decreased from 1.5%/2% to 1%/1.5%.
    • Reduced effect's strength on Necronomicon warriors and Enigma's Eidolons.
--- Removed ----
  • Wasp.
** Heroes **

-- Bloodseeker --
  • Reworked Thirst into Blood Frenzy:
    • Each creep last hit will grant a Frenzy stack (up to 12), each stack increases movement/attack speed.
    • Movement speed cap increases to a 1000 if at least 6 stacks are active.
    • Level 25 (+75 Movement speed) talent replaced with +2.5% BAT reduction per stack, does not stack with Pirate Hat.

-- Bounty Hunter --
  • Jinada can now steal gold, values rescaled.

-- Dark Seer --
  • Increased Replicas' damage taken.
  • Nerfed Replicas's damage.
  • Boss Replicas Outgoing/Incoming damage impact is doubled. (Meaning if a normal replica deals 10% less damage and takes 30% more damage, a boss replica would deal 20% less damage and take 60% more damage)
  • Boss Replicas' will only last for 70% of the normal duration.
  • Updated Aghanim's upgrade.

-- Grimstroke --
  • Soulbind can now be used on creeps. (Be wary that the implementation may cause unpredictable outcomes, this ability will be replaced/reworked if any game breaking issue surfaces)
  • Dark Portrait can now be used on allies, ability stats buffed.

-- Kunkka --
  • X Marks The Spot can now be used on creeps, will act as an AoE spell if targeted on an enemy unit.

-- Nature's Prophet --
  • Treants' health will slightly scale with the ability's level.

-- Nyx Assassin --
  • Spiked Carapace returned damage from 100% to 200%, talent increased from 60% to 200%.

-- Pangolier --
  • Shield Crash will now grant damage reduction depending on how many enemy units are hit, values rescaled.

-- Shadow Demon --
  • Disruption duration reduced from 2.75 to 1.

-- Underlord --
  • Firestorm burn damage reduced from 1%/2%/3%/4% to 1%/1.5%/2%/2.5%

-- Undying --
  • Added Decay, will steal 1 strength from each enemy hit, 2 If you have Aghanim.

-- Witch Doctor --
  • Replaced +60 Death Ward damage talent with Death Ward deals 75% of your Intelligence as bonus damage.

** Bugs **
  • Updated Lone Druid's Spirit Bear spells.
  • Fixed some minor bugs with Wraith King's skeletons, spawn locations randomized.
  • Fixed Dark Seer's Wall of Replica not using the wall length correctly.
  • Fixed Wall of Replica's center being an object. (Caused units to get stuck if casted on top)
  • Fixed Replicas of Inner Demon dropping arcane matter.
  • Fixed Replicas of Inner Demon carrying Demonic Presence.
  • Fixed Dark Seer's level 25 Talent not showing/working.
  • Fixed Big Bear and Tiny bosses using Thunder Clap when heroes were still outside of the radius.
Nocturne of Shadows  [developer] 8 Sep, 2020 @ 11:41am 
Update v1.33 -- Archived
** Gameplay **
*/ Higher difficulties are slightly harder, and will spawn a larger (~25% per difficulty increment) amount of creeps.
*/ Applied 7.27 changes (with minor tweaks).

** The Horde **
*/ A new mini-boss for the Zombie/Golem/Spider waves.
*/ A new end game wave + final boss.
*/ Endless mode will spawn a different kind of Satyr Commander.
*/ Wild Beast has Entangle now.
*/ Replaced Ogre boss's Frost Armor with Lich's Frost Shield, will be used earlier. Ogre will also use his items. Armor Reduced by 6.

** Items **
*/ Reduced Quell damage on all Battle Fury variants, cleave percent is still the same.
*/ Some improvements to Boots of Travel 3 visuals.
*/ Mind Breaker & Prince's Knife Silence/Hex will work on creeps now.
*/ Slight rework to Orb of Venom.
*/ Improved Dragon Javelin's target handling, 1st level is cheaper and scales from 1 to 6 extra targets, the 6th upgrade applies attack modifiers every 8 hits.
*/ Vanilla Silver Edge restored, the new one is now exalted (and has been buffed accordingly).
*/ Hallowed Durandal's active now only ignores 70% of the armor.
*/ Removed Exalted Echo Sabre.
*/ Removed Sange & Yasha & Kaya.

** Heroes **
-- Huskar --
*/ Updated Burning Spear.
*/ Burning Spear talents are back.

-- Invoker --
*/ Increased Cold Snap's freeze cooldown.
*/ Buffed Cold Snap's damage.
*/ Buffed EMP's damage per mana burned.

-- Juggernaut --
*/ Reduced Omnislash's attack rate to vanilla values.

-- Lifestealer --
*/ Reduced Feast's lifesteal from 1.5/2/2.5/3 to 0.5/1/1.5/2

-- Spectre --
*/ Shadow Step can now be used on creeps.

-- Viper --
*/ Updated Poison Attack.
*/ Replaced Lvl. 25's Talent (Poison Attack affects buildings) to 8 Poison Attack Stacks applied to attackers. (Half the amount applies to buildings)
*/ Reduced Nethertoxin's max damage from 80/100/120/140 to 50/80/110/140
*/ Minor visual improvements on Viper Strike.

-- Visage --
*/ Increased Helm of The Oppressor's/Summoner's efficiency on Familiars by 100%

-- Wraith King --
*/ Mortal Strike no longer one shots creeps.
*/ Mortal Strike will gain charges every 2 kills.

** Bugs **
*/ Fixed Silver Edge's passive sometimes getting triggered on units other than the owner when the latter procs a break.
*/ Fixed Wraith King's level 25's Wraithfire Blast on reincarnation talent not working. (Improved to keep the slow as well)
*/ Fixed OD's Sanity's Eclipse being able to damage buildings.
*/ Fixed bugs related to patch 7.27.
*/ Some tooltip fixes.
*/ Updated some outdated tips.
Nocturne of Shadows  [developer] 30 Nov, 2020 @ 10:05am 
Update v1.34 -- Archived

** Gameplay **
*/ Dire's inner towers (Surrounding the Ancient) will now require all previous towers to be destroyed for them to be vulnerable.
*/ Both Radiant and Dire buildings will now respect the invulnerability chain. (This might cause unpredictable creep behaviours, please report it if that happens)

** Bosses **
*/ Leshrac's Diabolic Edict cooldown increased from 1.2 to 2, armor reduced by 5.
*/ Archer Necronomicon has been replaced with a new boss: Jah'Rakal, the Troll Warlord.
*/ New model for the Skeleton boss.

** Items **
-- Observer Wards --
*/ Duration increased from 6 minutes to 12.

-- Cursed Rapier
*/ Cursed Rapier's curse damage now counts as health loss.
*/ Cursed Rapier's active now also reduces lifesteal by 50%.

-- Heaven's Halberd & Exalted --
*/ Both will now also provide Lifesteal amplification.

-- Eye of Skadi --
*/ Lifesteal reduction is now properly applied.

-- Vladmir's Cuirass --
*/ Bonus damage increased from 15% to 20%.
*/ Now also reduces enemy units' attack damage for half the value.
*/ Lifesteal is now affected by lifesteal amplifcation/reduction sources.
*/ Fixed units being able to lifesteal off of damage done through Cleave/Multi-Shot abilities.
*/ Improved description's readability.

** Heroes **

-- Abaddon --
*/ Level 25's AoE Mist Coil replaced with Borrowed Time provides Magic Immunity.

-- Beastmaster --
*/ Wild Axes damage increased from 30/60/90/120 to 50/80/110/140.

-- Bloodseeker --
*/ Rupture damage reduced from 150%/225%/300% to 115%/180%/245%

-- Earth Shaker --
*/ Aftershock Radius rescaled from 500 to 300/400/500/600
*/ Aftershock damage increased from 75/100/125/150 to 100/150/200/250

-- Earth Spirit --
*/ Boulder Smash's slow from 60% to 100%, duration from 1.25/2.5/3.25/4 to 2/3/4/5.
*/ Rolling Boulder speed increased by 400 in both rock and rockless rolls.
*/ Geomagnetic Grip's silence duration from 2/2.5/3/3.5 to 3/4/5/6.
*/ Stone Remnant charges increased from 7 to 10.

-- Elder Titan --
*/ Echo Stomp cast time reduced from 1.7 to 1 second. Damage increased from 100/135/170/200 to 100/150/200/250.
*/ Ancestral Spirit movement speed bonus per creep from 1% to 2%, bonus damage from 3/7/11/15 to 7/11/15/19.
*/ Earth Splitter's cooldown reduced from 100 to 85/70/55.

-- Invoker --
*/ Sun Strike damage reduced from 200/400/600/800/1000/1200/1400/1600 to 150/300/450/600/750/900/1050/1200.
*/ Fixed Cold Snap, Tornado, Sun Strike, and Chaos Meteor lacking upgrade values for Aghanim Scepter.
*/ New Scepter ability: Daybreak
**/ Casting Sun Strike will cause Daybreak, launching multiple Sun Strikes on random nearby enemies, with a maximum of 3 Sun Strikes per enemy.
**/ Only one instance of Daybreak can be active at the same time, refreshing will cause the duration timer and targets max count to reset.

-- Lycan --
*/ Summon Wolves cooldown rescaled from 30 to 30/26/22/18.
*/ Howl cooldown reduced from 35/30/25/20 to 24/21/18/15.
*/ Feral Impulse Health regen from 2/4/6/8 to 8/16/24/32.

-- Mars --
*/ Arena of Blood cooldown reduced from 90/75/60 to 80/65/50.
*/ Arena of Blood duration increased from 5/6/7 to 6.5/8/9.5.
*/ Arena of Blood attack rate improved from 1s to 0.8s, spear damage increased from 120/185/250 to 150/250/350.
*/ Improved Arena's interaction with Spear of Mars.

-- Omniknight --
*/ No longer has a crit component, can now be activated to affect nearby allies for double the attack speed. Values rescaled up.

-- Silencer --
*/ Glaives of Wisdom int to damage percent reduced from 15%/35%/55%/75% to 10%/15%/20%/25%.

-- Terrorblade --
*/ Level 20's +20% Cooldown Reduction replaced with +8s Conjure Image duration.
*/ Level 25's +24 Health Regen replaced with +20% Cooldown Reduction.

-- Tinker --
*/ Rearm no longer refreshes the following items: Magic Scepter, Arcane Scepter, Bloodthorn, Arcane Bloodthorn, Scythe of Vyse, Exalted Black King Bar, Exalted Mjollnir, Heaven's Halberd, Exalted Heaven's Halberd.

-- Undying --
*/ Decay strength steal per creep increased from 1 to 2, Scepter strength steal from 2 to 5.

-- Witch Doctor --
*/ Lvl 25's Int to Death Ward damage from 75% to 200%
*/ Death Ward is now controllable again.
Nocturne of Shadows  [developer] 25 Dec, 2020 @ 3:34am 
Update v2.00 -- Archived
** Misc **
  • Added a Leaderboard.
  • Added a Battlepass.
    • Both will use a separate point system based on game time and difficulty, you earn 10/13/16/19 points per minute.
    • Abandoning/playing with cheats enabled results in 0 points earned.
  • Launched a patreon with a few exclusive rewards for those who want to support the game, including a Battle Pass point booster, read more about it on : https://www.patreon.com/Dota2HordeMode

** Gameplay **
  • Lots of bug-fixes and some visual/quality of life/performance improvements.
  • Respawn time will now linearly increase with levels.
  • Endless Mode will start weaker but grow stronger than before. (Grow duration still to be tweaked).

** Building Upgrades **
  • Tower/Barracks upgrades are now separate items. This will grant you control over which aspect you want to upgrade.
  • Overall cost to max out a building is lower. This may change later on.

** Creeps **
  • Improved enemy creep modifiers, a new one has been added aswell.
  • Enemy creeps will no longer attempt to slow down their pace to create larger clumps.
  • Friendly creeps base concurrent amount per lane reduced from 8 to 6.

** Towers **
  • Fixed a bug causing Dire's T4 towers to be painfully weak on the 5 Players map.
  • Towers will no longer increase their attack range upon taking magic damage.
  • Extended range will now reset after 5 seconds of inactivity.
  • Fixed towers not extending their attack range correctly.

** Bosses **
  • Hard/Ultra difficulty no longer grants Spell Block to Bosses/Creep Heroes.
    • They now have a 100% chance to get 1/2 creep modifiers respectively. (Except Neutral bosses)
    • Neutral bosses are granted 1 modifier on Ultra difficulty only.
  • Lots of improvements to AI.
  • All bosses had their magic resistance rescaled down.
  • All bosses had their Status Resistance reduced by 10%.
  • Rapier Ogre replaced with a new boss: Jungle Commander.
  • Slightly reduced neutral bosses damage/armor scaling on consecutive respawns.

** Neutral Items **
  • Increased maximum drops from 4 to 6.
  • New:
    • Longclaws Amulet.
    • Winter's Embrace.
    • Ambient Sorcery.
    • Pelt of the Old Wolf.
    • Sign of the Arachnid.
    • Preserved Skull.
    • Stony Coat.

  • Removed:
    • Ocean Heart.
    • Mango Tree.
    • Essence ring.
    • Clumsy Net.
    • Magic Lamp.
    • Flicker.
    • Ex Machina.

** Items **
  • New:
    • Heart of the Infested
    • Infernal Desolator
    • Hallowed Chestguard
    • Pegasus Boots
    • Meteor Hammer 2

  • Removed:
    • Exalted Phase Boots
    • Exalted Black King Bar
    • Exalted Drum of Endurance
    • Stout Shield

  • Reworked:
    • Boots of Intellect (Passive is now active)
    • Bloodstone / Deathstone (Charge system)
    • Cursed Rapier (Health cap/Damage increase/?)
    • Exalted Heaven's Halberd (Passive disarm)
    • Exalted Solar Crest (AoE active)


  • Abyssal Blade :
    • Active/Passive stuns are now applied over a radius around the target.

  • Aegis of the Immortal :
    • Is now a consumable.

  • Arcane Matter/Mysterious Orb :
    • Pinging in your/someone's inventory will send a chat message similar to Neutral Items.

  • Apex :
    • Percent attribute reduced from 25% to 20%.

  • Exalted Mjollnir :
    • Lightning jumps are now limited to 14/22 jumps (Active/Passive)

  • Eye of Skadi :
    • Cold Splash has been enabled on illusions.

  • Dragon Javelin :
    • Fixed consuming mana/health on some orb effect abilities.
    • Modifier-enabled attacks will no longer consume mana. (The 8th attack on Lance lvl 6)


  • Helm of the Commander :
    • Price reduced by 2000g.
    • BAT Reduction per agility increased from 0.8% to 0.9%. (Buff)
    • Dominated creeps will be granted Splash/Cleave Attack (50%).


  • Helm of the Oppressor :
    • Dominated creeps will be granted Splash/Cleave Attack (25%).

  • Holy Locket :
    • Creep deaths will now provide charges.

  • Horde Stick/Wand/Holy Locket :
    • Bosses will provide additional charges on death.

  • Meteor Hammer :
    • Reduced unit impact damage from 250 to 200.

  • Orb of Venom :
    • Enabled Poison Splash on illusions.
    • Increased stack duration from 2.5 to 3.
    • Increased Max stacks from 5 to 6.

  • Phase Boots :
    • Stats restored to vanilla.

  • Refresher Shard :
    • Cooldown increased from 1 to 7

  • Shiva's Armaments :
    • Active will now also apply an extra 12% magic resistance reduction.

  • Skull Basher :
    • Bash is now applied over a radius around the target.

  • Vladmir's Cuirass : 
    • Lifesteal no longer affects towers.

** Heroes **
  • Anti Mage :
    • Mana Break percent burn increased from 0.15%/0.30%/0.45%/0.60% to 0.30%/0.45%/0.60%/0.75%.

  • Axe :
    • Berseker's Call duration increased from 2.0/2.4/2.8/3.2 to 3/4/5/6.
    • Counter Helix now deals 100% of your strength as additional damage.

  • Arc Warden :
    • Restored Level 15's CD reduction talent.

  • Bane :
    • Fixed bugs related to Fiend's Grip.
    • Level 25's Fiend's Grip duration talent replaced with a new talent.

  • Centaur Warrunner:
    • Fixed bugs/talents related to Retaliate.

  • Chen :
    • Fixed not getting Summoner buff on Persuaded creeps.
    • Persuaded creeps will be granted Splash/Cleave Attack (35%).  

  • Drow Ranger :
    • Marksmanship agility multiplier reduced from 28%/36%/44% to 22%/30%/36%
    • Marksmanship's Aghanim split arrow count reduced from 2 to 1.

  • Elder Titan :
    • Natural Order reductions reduced from 40%/60%/80%/100% to 12%/24%/36%/48%.
    • Reduced Lvl 25's Earth Splitter CD from -55s to -25s.

  • Enigma :
    • Midnight Pulse's percent damage reduced to 0.50%/0.75%/1.00%/1.25%.
    • Midnight Pulse's damage is no longer capped.
    • Blackhole now correctly applies a Pulse when Aghanim is held.
    • Fixed Midnight Pulse duration talent not working.

  • Huskar :
    • Life Break maximum damage rescaled from 1700/2250/2800 to 1500/2500/3500.
    • Life Break Scepter's maximum damage increased from 3250 to 4500.

  • Jakiro :
    • Dual Breath damage increased from 20/40/60/80 to 25/50/75/100.
    • Ice Path damage increased from 50 to 75/150/225/300.
    • Macropyre cooldown reduced from 60 to 60/45/30.
    • Macropyre damage increased from 100/140/180 to 120/200/280, Scepter damage from 125/175/225 to 160/240/320.

  • Magnus :
    • Reverse Polarity cooldown reduced from 100/90/80 to 100/80/60.
    • Reverse Polarity radius scaled from 650 to 650/850/1050.

  • Meepo :
    • Replaced Level 25's -4s Poof cooldown with +15% Cleave (Works on clones).
    • Improved Clone Boots handling, should be way less buggy, and as fast as vanilla.

  • Nyx Assassin :
    • Mana Burn now deals a multiplier of your own Intellect as damage.
    • While burrowed, using Spiked Carapace will apply your damage + the enemy's attack damage as damage (along with the stun).

  • Omniknight :
    • Reduced Lvl 25's Guardian Angel CD talent from -60s to -30s.

  • Pangolier :
    • Swashbuckle strikes increased from 4/5/6/7 to 5/6/7/8.
    • Swashbuckle damage rescaled from 30/50/70/90 to 25/50/75/100
    • Shield Crash damage reduction percentage per creep increased from 1.5%/2.0%/2.5%/3.0% to 2%/4%/6%/8%

  • Razor :
    • Eye of the Storm cooldown reduced from 80/70/60 to 70/60/50.
    • Eye of the Storm strike damage increased from 60/75/90 to 80/110/140.

  • Pugna :
    • Rescaled Nether Ward's damage.
    • Improved Nether Ward's attack rate by 0.1 on all levels.
    • Replaced both Level 25's talents.

  • Shadow Shaman :
    • Fixed bugs related to Shackles.

  • Silencer :
    • Glaives of Wisdom damage is no longer amplified by Spell Amp.
    • Glaives of Wisdom Intellect steal is now working (0.5/1.0/1.5/2.0).
    • Glaives of Wisdom Intellect to damage percentage increased back to 15%/35%/55%/75%.
    • Fixed Glaives of Wisdom talents not working.
    • Global Silence cooldown reduced from 130 to 90/70/50.
    • Global Silence duration increased from 4.5/5.25/6.0 to 5/7/9

  • Skywrath Mage :
    • Arcane Bolt Intellect multiplier reduced from 1.6 to 1.3.
    • Arcane Bolt Scepter AoE damage reduced to 50% of the original damage.
    • Mystic Flare damage reduced from 600/1000/1400 to 400/750/1100.
    • Level 15's +30% XP Gain replaced with a new talent.
    • Level 25's Arcane Bolt pierces Spell Immunity talent replaced with +1 Arcane Bolt per cast.

  • Slark :
    • Improved/Reworked Essence Shift
    • Level 25's +40 Agility talent replaced with a new one.
    • Leap replaced with a reworked Pounce, Leap talent replaced with a new one aswell.
    • Dark Pact damage reduced from 150/250/350/450 to 85/165/245/325.

  • Spectre :
    • Dispersion reflected damage reduced from 7%/12%/17%/22% to 5%/10%/15%/20%
    • Desolate damage reduced from 40/50/60/70 to 15/30/45/60

  • Storm Spirit :
    • Overload damage increased from 40/60/80/100 to 50/100/150/200

  • Tinker :
    • Fixed not being able to rearm TPs, backpack, and stash slots.
    • Rebalanced Laser/Missiles.
    • Replaced Level 25's talents with new ones.

  • Underlord :
    • Dark Rift cooldown reduced from 80/70/60 to 45/35/25

  • Windrunner :
    • Focus Fire's damage reduction reduced from 50%/40%/30% to 40%/30%/20%.

  • Winter Wyvern :
    • Artic Burn health percent damage reduced from 6%/7%/8%/9% to 1%/1.5%/2.0%/2.5%

  • Wraith King :
    • Fixed Vampiric Aura not affecting Skeletons.
    • Fixed Skeletons not respawning upon getting killed.

**********
  • Some changes/bug-fixes are undocumented due to me forgetting/being lazy.
Nocturne of Shadows  [developer] 29 Dec, 2020 @ 2:09am 
Update v2.02 -- Archived
** Misc **
*/ Locked ChatWheel parts have been enabled for the holidays. (Until New Year)
*/ Battle Pass points earned per match increased by 50%~. (Until New Year)

** Bosses **
*/ Fixed Inner Demon's Demonic Purge crashing the server.
*/ Demonic Purge's duration reduced from 13 to 12.
*/ Demonic Purge will now apply break for the first 4 seconds.

** Items **
-- Orb of Corrosion --
*/ Upgraded to work like Orb of Venom. (AoE/Slightly Buffed Stats)

** Heroes **
-- Abaddon --
*/ Restored level 15's Mist Coil's talent.
*/ Fixed Mist Coil not applying Curse of Avernus despite consuming Aghanim's Shard.
*/ Fixed Aghanim's Scepter not working.

-- Alchemist --
*/ Unstable Concoction now property deals damage in a radius.
*/ Goblin's Greed duration window increased from 10 seconds to 20.

-- Ancient Apparition --
*/ Chilling Touch no longer consumes mana on extra attacks. (Dragon Javelin)
*/ Chilling Touch bonus attack range reduced from 60/120/180/240 to 40/80/120/160
*/ Ice Blast cooldown increased from 30/25/20 to 40/35/30.
*/ Ice Blast kill treshold reduced from 12%/13%/14% to 10%/11%/12%.
*/ Reduced level 10's Cold Feet talent AoE from 500 to 300.
*/ Level 15's talent +12 Health Regen replaced with +120 Chilling Touch Attack Range.

-- Anti Mage --
*/ Mana Break max burn increased from 0.15%/0.30%/0.45%/0.60% to 1.0%/1.5%/2.0%/2.5%.
*/ Mana Break values on Illusions reduced to 25%.

-- Arc Warden --
*/ Fixed Tempest Double not sharing attribute tomes stats.

-- Axe --
*/ Scepter Berserker's Call will cast Battle Rage on nearby allied heroes. (But not on Axe)
*/ New Battle Rage Scepter upgrade : Battle Rage provides 10 armor.
*/ Level 25's talent +20 All attributes replaced with +500 Counter Helix AoE.

-- Bane --
*/ Implemented the new Enfeeble, damage reduction reduced from 25%/35%/45%/55% to 15%/25%/35%/45%.
*/ Cooldown increased from 20/16/12/8 to 24/20/16/12 seconds.
*/ Updated Brain Sap.
*/ Fiend's Grip scepter upgrade now provides the old level 25 talent. (900 AoE Fiend's Grip)
*/ Replaced the 900 AoE Fiend's Grip talent with the vanilla +5.5s Fiend's Grip Duration.
*/ Fiend's Grip will now throw an error if you attempt to cast it on nothing, instead of going on cooldown.
*/ Implemented the new Fiend's Grip Shard upgrade. (Fiend's Grip summons an illusion)

-- Batrider --
*/ Reduced Sticky Napalm damage per stack from 20/30/40/50 to 10/15/20/25. (Sticky Napalm damage is no longer halved on creeps)
*/ Reduced Sticky Napalm movement speed percent reduction from 6/10/14/18 to 2/4/6/8.
*/ Sticky Napalm max stacks increased from 5 to 10.
*/ Flame Break damage per second reduced from 25/35/45/55 to 20/30/40/50.
*/ Flaming Lasso cooldown increased from 20/15/10 to 65/45/25.
*/ FLaming Lasso duration increased from 3.0/3.5/4.0 to 4.0/6.0/8.0.
*/ Fixed Sticky Napalm talent not working.

-- Bounty Hunter --
*/ Shuriken Toss' damage reduced from 150/225/300/375 to 120/190/260/330.
*/ Shuriken Toss' cooldown reduced from 9 to 8.
*/ Shuriken Toss' bounce radius reduced from 1200 to 300.
*/ Shuriken Toss' Scepter upgrade: Reduces cooldown, increases cast range, increases bounce radius, and applies a 20% effect Jinada.
*/ Track Shard upgrade: Track becomes an active ability, casti
*/ Reduced Level 20's +50 Jinada Gold Steal to +20.
*/ Fixed Jinada's bonus damage talent not working.
*/ Level 20's +20% Spell Amplification replaced with +50 Attack Speed.
*/ Level 25's +120 Damage reduced to +80.

-- Brewmaster --
*/ Drunken Brawler critical damage rescaled from 140%/180%/220%/260% to 145%/180%/215%/250%.

-- Chaos Knight --
*/ Added the new Aghanim's Shard upgrade.

-- Clinkz --
*/ Level 20's +16% Evasion replaced with -10s Strafe Cooldown.

-- Dark Seer --
*/ Removed Scepter's Wall of Replica extra length.
*/ Fixed +1s Wall of Replica slow not working.

-- Lion --
*/ Level 20's +20 Finger of Death damage (Vanilla) replaced with +250 AoE Hex.
*/ Finger of Death's damage per use reduced from 40 to 25.

-- Meepo --
*/ Level 25's +325 Health replaced with +1 Meepo Clone.

-- Undying --
*/ Fixed level 20's -1.5s Decay cooldown not working.


*/ Fixed creeps receiving Horde orders despite being dominated.
Nocturne of Shadows  [developer] 6 Jan, 2021 @ 11:11am 
Update v2.03 -- Archived
*/ Slight performance improvements.

** Items **
-- Dragon Javelin --
*/ Split Shot is no longer disabled if you are Broken. (Passives Disabled)
*/ Better visual feedback for item-based projectiles.

-- Refresher Shard --
*/ Removed.

-- Trusty Shovel --
*/ Fixed spawning vanilla TP scrolls.

-- Moon Shard --
*/ Fixed Illusions not sharing their owner's stacks. (Permanent buff)

** Heroes **
-- Abaddon --
*/ Mist Coil's heal reduced to 50% of its value on creeps.

-- Ancient Apparition --
*/ Fixed Ancient Apparition's Chilling Touch damage.

-- Arc Warden --
*/ Fixed Tempest Double not sharing Moon Shard stacks.

-- Centaur --
*/ Fixed Stampede not working.

-- Drow Ranger --
*/ Updated Frost Arrows.
*/ Added the new Shard upgrade. (Hypothermia, Values rebalanced)
*/ Marksmanship procs are no longer granted True Strike.
*/ Marksmanship's Scepter Splinter attacks can no longer proc attack modifiers.
*/ Marksmanship's Scepter Splinter damage increased back to 50%.
*/ Marksmanship's Scepter Splinter arrow count increased back to 2.
*/ Fixed Multishot not firing arrows.

-- Lion --
*/ Reduced Level 25's +25 Finger of Death damage per use to +15
*/ Improved performance when multiple enemies are hit.

-- Outworld Destroyer --
*/ Updated Arcane Orb.

-- Silencer --
*/ Added the new Shard upgrade (Glaive Bounce).

-- Undying --
*/ Fixed Decay causing lag on high stacks
*/ Reduced Decay's Strength steal from 2 to 1.5.
*/ Reduced Decay's Scepter Strength steal from 5 to 3.
*/ Added Shard upgrade : Increases Decay's radius by 100, reduces mana cost by 30, and grants you 0.2% Status Resistance per Decay stack.
*/ Level 10's +40 Decay duration replaced with +10 Health Regen.
*/ Level 15's +15 Strength replaced with +10 Soul Rip Damage/Heal.
*/ Level 25's +20% Cooldown Reduction replaced with Decay Deals 100% Strength as Damage.

-- Viper --
*/ Added the new Shard effect (Armor reduction).
*/ Level 20's +6 Mana Regen replaced with +70 Damage.
*/ Level 25's Poison Attack talent now only applies 1 stack per attack.

-- Zeus --
*/ Arc Lightning damage increased from 75/100/125/150 to 80/115/150/185.
*/ Static Field damage percent reduced from 4%/6%/8%/10% to 0.6%/1.2%/1.8%/2.4%.
*/ Thundergod's Salvation cooldown reduced from 90 to 80/70/60.
Nocturne of Shadows  [developer] 21 Feb, 2021 @ 6:47am 
Update v2.04 -- Archived
Happy New Year!

*/ Noticeable performance improvements, but I will need some feedback on that.
*/ Opened a Discord server, you can join here[discord.gg].

** Battle Pass **
*/ Added Diretide's High Five.
*/ Added Dagon effects.
*/ Holidays bonuses ended.
*/ Points earned per minute increased from 10/13/16/19 to 13/17/21/25.

** Horde ***
*/ Last wave's damage reduced by ~15%

** Bosses **
-- Disco Pony --
*/ Reduced Pulse Nova's radius by 100.
*/ Reduced Pulse Nova's damage by 70. (-35%)

-- Chaos --
*/ Fixed Torrents not appearing when Chaos is on lower ground.

** Items **
*/ New:
**/ Rhyzik's Eye.

-- Eye of Skadi --
*/ Movement speed slow reduced from 30% to 25%.
*/ Attack speed reduction reduced from 30 to 25.
*/ Degeneration effects reduced from 35% to 25%.

-- Helm of the Oppressor --
*/ Health percent increase per Strength reduced from 0.9% to 0.65%.
*/ Bonus damage percent increased per Intellect reduced from 1% to 0.75%.
*/ Armor bonus increase per Agility increased from 0.06 to 0.07.

-- Helm of the Commander --
*/ Health percent increase per Strength reduced from 1.25% to 0.9%.
*/ Bonus damage percent increased per Intellect reduced from 1.5% to 1%.
*/ Armor bonus increase per Agility reduced from 0.11 to 0.1.

-- Infernal Desolator --
*/ Stack duration increased from 6 to 9.


** Heroes **
-- Ancient Apparition --
*/ Chilling Touch's mana-cost reduced from 30/45/60/75 to 20/30/40/50

-- Bane --
*/ Fiend's Grip damage increased from 100/155/215 to 140/280/420.
*/ Fiend's Grip duration will now respect Status Resistance.
*/ Fixed Fiend's Grip dealing low damage.
*/ Fixed Aghanim's Shard being unreliable.

-- Disruptor --
*/ Replaced Ice Vortex with a reworked Glimpse.
*/ Level 25's 15s Spell Block talent replaced with +50% Glimpse Intellect Damage.

-- Ember Spirit --
*/ Sleight of Fist attack interval rescaled from 0.2 to 0.2/0.2/0.1/0.1.
*/ Fire Remnant's damage increased from 100/200/300 to 200/400/600.
*/ Fire Remnant's Scepter max charges increased from 5 to 9.
*/ Fire Remnant's charge restore time increased from 12 to 20/18/16.

-- Faceless Void --
*/ Chronosphere cooldown reduced from 120/100/80 to 80/65/50.

-- Juggernaut --
*/ Omnislash's cooldown reduced from 140 to 80/60/40
*/ Omnislash's mana-cost reduced from 200/275/350 to 175/215/255

-- Legion Commander --
*/ Duel's cooldown reduced from 60 to 60/55/50.
*/ Duel's damage increased from 10/14/18 to 10/16/22.
*/ Press The Attack will now be cast on Legion Commander if she wins a Duel.
*/ Added the new Shard upgrade: Overwhelming Odds Auto-cast during duel.
*/ Level 15's +8 Armor talent replaced with -9s Overwhelming Odds cooldown.
*/ Fixed Aghanim's Scepter not granting Damage Immunity from outsiders during Duel.

-- Lina --
*/ Laguna Blade's damage reduced from 500/750/1000 to 500/700/900.
*/ Laguna Blade's mana-cost reduced from 280/420/680 to 250/400/550.
*/ Added the new Shard upgrade: Laguna Blade hits all enemies in a line.
*/ Reworked Aghanim's Scepter upgrade: Changes Laguna Blade's damage type to Pure, Laguna Blade will bounce off the first target. Supports Aghanim's Shard.
*/ Laguna Blade no longer provides Spell Amplification.

-- Lone Druid --
*/ Savage Roar restored, duration slightly increased.

-- Lycan --
*/ Added a new Shard upgrade: Spawns one Wolf for each lane. (Maximum of 1 per lane)

-- Mars --
*/ Added a new Shard upgrade: halves Spear of Mars' damage but performs an instant attack on impaled units, leaves a fire trail behind.

-- Mirana --
*/ Starstorm's damage reduced from 100/200/300/400 to 100/160/240/340.
*/ Leap bonus duration reduced from 10 to 5.
*/ Added the new Shard upgrade.
*/ Restored Sacred Arrow's talents.

-- Naga Siren --
*/ Ensnare's mana-cost reduced from 70/80/90/100 to 55/65/75/85
*/ Reworked Aghanim's Scepter upgrade: Ensnare becomes an instant AoE spell and is cast by illusions, all illusions deal 25% of their base damage as additional magical damage to Ensnared targets. Reduces Ensnare cooldown by 5 seconds.

-- Nature's Prophet --
*/ Updated Treants stats to match 7.28.
Nocturne of Shadows  [developer] 10 Apr, 2021 @ 2:52pm 
Update v2.10 -- Archived
** Patreon **
*/ A huge thanks to everyone supporting/has supported me, really appreciate it!
*/ Added the 4 Enigmatic Emblems of the Diretide.
*/ Added the golden versions of the demi heroes and 4 other pets.
*/ Added 15 new ambient effects.
*/ Improved Pet AI to avoid visually colliding with the hero (If possible).
*/ Active effects/pets will now be saved across games.
*/ Patrons' Battle Pass points bonus increased from 25%/50%/100% to 30%/60%/120%.

** Battle Pass **
*/ Experimental Armory feature, only available on Drow Ranger for now. (No level required yet)

** Misc **
*/ You now only have 4 vote attempts in the difficulty selection screen.
*/ Voting is disabled once the start timer has 1 second remaining.
*/ Lock & Start Timer increased from 4 seconds to 5.
*/ Added a field on the end game scoreboard for gold spent on building upgrades.
*/ Added an in-game difficulty indicator.

** Bosses **
*/ Blightseeker's Flaming Fists' damage reduced from 60 to 45
*/ Blightseeker's Permanent Immolation DPS reduced from 70 to 45.
*/ Anansi's base damage reduced by 50.
*/ Anansi has now 2 New Abilities and 1 new item : Spin Web, Silken Bola, and Nullifier.
*/ Anansi will now cast Hunger earlier.
*/ Disco Pony's mana pool reduced from 5000 to 4000.
*/ Disco Ponys' mana regen reduced from 50 to 40.
*/ Tree King can now reach units trapped inside Sprout (and will find them more appealing).
*/ Jah'Rakal has a new item : King Slayer.
*/ Chaos' Mind Control will no longer consider Illusions/Creep Heroes as valid targets.

** Horde **
*/ Assault Leader's base magic resistance reduced by 15%.
*/ New modifiers: Mortal Strike, Bête Noire.

** Neutral Items **
--- Removed:
*/ Enchanted Quiver.
*/ Stormcrafter
*/ Book of the Shadows.

--- New:
*/ Prince's Knife (Tier 4)
*/ Watcher's Gaze (Tier 5)

-- Ambient Sorcery --
*/ Magic resistance reduction reduced from 12% to 8%.

-- Book of the Dead --
*/ Cooldown increased from 15 to 25.

-- Ceremonial Robe --
*/ Magic/Status resistance reduction increased from 10% to 13%.

-- Ninja Gear --
*/ Cooldown reduced from 50 to 9.

-- Seer Stone --
*/ Cooldown reduced from 70 to 24.
*/ Reveal now also slows all enemy units inside its area by 80%.

-- Stony Coat --
*/ Bonus strength reduced from 20 to 15.
*/ Bonus armor reduced from 10 to 7.
*/ Boulder damage increased from 125 to 180.

-- Trickster Cloak --
*/ Cooldown reduced from 25 to 12.
*/ Evasion increased from 20% to 25%.

-- Winter's Embrace --
*/ Bonus armor reduced from 4 to 2.
*/ Bonus intelligence reduced from 12 to 8.

** Items **
--- New :
*/ Ataraxia.
*/ Arcane Holy Locket.
*/ Arcane Guardian Greaves.
*/ Foulfell's Satanic.

-- Aether Lens (& Upgrades) --
*/ Now also reduces Cast Time by 5% per level.
*/ Now also increases Debuffs duration by 5% per level.
*/ Cost per upgrade reduced from 1000 to 900.

-- Armor of Insight --
*/ Now also provides +8 armor and +30% magic resistance.
*/ No longer provides +10 All attributes.
*/ Health regeneration increased from 13 to 22.

-- Boots of Agility/Intellect/Strength --
*/ Active mana-cost reduced from 100 to 80.

-- Creep Attributes Upgrade --
*/ Bonus health increased from 100-1000 to 150-1500.
*/ Now also provides 5% magic resistance per level.
*/ Price increased from 550 to 600.

-- Cursed Rapier --
*/ Curse bonus outgoing damage reduced from 120% to 100%.

-- Deathstone --
*/ Bonus intelligence increased from +22 to +38.

-- Ethereal Blade --
*/ Radius reduced from 600 to 450.
*/ Base damage reduced from 500 to 350.
*/ Ethereal state magic resistance reduction reduced from -115% to -40%.

-- Exalted Silver Edge --
*/ Bonus attack speed increased from +45 to +80.
*/ Shadow Attack bonus damage increased from 130 to 180.
*/ Cooldown reduced from 14 to 10.

-- Hallowed Durandal --
*/ Durandal's Strike chance increased from 20% to 30%.
*/ Mana-cost reduced from 125 to 95.

-- Hallowed Scepter --
*/ Now requires 2 Ultimate Orbs instead of 1.
*/ Bonus intelligence reduced from 60 to 50.

-- Helm of the Oppressor/Commander --
*/ Reduced efficiency on dominated units.

-- Infernal Desolator --
*/ Stack duration increased from 9 to 16.

-- Magic Scepter --
*/ Recipe cost reduced from 2500 to 450 (Total price from 6100 to 4550).

-- Manta Style 2 --
*/ Bonus strength/intelligence reduced from 25 to 20.
*/ Bonus movement speed reduced from 20% to 15%
*/ Illusions' damage taken increased by 50% for both melee and ranged heroes.
*/ Illusions' damage output reduced by 10% on ranged heroes.

-- Pegasus Boots --
*/ No longer requires a 500g recipe.
*/ Bonus armor reduced from 16 to 14.

-- Resonant Shard --
*/ Damage is no longer amplified by Spell Amplification.
*/ Item Stats Changed :
**/ Old:
***/ +15 All Attributes
**/ New:
***/ +15 Agility
***/ +15 Intelligence
***/ +10 Strength

-- Rhyzik's Eye --
*/ Splash Attack damage from illusions is now reduced by 50%.

-- Satanic --
*/ Cooldown increased from 22 to 25.

-- Tower Multi-Shot Upgrade --
*/ Price increased from 550 to 650.

-- War Fury --
*/ Cleave percent increased from 66% to 70%.

-- Willful Resonance --
*/ Damage is no longer amplified by Spell Amplification.
*/ Item Stats Changed :
**/ Old:
***/ +30 All Attributes
**/ New:
***/ +25 Agility
***/ +25 Intelligence
***/ +20 Strength

** Heroes **
-- Anti Mage --
*/ Mana Void damage per mana reduced from 0.8/0.95/1.1 to 0.7/0.8/0.9.
*/ Mana Void mini-stun duration increased from 0.3 to 2.

-- Batrider --
*/ Sticky Napalm damage increased from 6/12/18/24 to 12/24/36/48. (Since 7.28c reintroduced 50% damage to creeps)

-- Bloodseeker --
*/ Bloodrage Aghanim's Shard percent damage per hit reduced from 2% to 0.2%.

-- Clinkz --
*/ Death Pact health gain percent reduced from 20%/40%/60% to 10%/20%30%.
*/ Death Pact damage gain percent reduced from 5%/8%/11% to 3%/4%/5%

-- Clockwerk --
*/ Level 20's Rocket Flare True Sight talent replaced with +15 Armor.
*/ Level 10's +4 Armor replaced with +12% Spell Lifesteal.
*/ Level 10's +15 Movement Speed replaced with +20 Magic Resistance.
*/ Level 25's -0.25s Battery Assault Interval improved to -0.35.

-- Dark Willow --
*/ Shadow Realm cooldown increased from 10/8/6/4 to 19/17/15/13.
*/ Shadow Realm mana-cost increased from 30/40/50/60 to 70/80/90/100.
*/ Cursed Crown stun duration reduced from 2/3/4/5 to 1.75/2.25/2.75/3.25.
*/ Level 10's +0.6s Cursed Crown stun duration increased to +3s.

-- Legion Commander --
*/ Duel damage reduced from 10/16/22 to 10/13/16.

-- Lifestealer --
*/ Feast lifesteal percent reduced from 0.5%/1%/1.5%/2% to 0.35%/0.7%/1.05%/1.4%.
*/ Ghoul Frenzy bonus attack speed increased from 20/30/40/50 to 20/40/60/80.

-- Magnus --
*/ Grief replaced with Skewer.
*/ Skewer will grant Strength for each enemy you hit.

-- Morphling --
*/ Replicate cooldown increased back to 100/70/40.

-- Outworld Destroyer --
*/ Arcane Orb cooldown increased from 4/3/2/0 to 6/4/2/0.

-- Phantom Assassin --
*/ Stifling Dagger no longer procs attack modifiers on secondary targets.
*/ Stifling Dagger's attack damage increased from 25%/40%/55%/70% to 35%/50%/65%/80%.
*/ Fan of Knives break duration increased from 3 to 8.
*/ Fan of Knives damage reduced from 12% to 4%.

-- Phoenix --
*/ Fire Spirits attack speed slow reduced from 80/100/120/140 to 25/50/75/100.
*/ Sun Ray percent max health damage per second reduced from 1%/1.5%/2.0%/2.5% to 0.4%/0.6%/0.8%/1%.
*/ Level 25's +1.5% Max Health Sun Ray damage replaced with +5s Supernova stun duration.

-- Queen of Pain --
*/ Shadow Strike's damage per tick increased from 30/50/70/90 to 40/75/110/145.
*/ Scream of Pain damage reduced from 135/240/375/500 to 120/200/280/360.

-- Shadow Shaman --
*/ Added Aghanim's Shard (Shackles summons 4 wards + 125 extra cast range).

-- Sniper --
*/ Assassinate damage reduced from 1000/1400/1800 to 400/750/1100

-- Techies --
*/ Blast Off! now also deals the health cost as damage.
*/ Blast Off! health cost increased from 25% to 35%.
*/ Blast Off! cooldown increased from 32/30/28/26 to 30 seconds.
*/ Blast Off! base damage reduced from 300/400/500/600 to 140/220/300/380.

-- Treant Protector --
*/ Great Protector : Removed.
*/ Nature's Grasp restored, Overgrowth is now an ultimate ability, and has been adjusted accordingly.

-- Void Spirit --
*/ New Aghanim's Scepter upgrade: Resonant Pulse Absorbs an additional 3% of your maximum health per enemy hit.
*/ Level 25's +160% Astral Step Crit increased to +300%.

-- Witch Doctor --
*/ Paralyzing Cask now also deals its damage in a 250 radius around the target.
*/ Paralyzing Cask bounces reduced from 6/9/12/15 to 2/4/6/8.
*/ Maledict burst damage reduced from 16%/24%/32%/40% to 8%/12%/16%/20%.
*/ Death Ward cooldown reduced from 80/60/40 to 65/45/25.
*/ Added Voodoo Switcheroo :
**/ Removed the -30 attack speed.
**/ Cooldown reduced from 70 to 15.



*/ Fixed Meepo's clones not getting their boots on their first spawn.
*/ Fixed Lion's +250 AoE Hex talent not working.
*/ Fixed Phantom Assassin's -1 Stifling Dagger cooldown not working.
*/ Fixed Alchemist's Unstable Concoction disappearing when dying while it was channeling.
*/ Fixed Enigma's Scepter Blackhole dealing more damage than intended.
*/ Fixed Monkey King's clones proc'ing Bash.
*/ Fixed Treant's Protector Leech Seed proc'ing from illusions, and working on Towers.
*/ Fixed Slark's pounce sound not working.
*/ Fixed Bloodstone/Deathstone gaining charges while dead.
*/ Fixed Bloodstone/Deathstone providing double the attributes on illusions.
*/ Fixed Exalted Armlet of Mordiggian not draining health.
*/ Fixed Shiva's Guard/Armaments providing a low vision radius on cast.
*/ Fixed King Treant not using his Living Armor.
*/ All around fixes to a couple of talents displaying their effects a bit late.
*/ Fixed 5P's middle ranged barracks becoming unselectable upon dropping below 66% hp.
*/ Fixed broken attack modifier effects on Troll Warlord and Bane.
*/ Fixed some missing/incorrect tooltips.
*/ Bugs related to disconnected players (Pre-game rewards applying/Post-game stats screen) should now be fixed.
Nocturne of Shadows  [developer] 19 Apr, 2021 @ 2:21pm 
Update v2.11 -- Archived
** Misc **
*/ Difficulty poll will now consider Medium as the most voted option when starting. (Previously 0, any vote would've changed the chosen difficulty)
*/ Difficulty choice is now a weighted average across everyone's choice.
*/ Increased the threshold for the maximum number of purchased items. (For rare cases)
*/ Scaling around player count is less aggressive now.
*/ Easy difficulty now features a 6% chance for creeps to spawn with a modifier.
*/ EXPERIMENTAL: Creep count scaling with difficulty is back.
*/ Along with that, difficulty's damage dealt/received (increase/decrease) scaling reduced from 8%/16%/24% to 7%/14%/21%.
*/ Applied most relevant changes from patch 7.29.
*/ Enabled Dawnbreaker.
*/ Other Heroes/Casters Chat Wheel sounds are enabled for everyone, for a week.

** Waves **
*/ Hounds (White wolves) health reduced by 200, damage by 30.
*/ Pack Leader's health reduced by 250, damage by 40.
*/ Troll Healer's heal/armor aura is stronger, added informative tooltip about it not affecting the owner.
*/ Ancient Apparation will be forcefully killed if they aren't dead within 5 minutes of spawning.
*/ Various wave buffs.

** Bosses **
*/ Great Hound's Untouchable value reduced from -180 to -120.
*/ Disco Pony's mana-pool reduced from 4000 to 2500.
*/ Disco Pony's Pulse Nova's damage reduced from 130 to 100, mana per second increased by 15.
*/ Centaur Chieftain has a Blink Dagger + Lotus Orb now.
*/ Zombie King's rot base damage reduced from 65 to 30.

** Items **
-- Eternal Shroud --
*/ Spell Lifesteal increased from 4% to 8%.

-- Helm of the Oppressor --
*/ Now throws an error when attempting to dominate an Ancient creep instead of going on cooldown.

-- Helm of the Commander --
*/ Can now dominate Ancient creeps.

-- Scythe of Vyse --
*/ No longer ignores Status Resistance.

** Heroes **
-- Batrider --
*/ Flaming Lasso cooldown rescaled from 65/45/25 to 50/40/30.
*/ Level 25's -35s Flaming Lasso cooldown reduced to -15.

-- Bloodseeker --
*/ Bloodseeker Shard damage percent increased from 2% to 3.5%.
*/ Bloodrage Shard damage type is now Physical. (Lifesteal is also affected)
*/ Bloodrage Shard damage is no longer affected by Spell Amp.
*/ Bloodseeker Shard lifesteal is now capped at 250 per hit.
*/ Blood Frenzy no longer provides attack speed.
*/ Blood Frenzy's enemy max health as heal reduced from 9%/12%/15%18% to 6%/9%/12%/15%.

-- Chaos Knight --
*/ Chaos Bolt Shard now spawns a maximum of 4 illusions with a 50% chance to spawn a 5th.

-- Chen --
*/ Hand of God's cooldown reduced from 160/140/120 to 100/80/60.

-- Crystal Maiden --
*/ Freezing Field's cooldown reduced from 90/75/60 to 60/55/50.

-- Dark Willow --
*/ Bramble Maze latch duration reduced from 4/6/8/10 to 1/1.5/2/2.5.
*/ Bramble Maze latch damage increased from 100/166/233/300 to 150/225/300/375.
*/ Shadow Realm damage reduced from 200/280/370/460 to 90/180/270/360.
*/ Shadow Realm cooldown increased from 19/17/15/13 to 20/18/16/14.
*/ Shadow Realm duration reduced from 5s to 3.5, duration needed to reach max damage reduced from 3.5s to 2.
*/ Cursed Crown stun duration reduced from 1.75/2.25/2.75/3.25 to 1/1.5/2/2.5.
*/ Bedlam cooldown reduced from 30 to 30/28/24.
*/ Terrorize cooldown reduced from 100/90/80 to 50/40/30.

-- Dawnbreaker --
*/ Solar Guardian's cooldown reduced from 120/110/100 to 60/50/40.

-- Disruptor --
*/ Glimpse intellect to damage percent increased from 125% to 125%/140%/155%/170%.
*/ Thunder Strike interval reduced from 2s to 2/1.7/1.4/1.1.
*/ Static Storm cooldown increased from 40/30/20 to 55/40/25.
*/ Static Storm damage increased from 200/275/350 to 275/350/425.

-- Drow Ranger --
*/ Frost Arrows mana-cost reduced from 12 to 5/6/7/8.
*/ Frost Arrows movement slow reduced from 15%/30%/45%/60% to 10%/15%/20%/25%.
*/ Frost Arrows Hypothermia max stacks reduced from 7 to 5.
*/ Frost Arrows Hypothermia heal reduction per stack reduced from 7% to 5%.
*/ Gust knockback duration reduced from 1/2/3/4 to 0.5/1/1.5/2.
*/ Marksmanship proc chance reduced from 20%/30%/40% to 17%/26%/35%.
*/ Marksmanship agility bonus reduced from 20%/30%/40% to 16%/23%/30%.

-- Gyrocopter --
*/ Rocket Barrage's radius scaled from 400 to 400/450/500/550.
*/ Rocket Barrage has a base target count of 3 now.
*/ Shard Rocket Barrage extra targets increased from 1 to 3. (6 Total)

-- Hoodwink --
*/ Sharpshooter is no longer limited to bosses.
*/ Sharpshooter will now hit all enemies in its path.
*/ Sharpshooter's cooldown reduced from 45 to 40/35/30.
*/ 7.29 notes: Sharpshooter still provides vision, and the minimum power level is still 0%.
*/ Level 20's -3 Armor Reduction increased to -5.
*/ Level 20's 25% Sharpshooter Faster Projectile/Charge Time increased to 40%.

-- Juggernaut --
*/ Omnislash cooldown reduced from 80/60/40 to 60/50/40.
*/ Omnislash attack rate multiplier increased from 1.5 (7.29) to 1.65.

-- Kunkka --
*/ Torrent's damage increased from 75/150/225/300 to 100/185/270/355.
*/ Torrent Storm's cooldown reduced from 70 to 30.

-- Mars --
*/ Arena of Blood's spear damage increased from 150/250/350 to 200/300/400.
*/ Arena of Blood's cooldown reduced from 80/65/50 to 65/50/35.

-- Nature's Prophet --
*/ Reduced large treants' scaling from Helm of the Oppressor/Commander.

-- Ogre Magi --
*/ Fire Shield's absorbed attacks count increased from 3 to 5.

-- Phantom Assassin --
*/ Added visual feedback for Fan of Knives
*/ Improved knives' speed to match visuals.

-- Pudge --
*/ Flesh Heap now also provides 3/6/9/12 HP regeneration and 10%/13%/16%/19% magic resistance.
*/ Flesh Heap death radius reduced from 900 to 700.

-- Sand King --
*/ Burrowstrike damage reduced from 160/240/320/400 to 140/220/300/380.
*/ Scepter Burrowstrike now applies Caustic Finale to all hit enemies.
*/ Caustic Finale's percent damage reduced from 10%/14%/18%/22% to 10%/12%/14%/16%.
*/ Epicenter cooldown reduced from 120/110/100 to 75/65/55.
*/ Epicenter damage increased from 110/120/130 to 120/140/160.

-- Silencer --
*/ Glaives of Wisdom permanent intelligence stolen reduced from 0.2 to 0.1.
*/ Glaives of Wisdom intelligence to damage percent reduced from 15%/30%/45%/60% to 10%/25%/40%/55%.
*/ Level 25's +15% Glaives of Wisdom damage talent reduced to +10%.

-- Snapfire --
*/ Lil' Shredder's attack count reduced from 6/9/12/15 to 6/7/8/9.
*/ Lil' Shredder's armor reduction per stack increased from 1 to 1/1/1/2.
*/ Lil' Shredder no longer consumes stacks when attacking multiple targets.
*/ Mortimer Kisses' cooldown reduced from 110 to 80/70/60.

-- Spectre --
*/ Haunt's duration reduced from 30/35/40 to 18/23/28.
*/ Haunt's damage reduced from 75% to 40%/55%/70%.
*/ Shadow Step mana-cost reduced from 180 to 110.
*/ Shadow Step cooldown reduced from 35 to 25.
*/ Level 25's +32% Haunt damage reduced to +18%.

-- Techies --
*/ Blast Off! damage can now be amplifed by Spell Amplification.

-- Templar Assassin --
*/ Refraction's instances reduced from 5/8/11/15 to 4/5/6/7.

-- Troll Warlord --
*/ Battle Trance cooldown reduced from 90 to 75/65/55.

-- Venomancer --
*/ Venomous Gale Shard now spawns 2 Wards upon hitting its first enemy.
*/ Venomous Gale duration reduced from 15s to 10.
*/ Venomous Gale damage interval reduced from 3s to 2.
*/ Level 20's +60 Damage replaced with +12% Spell Lifesteal.

-- Void Spirit --
*/ Resonant's Pulse damage increased from 105/165/225/285 to 105/175/245/315.
*/ Resonant's Pulse base shield absorb increased from 50/100/150/200 to 100/175/250/325.

-- Warlock --
*/ Chaotic Offering's cooldown reduced from 100/90/80 to 75.


*/ Fixed Tiny's Craggy Exterior sharing the creep version's stats.
*/ Fixed Treant Protector's Leech Seed not healing.
*/ Fixed the stolen behavior of Mirana's Sacred Arrow. (Aghanim's interaction)
*/ Fixed Alchemist's Unstable Concoction switching ability slots when failing to throw.
*/ Fixed Morphling keeping the Flesh Heap modifier when morphing into Pudge.
*/ Fixed Guardian Greaves' aura's bonus (HP Threshold) affecting non-hero units.
*/ Fixed Prince's Knife not working.
*/ Fixed Mind Breaker lacking visual feedback.
*/ Fixed a few cases where summons weren't properly detected. (ie: WK's)
*/ Fixed a bug that caused Watcher's Gaze to fail sometimes.
*/ Fixed Cursed Rapier ordering illusions to buyback.
*/ Fixed Old Stumpy not using Overgrowth.
*/ Fixed Enemy AAs targeting tempest doubles/monkey clones/illusions.
*/ Fixed Enemy AA's Ice Blast going through invulnerability.
*/ Fixed post-game screen attempting to load ghost players.
*/ Fixed a bug that caused Patrons' favourite chat-wheels to not be saved.
*/ Fixed Enchantress' Impetus icon.
*/ Fixed current Battle Pass points displaying a bugged number sometimes.
*/ Optimized creep spawning sequence.
*/ Fixed teleporting into a blocked area behind the fountain. (5p map)
*/ Fixed being able to ward inside neutral bosses' pits.
*/ Fixed the UI bugs introduced with the Netflix anime update.
*/ Fixed some bugs introduced in 7.29.
Nocturne of Shadows  [developer] 22 Apr, 2021 @ 3:50pm 
Update v2.11a -- Archived
*/ More changes from 7.29.
*/ Attempt to fix wave disparities.

** Armory **
*/ Added immortals for Outworld Destroyer.

** Neutral Items **
*/ Removed: Ninja Gear.
*/ Added: Havoc Hammer.

** Items **
-- Eye of Skadi --
*/ Attack speed reduction reduced from 25 to 18.

-- Rhyzik's Eye --
*/ Attack speed reduction reduced from 40 to 28.
*/ Movement speed / health regeneration decrease reduced from 40% to 35%.

-- Shiva's Armaments --
*/ Attack speed reduction reduced from 40 to 25.

-- Shiva's Guard --
*/ Attack speed reduction reduced from 25 to 15.

-- Tower Multi-Shot Upgrade --
*/ Now has an initial stock time of 150 seconds.
*/ Restock cooldown: 60 seconds.

-- Hallowed Scepter --
*/ No longer stacks with Magic Scepter.
*/ Spell Amplification per Int reduced from 0.35 to 0.26.
*/ Can no longer be refreshed by Rearm.

** Heroes **
-- Chen --
*/ Holy Persuasion max creeps reduced from 1/2/3/4 to 1/1/2/3.
*/ Hand of God cooldown reduced from 100/80/60 to 70/65/60.
*/ Hand of God heal reduced from 300/650/1000 to 300/500/700.
*/ Level 25's +3 Holy Persuasion Max Units/Charges reduced to +1.

-- Dazzle --
*/ Poison Touch target count increased from 2/4/6/8 to 4/6/8/10.
*/ Poison Touch damage increased from 16/28/40/52 to 20/32/44/56.
*/ Bad Juju cooldown reduction reduced from 26%/38%/50% to 20%/28%/36%.
*/ Bad Juju armor reduction increased from 2/2.25/2.5 to 2.5/2.75/3.

-- Outworld Destroyer --
*/ Arcane Orb: Removed Scepter upgrade.
*/ Arcane Orb: Mana pool to damage reduced from 10% to 9%.
*/ Astral Imprisonment duration increased from 1s to 1/1.75/2.5/3.25
*/ Astral Imprisonment can now steal a capped amount of mana, with a minimum of 75.
*/ Sanity's Eclipse: Now deals damage based on your max mana.
*/ Sanity's Eclipse cooldown reduced from 160/145/130 to 80/70/60.
*/ Level 20's +12% Spell Amp replaced with +0.15 Sanity's Eclipse Multiplier.

-- Witch Doctor --
*/ Paralyzing Cask damage reduced from 75/100/125/150 to 70/90/110/130.


*/ Removed old localizations.
*/ (Bug-fix ?) Wave pauses of 30s should now be respected instead of random 60-100s. Fixing this WILL result in some waves getting "mixed" up if they're slow walkers/aren't cleared fast enough.
Nocturne of Shadows  [developer] 5 Jul, 2021 @ 2:06pm 
Update v2.11c -- Archived
*/ More tuning.
*/ Increased neutral bosses' scaling coefficient per respawn.
*/ Gold coin (from mini/neutral bosses) value increased from 200 to 350.

** Items **
-- Brilliant Radiance --
*/ Blind percentage reduced from 34% to 25%.

-- Eye of Skadi --
*/ Movement slow reduced from 25% to 12%.

-- Hallowed Chestguard --
*/ Now also blinds for 33%.
*/ Passive damage return increased from 50% to 75%.

-- Infernal Desolator --
*/ Reworked Infernal Flame: Each unit killed will permanently increase Infernal Corruption by 0.03 armor. Capped at 999, dying causes you to lose 40% of your stacks. (Dropping/putting in backpack will also reset stacks)

-- Rhyzik's Eye --
*/ Now also provides +300 Projectile Speed.
*/ The Caustic Finale armor reduction increased from 20% to 25%.
*/ Movement slow reduced from 35% to 20%.
*/ Splash attack scaling on illusions reduced from 50% to 40%.
*/ Bonus primary attribute reduced from +45 to +40.
*/ Recipe cost increased from 775 to 1275

** Heroes **
-- Lion --
*/ Finger of Death damage per use reduced from +25 to +20.
*/ Level 15's +15 HP per Finger of Death increased to +20.

-- Outworld Destroyer --
*/ Astral Imprisonment now deals 40% of its damage in a radius. (100% with Scepter)
*/ Sanity's Eclipse cooldown reduced from 80/70/60 to 60/55/50.
*/ Fixed a bug regarding Astral Imprisonment's CD.

-- Silencer --
*/ Glaives of Wisdom damage rescaled from 10%/25%/40%/55% to 20%/25%/30%/35%.

-- Windranger --
*/ Focus Fire cooldown reduced from 70/50/30 to 50/40/30.
*/ Focus Fire damage reduction reduced from 40%/30%/20% to 30%/25%/20%.

-- Zeus --
*/ Static Field damage increased from 0.6%/1.2%/1.8%/2.4% to 0.7%/1.4%/2.1%/2.8%.
Nocturne of Shadows  [developer] 12 Jul, 2021 @ 11:16am 
Update v2.12 -- Archived
** Misc **
*/ Fixed the horrible UI on 4x3 and 16x10 ratios.
*/ Attempt to fix crashes on Linux.

** Patreon **
*/ Added new pets.
*/ Added WK's High Five.
*/ Added 2 new HUD effects.

** Battle Pass **
*/ Added Nemestice's rewards.
*/ Introduced complete sets for heroes. Unequipping will not always equip your old cosmetics on some heroes.
*/ Added some immortals on a few heroes.
*/ All the Chat Wheel content has been unlocked until next Monday.

** Map **
*/ Added a 3 players map, this is the same map as 2p with simply another slot added.
*/ Added stairs on 5p near the bottom T1 Tower.
*/ Fixed some pathing issues.

** Gameplay **
*/ Halved Scan cooldown.

** Bosses **
*/ Chaos' torrents will no longer damage magic immune heroes. (But will still knock them up)
*/ Skeleton King's Doom duration is now halved on 2P/3P maps.
*/ Skeleton King's Desolator level reduced from 2 to 1.
*/ Skeleton King's Radiance level reduced from 2 to 1.
*/ Rock Golem has been partially reworked.
*/ Centaur Chieftain now carries an Aeon Disk instead of a Lotus Orb.
*/ Disco Pony's Diabolic Edict damage per explosion reduced from 44 to 35. (-20%~)
*/ Disco Pony's Pulse Nova DPS reduced from 100 to 80, mana-cost per second increased from 75 to 90, radius increased from 550 to 700.

** Horde **
*/ Craggy Exterior stun duration reduced from 0.5 to 0.25.
*/ Venomous Dragons no longer have Nethertoxin.
*/ Blazing Dragons' level reduced from 4 to 3.
*/ Frost Dragons no longer have Ice Vortex.
*/ Mini Roshans are no longer considered Heroes.

** Items **
--- NEW ---
*/ Mask of Insanity
*/ Kris of Eternity
*/ Glimmerdark Shield
*/ Muramasa
*/ Trident

--- REWORKED ---
-- Sacred Trident --
*/ Now combines Monkey King Bar and Daedalus + 875g Recipe.
*/ Grants +135 Damage / +40 Attack Speed / True Strike / 30% chance to crit for 240% damage.
*/ Renamed to Dredged Trident

--- BALANCE ---
-- Abyssal Blade --
*/ Cast Range increased from 150 to 950.

-- Aeon Disk --
*/ Is now usable.
*/ Cooldown reduced from 105 to 50.
*/ Damage dealt during Combo Breaker is now reduced by 70% instead of 100%, damage taken is still fully negated.
*/ Can now be upgraded to Glimmerdark Shield.

-- Arcane Octarine Core --
*/ Bonus Cast Range reduced from 400 to 300.
*/ Now also provides -14% Cast Time reduction.

-- Assault Cuirass --
*/ Bonus armor increased from 10 to 12.
*/ Aura's bonus armor increased from 5 to 8.

-- Bloodstone --
*/ Spell Lifesteal reduced from 10% to 9%.
*/ Spell Lifesteal amplification reduced from 30% to 10%

-- Eternal Shroud --
*/ Spell Lifesteal reduced from 8% to 5%.

-- Deathstone --
*/ Spell Lifesteal reduced from 15% to 12%.
*/ Spell Lifesteal amplification reduced from 30% to 15%

-- Hallowed Durandal --
*/ Active duration increased from 2.5 to 3.
*/ Crit Multiplier per agility increased from 0.12 to 0.15

-- Hallowed Scepter --
*/ Passive Spell Amp per int point reduced from 0.26 to 0.23.
*/ Active Hallowed Spell Boost Spell Amp reduced from 175% to 100%
*/ Now also provides +20 Agility and +20 Strength.

-- Helm of the Oppressor/Commander --
*/ Slightly buffed effect on most summons.

-- Magic Scepter --
*/ Passive Spell Amp per int point reduced from 0.12 to 0.10.
*/ Active Spell Boost Spell Amp reduced from 50% to 30%.
*/ Active duration increased from 3 to 6.
*/ Cooldown reduced from 75 to 60.
*/ Now requires Kaya + Staff of Wizardry + 1550g recipe
*/ Intelligence increased from 27 to 30.

-- Octarine Core --
*/ Bonus Cast Range reduced from 250 to 225.
*/ Now also provides -8% Cast Time reduction.

-- Voodoo Mask --
*/ Spell Lifesteal reduced from 5% to 3%.


** Heroes **
-- Ancient Apparition --
*/ Cold Feet now has a base AoE of 225/250/275/300.
*/ Level 10's AoE Cold Feet talent replaced with +150 Cold Feet Aoe.

-- Bounty Hunter --
*/ Track no longer provides passive movement speed.
*/ Track can now be activated to grant Bounty Hunter critical strike over a target, and bonus movement speed for everyone in a radius around it.

-- Centaur Warrunner --
*/ Double Edge Shard now properly works. Numbers have been tweaked.

-- Clockwerk --
*/ Battery Assault will now damage and mini-stun all enemies around Clockwerk in its search radius.
*/ Battery Assault damage reduced from 40/60/80/100 to 20/45/70/95.
*/ Battery Assault cooldown increased from 12 to 18/16/14/12.
*/ Battery Assault's modifier will now stack with itself instead of refreshing.
*/ Jetpack's bonus movement speed increased from 20% to 35%.
*/ Jetpack's turn-rate handicap greatly reduced.
*/ Level 25's -0.35s Battery Assault interval reduced to default. (-0.25s)

-- Chaos Knight --
*/ Fixed illusions spawned from Chaos Bolt's Shard getting stuck sometimes.

-- Crystal Maiden --
*/ Freezing Field bonus armor increased from 20 to 25/30/35.

-- Disruptor --
*/ Thunder Strike cooldown reduced from 18/15/12/9 to 14/12/10/8.
*/ Thunder Strike damage increased from 40/80/120/160 to 50/90/130/170.

-- Earth Spirit --
*/ Stone Caller replenish time reduced from 12 to 8.
*/ Stone Caller stone duration reduced from 120 to 75.
*/ Magnetize cooldown reduced from 80/75/60 to 60/55/50.

-- Elder Titan --
*/ Earth Splitter damage percent reduced from 20%/25%/30% to 8%/11%/14%.
*/ Earth Splitter cooldown increased from 85/70/55 to 90/75/60.

-- Enigma --
*/ Blackhole's cooldown reduced from 100/90/80 to 75/70/65.

-- Huskar --
*/ Lifebreak damage dealt/taken rescaled from 34%/38%/42% to 32%/40%/48%.
*/ Lifebreak max damage changed from 1500/2500/3500 to 2500.
*/ Lifebreak slow changed from -40%/-50%/-60% to -60%.
*/ Lifebreak cooldown reduced from 20 to 16/14/12.
*/ Reworked Aghanim Scepter :
**/ Old : Increases damage to 70%. Lowers cooldown to 13s.
**/ New : Increases damage cap to 4500, forces the enemy target to attack you and increases cast range by 300.

-- Keeper of the Light --
*/ Solar Bind cooldown reduced from 23/20/17/14 to 18/16/14/12.
*/ Solar Bind duration increased from 7 to 8.
*/ Will-O-Wisp cooldown reduced from 60 to 30.

-- Magnus --
*/ Empower cleave percent increased from 20/25/30/35 to 25/30/35/40.
*/ Skewer damage increased from 85/165/245/325 to 100/180/265/360.
*/ Skewer cooldown reduced from 22/20/18/16 to 13/12/11/10.
*/ Skewer strength per stack reduced from 1/2/3/4 to 1.0/1.5/2.0/2.5.
*/ Reverse Polarity cooldown reduced from 100/90/80 to 60.
*/ Reverse Polarity's damage reduced from 400/800/1200 to 300/600/900.

-- Meepo --
*/ Earthbind now disables Evasion.
*/ Earthbinded enemies will take 25% more damage from Poof.
*/ Poof damage increased from 60/80/100/120 to 70/90/110/130.
*/ Poof cast point increased from 0.5 to 0.75.
*/ Level 20's +15% Cleave increased to +25%.
*/ Fixed Aegis not working as intended if a clone died instead of the main Meepo.
*/ Fixed Meepo causing everyone to respawn.

-- Night Stalker --
*/ Void's damage increased from 80/160/240/320 to 100/180/260/340.
*/ Hunter in the Night attack speed increased from 20/40/60/80 to 25/50/75/100.
*/ Dark Ascension cooldown reduced from 100 to 60.
*/ Aghanim's Scepter now also removes Void's Cast Point.
*/ Level 10's +45 Void damage increased to +70.
*/ Level 25's -60 Dark Ascension Cooldown reduced to -20.
*/ Optimized performance when using Void.
*/ Fixed Void not applying the extra damage from level 10's talent.

-- Oracle --
*/ False Promise cooldown reduced from 120/90/60 to 60/55/50.

-- Pangolier --
*/ Shield Crash damage reduction per unit reduced from 2%/4%/6%/8% to 1%/2%/3%/4%.
*/ Lucky Shot no longer ignores Status Resistance.
*/ Lucky Shot duration reduced from 2/3/4/5 to 1.5.
*/ Lucky Shot armor reduction increased from 3/4/5/6 to 4/6/8/10.

-- Puck --
*/ Waning Rift cooldown increased from 14/13/11/9 to 14/13/12/11.
*/ Dream Coil cooldown reduced from 80 to 50/45/40.
*/ Level 20's 20% Cooldown Reduction replaced with -4s Waning Rift Cooldown.
*/ Level 25's Dream Coil Rapid Fire fire-rate increased from once every 0.75s to once every 0.32s.

-- Razor --
*/ Plasma Field cooldown rescaled from 12 to 13/12/11/10.
*/ Plasma Field maximum damage reduced from 160/240/320/400 to 115/190/265/340.
*/ Eye of the Storm duration reduced from 30 to 25.
*/ Eye of the Storm cooldown reduced from 70/60/50 to 65/55/45.
*/ Level 25's +1 Eye of the Storm Target increased to +3.

-- Shadow Shaman --
*/ Mass Serpent Ward cooldown reduced from 90 to 60.

-- Skywrath Mage --
*/ Concussive Shot cooldown reduced from 18/16/14/12 to 15/14/13/12.
*/ Fixed Scepter Arcane Bolt not dealing AoE damage.

-- Slardar --
*/ Bash of the Deep now deals damage in a radius and stuns secondary targets for half the duration.

-- Sniper --
*/ Shrapnel's damage reduced from 20/35/50/65 to 15/28/41/54
*/ Shrapnel charge restore time increased from 24/22/20/18 to 26/24/22/20.
*/ Assassinate damage reduced from 400/750/1100 to 350/600/850.

-- Spirit Breaker --
*/ Greater Bash damage reduced from 22%/44%/66%/88% to 20%/36%/52%/68%.
*/ Nether Strike now has a 350/450/550 AoE.
*/ Nether Strike base damage increased from 100/175/250 to 150/225/300.
*/ Nether Strike cooldown rescaled from 70/50/30 to 25/20/15.

-- Tidehunter --
*/ Anchor Smash damage reduction increased from -10%/-15%/-20%/-25% to -15%/-20%/-25%/-30%.
*/ Ravage cooldown reduced from 80/70/60 to 65/60/55.

-- Timbersaw --
*/ Whirling Death damage increased from 80/120/160/200 to 95/155/195/235.
*/ Timber Chain damage increased from 100/140/180/220 to 100/150/190/230.

-- Tusk --
*/ Tag Team's cooldown reduced from 24/21/18/15 to 16/14/12/10.
*/ Tag Team's damage increased from 20/45/70/95 to 25/50/75/100.
*/ Tag Team's aura radius increased from 350 to 1200.

-- Vengeful Spirit --
*/ Level 15's +8% Spell Amplification talent replaced with -2.75s Magic Missile Cooldown.
*/ Level 25's Gains Reincarnation 200 CD replaced with +16% Vengeance Aura Base Damage Bonus.
*/ Level 25's +20% Cooldown Reduction replaced with Nether Swap Launches Magic Missiles.
*/ Fixed Nether Swap causing crashes.

-- Visage --
*/ Gravekeeper's Presence reworked into Gravekeeper's Cloak. Layers are lost whenever you take damage greater than 30, Familiars have their own layers.
*/ Stone Form stun damage increased from 120/200/240 to 150/250/350.
*/ Level 25's 30% Spell Lifesteal replaced with +5 Gravekeeper's Cloak Stacks.
*/ Updated some out-of-date tooltips.

-- Void Spirit --
*/ Astral Step charge restore time reduced from 26/20/14 to 14/12/10.
*/ Astral Step cast range increased from 900/1100/1300 to 1000/1300/1600.

-- Warlock --
*/ Fixed talents order.

-- Witch Doctor --
*/ Death Ward cooldown reduced from 65/45/25 to 40/30/20.


*/ Fixed some rare AI bugs caused by the previous update.
*/ Fixed crashes when encountering the Centaur Chieftain.
Nocturne of Shadows  [developer] 30 Jul, 2021 @ 2:45pm 
Update v2.13 -- Archived
** Gameplay **
*/ Difficulty damage increase/decrease reduced from 8%/16%/24% to 7%/14%/21%.
*/ Reduced boss attack damage in 1P/2P games. (80%/90% to 60%/80%)

** The Horde **
*/ Festering Blight damage reduced to 66% against bosses, and 40% against neutral bosses.
*/ Reduced Roshan's (From AA wave) Bash duration by 34%. (1.65 > 1.1)
*/ Reduced Bash duration of Endless creeps by 50%.

** Items **
-- Glimmerdark Shield --
*/ Combo Breaker has its own separate cooldown now.

** Heroes **
-- Clinkz --
*/ Searing Arrows no longer consume mana when using Dragon Javelin.

-- Invoker --
*/ Fixed Forged Spirit's Melting Strike.

-- Riki --
*/ Blink Strike cooldown increased from 10/8/6/4 to 14/11/8/5
*/ Blink Strike has now 2 charges.
*/ Improved Blink Strike.


*/ Fixed some bugged ability icons.
Nocturne of Shadows  [developer] 22 Aug, 2021 @ 2:52pm 
Update v2.14 -- Archived
** Endless **
*/ Ultra Skills are acquired/improved at a faster rate.

** Misc **
*/ Gold earned increased by ~10%.

** Battle Pass **
*/ Added tipping (3 per match, patrons have an extra 2/4/6 tips)
*/ Added a Nemestice Maelstrom/Mjollnir effect.

** Armory **
*/ Added Axe Unleashed. (Arcane)

** Items **
*/ New:
-- Stout Shield
-- True Muramasa
-- Celestial Slayer


-- Cursed Rapier --
*/ No longer requires Claymore and Mithril Hammer. (Overall Cost reduced from 9616 to 6666.)
*/ Damage reduced from 150 to 105.
*/ Cursed Potential health cap increased from 666 +13% of max HP to 666 +15% of max HP.
*/ Cursed Potential outgoing damage increased to 120% for melee and reduced to 80% for ranged heroes.

-- Mask of Insanity --
*/ Armor reduction reduced from -20 to -18.
*/ Lifesteal increased from 20% to 22%.

-- Muramasa --
*/ Agility reduced from 30 to 25.
*/ Damage increased from 42 to 50.

-- Pegasus Boots --
*/ Damage increased from 45 to 55.
*/ Cooldown reduced from 8 to 6.
*/ No longer requires a Wind Lace.

** Heroes **
-- Axe --
*/ Culling Blade no longer has a Scepter upgrade.
*/ Culling Blade radius increased from 175/225/275 to 225/275/325.
*/ Fixed Culling Blade not providing attack speed.
*/ Level 20's +150 Culling Blade Threshold talent replaced with +100 Berserker's Call AoE.
*/ Level 25's +100 Berserker's Call AoE talent replaced with +350 Culling Blade Threshold.
*/ Level 25's +500 Counter Helix AoE Reduced to +300


*/ Fixed Midas giving less gold than intended.
*/ Fixed Aeon Disk setting health back to 70%.
*/ Fixed Kris of Eternity activating upon using Power Treads, Vambrace, and Magic Stick/Wand.
*/ Yet another fix for Meepo's respawn bugs.
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