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** Misc **
** The Horde **
** Bosses **
-- Changes:
** Items **
-- New neutral Boss drop:
-- New items:
-- Changes:
-- Cursed Rapier --
** Heroes **
--- Anti Mage ---
--- Broodmother ---
--- Clinkz ---
--- Drow Ranger ---
--- Earth Shaker ---
--- Lion ---
--- Mars ---
--- Monkey King ---
--- Night Stalker ---
--- Pangolier ---
--- Pugna ---
--- Riki ---
--- Skywrath Mage ---
--- Terror Blade ---
--- Undying ---
--- Void Spirit ---
--- Warlock ---
--- Weaver ---
** Bugs **
- A lot of items had their icons updated. Huge thanks to ForaMon for providing them!
** Gameplay **- You can now (fully) reset Mysterious Orb's/Arcane Matter's ownership by dropping & picking up the item back.
** The Horde **- Added a custom Decay to Walkers (Undying).
** Bosses **- Neutral bosses gold drop reduced from 2500 to 200.
- Neutral bosses respawn scaling slightly increased.
- Most bosses had their health increased by 8%-20%.
- Bear Boss has a Blink Dagger 2 now.
- Centaur Boss has a Blade Mail now.
** Items **--- New Items ---
- Magic Scepter.
- Hallowed Durandal.
--- Reworks ---- Silver Edge
- Now also provides a 20% chance to break the target for 1.5 seconds and deal 75 bonus (physical) damage.
--- Changes ---- Helm of the Oppressor/Commander
- Damage per Int decreased from 1.5%/2% to 1%/1.5%.
- Reduced effect's strength on Necronomicon warriors and Enigma's Eidolons.
--- Removed ----- Wasp.
** Heroes **-- Bloodseeker --
-- Bounty Hunter --
-- Dark Seer --
-- Grimstroke --
-- Kunkka --
-- Nature's Prophet --
-- Nyx Assassin --
-- Pangolier --
-- Shadow Demon --
-- Underlord --
-- Undying --
-- Witch Doctor --
** Bugs **
*/ Higher difficulties are slightly harder, and will spawn a larger (~25% per difficulty increment) amount of creeps.
*/ Applied 7.27 changes (with minor tweaks).
** The Horde **
*/ A new mini-boss for the Zombie/Golem/Spider waves.
*/ A new end game wave + final boss.
*/ Endless mode will spawn a different kind of Satyr Commander.
*/ Wild Beast has Entangle now.
*/ Replaced Ogre boss's Frost Armor with Lich's Frost Shield, will be used earlier. Ogre will also use his items. Armor Reduced by 6.
** Items **
*/ Reduced Quell damage on all Battle Fury variants, cleave percent is still the same.
*/ Some improvements to Boots of Travel 3 visuals.
*/ Mind Breaker & Prince's Knife Silence/Hex will work on creeps now.
*/ Slight rework to Orb of Venom.
*/ Improved Dragon Javelin's target handling, 1st level is cheaper and scales from 1 to 6 extra targets, the 6th upgrade applies attack modifiers every 8 hits.
*/ Vanilla Silver Edge restored, the new one is now exalted (and has been buffed accordingly).
*/ Hallowed Durandal's active now only ignores 70% of the armor.
*/ Removed Exalted Echo Sabre.
*/ Removed Sange & Yasha & Kaya.
** Heroes **
-- Huskar --
*/ Updated Burning Spear.
*/ Burning Spear talents are back.
-- Invoker --
*/ Increased Cold Snap's freeze cooldown.
*/ Buffed Cold Snap's damage.
*/ Buffed EMP's damage per mana burned.
-- Juggernaut --
*/ Reduced Omnislash's attack rate to vanilla values.
-- Lifestealer --
*/ Reduced Feast's lifesteal from 1.5/2/2.5/3 to 0.5/1/1.5/2
-- Spectre --
*/ Shadow Step can now be used on creeps.
-- Viper --
*/ Updated Poison Attack.
*/ Replaced Lvl. 25's Talent (Poison Attack affects buildings) to 8 Poison Attack Stacks applied to attackers. (Half the amount applies to buildings)
*/ Reduced Nethertoxin's max damage from 80/100/120/140 to 50/80/110/140
*/ Minor visual improvements on Viper Strike.
-- Visage --
*/ Increased Helm of The Oppressor's/Summoner's efficiency on Familiars by 100%
-- Wraith King --
*/ Mortal Strike no longer one shots creeps.
*/ Mortal Strike will gain charges every 2 kills.
** Bugs **
*/ Fixed Silver Edge's passive sometimes getting triggered on units other than the owner when the latter procs a break.
*/ Fixed Wraith King's level 25's Wraithfire Blast on reincarnation talent not working. (Improved to keep the slow as well)
*/ Fixed OD's Sanity's Eclipse being able to damage buildings.
*/ Fixed bugs related to patch 7.27.
*/ Some tooltip fixes.
*/ Updated some outdated tips.
** Gameplay **
*/ Dire's inner towers (Surrounding the Ancient) will now require all previous towers to be destroyed for them to be vulnerable.
*/ Both Radiant and Dire buildings will now respect the invulnerability chain. (This might cause unpredictable creep behaviours, please report it if that happens)
** Bosses **
*/ Leshrac's Diabolic Edict cooldown increased from 1.2 to 2, armor reduced by 5.
*/ Archer Necronomicon has been replaced with a new boss: Jah'Rakal, the Troll Warlord.
*/ New model for the Skeleton boss.
** Items **
-- Observer Wards --
*/ Duration increased from 6 minutes to 12.
-- Cursed Rapier
*/ Cursed Rapier's curse damage now counts as health loss.
*/ Cursed Rapier's active now also reduces lifesteal by 50%.
-- Heaven's Halberd & Exalted --
*/ Both will now also provide Lifesteal amplification.
-- Eye of Skadi --
*/ Lifesteal reduction is now properly applied.
-- Vladmir's Cuirass --
*/ Bonus damage increased from 15% to 20%.
*/ Now also reduces enemy units' attack damage for half the value.
*/ Lifesteal is now affected by lifesteal amplifcation/reduction sources.
*/ Fixed units being able to lifesteal off of damage done through Cleave/Multi-Shot abilities.
*/ Improved description's readability.
** Heroes **
-- Abaddon --
*/ Level 25's AoE Mist Coil replaced with Borrowed Time provides Magic Immunity.
-- Beastmaster --
*/ Wild Axes damage increased from 30/60/90/120 to 50/80/110/140.
-- Bloodseeker --
*/ Rupture damage reduced from 150%/225%/300% to 115%/180%/245%
-- Earth Shaker --
*/ Aftershock Radius rescaled from 500 to 300/400/500/600
*/ Aftershock damage increased from 75/100/125/150 to 100/150/200/250
-- Earth Spirit --
*/ Boulder Smash's slow from 60% to 100%, duration from 1.25/2.5/3.25/4 to 2/3/4/5.
*/ Rolling Boulder speed increased by 400 in both rock and rockless rolls.
*/ Geomagnetic Grip's silence duration from 2/2.5/3/3.5 to 3/4/5/6.
*/ Stone Remnant charges increased from 7 to 10.
-- Elder Titan --
*/ Echo Stomp cast time reduced from 1.7 to 1 second. Damage increased from 100/135/170/200 to 100/150/200/250.
*/ Ancestral Spirit movement speed bonus per creep from 1% to 2%, bonus damage from 3/7/11/15 to 7/11/15/19.
*/ Earth Splitter's cooldown reduced from 100 to 85/70/55.
-- Invoker --
*/ Sun Strike damage reduced from 200/400/600/800/1000/1200/1400/1600 to 150/300/450/600/750/900/1050/1200.
*/ Fixed Cold Snap, Tornado, Sun Strike, and Chaos Meteor lacking upgrade values for Aghanim Scepter.
*/ New Scepter ability: Daybreak
**/ Casting Sun Strike will cause Daybreak, launching multiple Sun Strikes on random nearby enemies, with a maximum of 3 Sun Strikes per enemy.
**/ Only one instance of Daybreak can be active at the same time, refreshing will cause the duration timer and targets max count to reset.
-- Lycan --
*/ Summon Wolves cooldown rescaled from 30 to 30/26/22/18.
*/ Howl cooldown reduced from 35/30/25/20 to 24/21/18/15.
*/ Feral Impulse Health regen from 2/4/6/8 to 8/16/24/32.
-- Mars --
*/ Arena of Blood cooldown reduced from 90/75/60 to 80/65/50.
*/ Arena of Blood duration increased from 5/6/7 to 6.5/8/9.5.
*/ Arena of Blood attack rate improved from 1s to 0.8s, spear damage increased from 120/185/250 to 150/250/350.
*/ Improved Arena's interaction with Spear of Mars.
-- Omniknight --
*/ No longer has a crit component, can now be activated to affect nearby allies for double the attack speed. Values rescaled up.
-- Silencer --
*/ Glaives of Wisdom int to damage percent reduced from 15%/35%/55%/75% to 10%/15%/20%/25%.
-- Terrorblade --
*/ Level 20's +20% Cooldown Reduction replaced with +8s Conjure Image duration.
*/ Level 25's +24 Health Regen replaced with +20% Cooldown Reduction.
-- Tinker --
*/ Rearm no longer refreshes the following items: Magic Scepter, Arcane Scepter, Bloodthorn, Arcane Bloodthorn, Scythe of Vyse, Exalted Black King Bar, Exalted Mjollnir, Heaven's Halberd, Exalted Heaven's Halberd.
-- Undying --
*/ Decay strength steal per creep increased from 1 to 2, Scepter strength steal from 2 to 5.
-- Witch Doctor --
*/ Lvl 25's Int to Death Ward damage from 75% to 200%
*/ Death Ward is now controllable again.
** Gameplay **
** Building Upgrades **
** Creeps **
** Towers **
** Bosses **
** Neutral Items **
** Items **
** Heroes **
**********
*/ Locked ChatWheel parts have been enabled for the holidays. (Until New Year)
*/ Battle Pass points earned per match increased by 50%~. (Until New Year)
** Bosses **
*/ Fixed Inner Demon's Demonic Purge crashing the server.
*/ Demonic Purge's duration reduced from 13 to 12.
*/ Demonic Purge will now apply break for the first 4 seconds.
** Items **
-- Orb of Corrosion --
*/ Upgraded to work like Orb of Venom. (AoE/Slightly Buffed Stats)
** Heroes **
-- Abaddon --
*/ Restored level 15's Mist Coil's talent.
*/ Fixed Mist Coil not applying Curse of Avernus despite consuming Aghanim's Shard.
*/ Fixed Aghanim's Scepter not working.
-- Alchemist --
*/ Unstable Concoction now property deals damage in a radius.
*/ Goblin's Greed duration window increased from 10 seconds to 20.
-- Ancient Apparition --
*/ Chilling Touch no longer consumes mana on extra attacks. (Dragon Javelin)
*/ Chilling Touch bonus attack range reduced from 60/120/180/240 to 40/80/120/160
*/ Ice Blast cooldown increased from 30/25/20 to 40/35/30.
*/ Ice Blast kill treshold reduced from 12%/13%/14% to 10%/11%/12%.
*/ Reduced level 10's Cold Feet talent AoE from 500 to 300.
*/ Level 15's talent +12 Health Regen replaced with +120 Chilling Touch Attack Range.
-- Anti Mage --
*/ Mana Break max burn increased from 0.15%/0.30%/0.45%/0.60% to 1.0%/1.5%/2.0%/2.5%.
*/ Mana Break values on Illusions reduced to 25%.
-- Arc Warden --
*/ Fixed Tempest Double not sharing attribute tomes stats.
-- Axe --
*/ Scepter Berserker's Call will cast Battle Rage on nearby allied heroes. (But not on Axe)
*/ New Battle Rage Scepter upgrade : Battle Rage provides 10 armor.
*/ Level 25's talent +20 All attributes replaced with +500 Counter Helix AoE.
-- Bane --
*/ Implemented the new Enfeeble, damage reduction reduced from 25%/35%/45%/55% to 15%/25%/35%/45%.
*/ Cooldown increased from 20/16/12/8 to 24/20/16/12 seconds.
*/ Updated Brain Sap.
*/ Fiend's Grip scepter upgrade now provides the old level 25 talent. (900 AoE Fiend's Grip)
*/ Replaced the 900 AoE Fiend's Grip talent with the vanilla +5.5s Fiend's Grip Duration.
*/ Fiend's Grip will now throw an error if you attempt to cast it on nothing, instead of going on cooldown.
*/ Implemented the new Fiend's Grip Shard upgrade. (Fiend's Grip summons an illusion)
-- Batrider --
*/ Reduced Sticky Napalm damage per stack from 20/30/40/50 to 10/15/20/25. (Sticky Napalm damage is no longer halved on creeps)
*/ Reduced Sticky Napalm movement speed percent reduction from 6/10/14/18 to 2/4/6/8.
*/ Sticky Napalm max stacks increased from 5 to 10.
*/ Flame Break damage per second reduced from 25/35/45/55 to 20/30/40/50.
*/ Flaming Lasso cooldown increased from 20/15/10 to 65/45/25.
*/ FLaming Lasso duration increased from 3.0/3.5/4.0 to 4.0/6.0/8.0.
*/ Fixed Sticky Napalm talent not working.
-- Bounty Hunter --
*/ Shuriken Toss' damage reduced from 150/225/300/375 to 120/190/260/330.
*/ Shuriken Toss' cooldown reduced from 9 to 8.
*/ Shuriken Toss' bounce radius reduced from 1200 to 300.
*/ Shuriken Toss' Scepter upgrade: Reduces cooldown, increases cast range, increases bounce radius, and applies a 20% effect Jinada.
*/ Track Shard upgrade: Track becomes an active ability, casti
*/ Reduced Level 20's +50 Jinada Gold Steal to +20.
*/ Fixed Jinada's bonus damage talent not working.
*/ Level 20's +20% Spell Amplification replaced with +50 Attack Speed.
*/ Level 25's +120 Damage reduced to +80.
-- Brewmaster --
*/ Drunken Brawler critical damage rescaled from 140%/180%/220%/260% to 145%/180%/215%/250%.
-- Chaos Knight --
*/ Added the new Aghanim's Shard upgrade.
-- Clinkz --
*/ Level 20's +16% Evasion replaced with -10s Strafe Cooldown.
-- Dark Seer --
*/ Removed Scepter's Wall of Replica extra length.
*/ Fixed +1s Wall of Replica slow not working.
-- Lion --
*/ Level 20's +20 Finger of Death damage (Vanilla) replaced with +250 AoE Hex.
*/ Finger of Death's damage per use reduced from 40 to 25.
-- Meepo --
*/ Level 25's +325 Health replaced with +1 Meepo Clone.
-- Undying --
*/ Fixed level 20's -1.5s Decay cooldown not working.
*/ Fixed creeps receiving Horde orders despite being dominated.
** Items **
-- Dragon Javelin --
*/ Split Shot is no longer disabled if you are Broken. (Passives Disabled)
*/ Better visual feedback for item-based projectiles.
-- Refresher Shard --
*/ Removed.
-- Trusty Shovel --
*/ Fixed spawning vanilla TP scrolls.
-- Moon Shard --
*/ Fixed Illusions not sharing their owner's stacks. (Permanent buff)
** Heroes **
-- Abaddon --
*/ Mist Coil's heal reduced to 50% of its value on creeps.
-- Ancient Apparition --
*/ Fixed Ancient Apparition's Chilling Touch damage.
-- Arc Warden --
*/ Fixed Tempest Double not sharing Moon Shard stacks.
-- Centaur --
*/ Fixed Stampede not working.
-- Drow Ranger --
*/ Updated Frost Arrows.
*/ Added the new Shard upgrade. (Hypothermia, Values rebalanced)
*/ Marksmanship procs are no longer granted True Strike.
*/ Marksmanship's Scepter Splinter attacks can no longer proc attack modifiers.
*/ Marksmanship's Scepter Splinter damage increased back to 50%.
*/ Marksmanship's Scepter Splinter arrow count increased back to 2.
*/ Fixed Multishot not firing arrows.
-- Lion --
*/ Reduced Level 25's +25 Finger of Death damage per use to +15
*/ Improved performance when multiple enemies are hit.
-- Outworld Destroyer --
*/ Updated Arcane Orb.
-- Silencer --
*/ Added the new Shard upgrade (Glaive Bounce).
-- Undying --
*/ Fixed Decay causing lag on high stacks
*/ Reduced Decay's Strength steal from 2 to 1.5.
*/ Reduced Decay's Scepter Strength steal from 5 to 3.
*/ Added Shard upgrade : Increases Decay's radius by 100, reduces mana cost by 30, and grants you 0.2% Status Resistance per Decay stack.
*/ Level 10's +40 Decay duration replaced with +10 Health Regen.
*/ Level 15's +15 Strength replaced with +10 Soul Rip Damage/Heal.
*/ Level 25's +20% Cooldown Reduction replaced with Decay Deals 100% Strength as Damage.
-- Viper --
*/ Added the new Shard effect (Armor reduction).
*/ Level 20's +6 Mana Regen replaced with +70 Damage.
*/ Level 25's Poison Attack talent now only applies 1 stack per attack.
-- Zeus --
*/ Arc Lightning damage increased from 75/100/125/150 to 80/115/150/185.
*/ Static Field damage percent reduced from 4%/6%/8%/10% to 0.6%/1.2%/1.8%/2.4%.
*/ Thundergod's Salvation cooldown reduced from 90 to 80/70/60.
*/ Noticeable performance improvements, but I will need some feedback on that.
*/ Opened a Discord server, you can join here[discord.gg].
** Battle Pass **
*/ Added Diretide's High Five.
*/ Added Dagon effects.
*/ Holidays bonuses ended.
*/ Points earned per minute increased from 10/13/16/19 to 13/17/21/25.
** Horde ***
*/ Last wave's damage reduced by ~15%
** Bosses **
-- Disco Pony --
*/ Reduced Pulse Nova's radius by 100.
*/ Reduced Pulse Nova's damage by 70. (-35%)
-- Chaos --
*/ Fixed Torrents not appearing when Chaos is on lower ground.
** Items **
*/ New:
**/ Rhyzik's Eye.
-- Eye of Skadi --
*/ Movement speed slow reduced from 30% to 25%.
*/ Attack speed reduction reduced from 30 to 25.
*/ Degeneration effects reduced from 35% to 25%.
-- Helm of the Oppressor --
*/ Health percent increase per Strength reduced from 0.9% to 0.65%.
*/ Bonus damage percent increased per Intellect reduced from 1% to 0.75%.
*/ Armor bonus increase per Agility increased from 0.06 to 0.07.
-- Helm of the Commander --
*/ Health percent increase per Strength reduced from 1.25% to 0.9%.
*/ Bonus damage percent increased per Intellect reduced from 1.5% to 1%.
*/ Armor bonus increase per Agility reduced from 0.11 to 0.1.
-- Infernal Desolator --
*/ Stack duration increased from 6 to 9.
** Heroes **
-- Ancient Apparition --
*/ Chilling Touch's mana-cost reduced from 30/45/60/75 to 20/30/40/50
-- Bane --
*/ Fiend's Grip damage increased from 100/155/215 to 140/280/420.
*/ Fiend's Grip duration will now respect Status Resistance.
*/ Fixed Fiend's Grip dealing low damage.
*/ Fixed Aghanim's Shard being unreliable.
-- Disruptor --
*/ Replaced Ice Vortex with a reworked Glimpse.
*/ Level 25's 15s Spell Block talent replaced with +50% Glimpse Intellect Damage.
-- Ember Spirit --
*/ Sleight of Fist attack interval rescaled from 0.2 to 0.2/0.2/0.1/0.1.
*/ Fire Remnant's damage increased from 100/200/300 to 200/400/600.
*/ Fire Remnant's Scepter max charges increased from 5 to 9.
*/ Fire Remnant's charge restore time increased from 12 to 20/18/16.
-- Faceless Void --
*/ Chronosphere cooldown reduced from 120/100/80 to 80/65/50.
-- Juggernaut --
*/ Omnislash's cooldown reduced from 140 to 80/60/40
*/ Omnislash's mana-cost reduced from 200/275/350 to 175/215/255
-- Legion Commander --
*/ Duel's cooldown reduced from 60 to 60/55/50.
*/ Duel's damage increased from 10/14/18 to 10/16/22.
*/ Press The Attack will now be cast on Legion Commander if she wins a Duel.
*/ Added the new Shard upgrade: Overwhelming Odds Auto-cast during duel.
*/ Level 15's +8 Armor talent replaced with -9s Overwhelming Odds cooldown.
*/ Fixed Aghanim's Scepter not granting Damage Immunity from outsiders during Duel.
-- Lina --
*/ Laguna Blade's damage reduced from 500/750/1000 to 500/700/900.
*/ Laguna Blade's mana-cost reduced from 280/420/680 to 250/400/550.
*/ Added the new Shard upgrade: Laguna Blade hits all enemies in a line.
*/ Reworked Aghanim's Scepter upgrade: Changes Laguna Blade's damage type to Pure, Laguna Blade will bounce off the first target. Supports Aghanim's Shard.
*/ Laguna Blade no longer provides Spell Amplification.
-- Lone Druid --
*/ Savage Roar restored, duration slightly increased.
-- Lycan --
*/ Added a new Shard upgrade: Spawns one Wolf for each lane. (Maximum of 1 per lane)
-- Mars --
*/ Added a new Shard upgrade: halves Spear of Mars' damage but performs an instant attack on impaled units, leaves a fire trail behind.
-- Mirana --
*/ Starstorm's damage reduced from 100/200/300/400 to 100/160/240/340.
*/ Leap bonus duration reduced from 10 to 5.
*/ Added the new Shard upgrade.
*/ Restored Sacred Arrow's talents.
-- Naga Siren --
*/ Ensnare's mana-cost reduced from 70/80/90/100 to 55/65/75/85
*/ Reworked Aghanim's Scepter upgrade: Ensnare becomes an instant AoE spell and is cast by illusions, all illusions deal 25% of their base damage as additional magical damage to Ensnared targets. Reduces Ensnare cooldown by 5 seconds.
-- Nature's Prophet --
*/ Updated Treants stats to match 7.28.
*/ A huge thanks to everyone supporting/has supported me, really appreciate it!
*/ Added the 4 Enigmatic Emblems of the Diretide.
*/ Added the golden versions of the demi heroes and 4 other pets.
*/ Added 15 new ambient effects.
*/ Improved Pet AI to avoid visually colliding with the hero (If possible).
*/ Active effects/pets will now be saved across games.
*/ Patrons' Battle Pass points bonus increased from 25%/50%/100% to 30%/60%/120%.
** Battle Pass **
*/ Experimental Armory feature, only available on Drow Ranger for now. (No level required yet)
** Misc **
*/ You now only have 4 vote attempts in the difficulty selection screen.
*/ Voting is disabled once the start timer has 1 second remaining.
*/ Lock & Start Timer increased from 4 seconds to 5.
*/ Added a field on the end game scoreboard for gold spent on building upgrades.
*/ Added an in-game difficulty indicator.
** Bosses **
*/ Blightseeker's Flaming Fists' damage reduced from 60 to 45
*/ Blightseeker's Permanent Immolation DPS reduced from 70 to 45.
*/ Anansi's base damage reduced by 50.
*/ Anansi has now 2 New Abilities and 1 new item : Spin Web, Silken Bola, and Nullifier.
*/ Anansi will now cast Hunger earlier.
*/ Disco Pony's mana pool reduced from 5000 to 4000.
*/ Disco Ponys' mana regen reduced from 50 to 40.
*/ Tree King can now reach units trapped inside Sprout (and will find them more appealing).
*/ Jah'Rakal has a new item : King Slayer.
*/ Chaos' Mind Control will no longer consider Illusions/Creep Heroes as valid targets.
** Horde **
*/ Assault Leader's base magic resistance reduced by 15%.
*/ New modifiers: Mortal Strike, Bête Noire.
** Neutral Items **
--- Removed:
*/ Enchanted Quiver.
*/ Stormcrafter
*/ Book of the Shadows.
--- New:
*/ Prince's Knife (Tier 4)
*/ Watcher's Gaze (Tier 5)
-- Ambient Sorcery --
*/ Magic resistance reduction reduced from 12% to 8%.
-- Book of the Dead --
*/ Cooldown increased from 15 to 25.
-- Ceremonial Robe --
*/ Magic/Status resistance reduction increased from 10% to 13%.
-- Ninja Gear --
*/ Cooldown reduced from 50 to 9.
-- Seer Stone --
*/ Cooldown reduced from 70 to 24.
*/ Reveal now also slows all enemy units inside its area by 80%.
-- Stony Coat --
*/ Bonus strength reduced from 20 to 15.
*/ Bonus armor reduced from 10 to 7.
*/ Boulder damage increased from 125 to 180.
-- Trickster Cloak --
*/ Cooldown reduced from 25 to 12.
*/ Evasion increased from 20% to 25%.
-- Winter's Embrace --
*/ Bonus armor reduced from 4 to 2.
*/ Bonus intelligence reduced from 12 to 8.
** Items **
--- New :
*/ Ataraxia.
*/ Arcane Holy Locket.
*/ Arcane Guardian Greaves.
*/ Foulfell's Satanic.
-- Aether Lens (& Upgrades) --
*/ Now also reduces Cast Time by 5% per level.
*/ Now also increases Debuffs duration by 5% per level.
*/ Cost per upgrade reduced from 1000 to 900.
-- Armor of Insight --
*/ Now also provides +8 armor and +30% magic resistance.
*/ No longer provides +10 All attributes.
*/ Health regeneration increased from 13 to 22.
-- Boots of Agility/Intellect/Strength --
*/ Active mana-cost reduced from 100 to 80.
-- Creep Attributes Upgrade --
*/ Bonus health increased from 100-1000 to 150-1500.
*/ Now also provides 5% magic resistance per level.
*/ Price increased from 550 to 600.
-- Cursed Rapier --
*/ Curse bonus outgoing damage reduced from 120% to 100%.
-- Deathstone --
*/ Bonus intelligence increased from +22 to +38.
-- Ethereal Blade --
*/ Radius reduced from 600 to 450.
*/ Base damage reduced from 500 to 350.
*/ Ethereal state magic resistance reduction reduced from -115% to -40%.
-- Exalted Silver Edge --
*/ Bonus attack speed increased from +45 to +80.
*/ Shadow Attack bonus damage increased from 130 to 180.
*/ Cooldown reduced from 14 to 10.
-- Hallowed Durandal --
*/ Durandal's Strike chance increased from 20% to 30%.
*/ Mana-cost reduced from 125 to 95.
-- Hallowed Scepter --
*/ Now requires 2 Ultimate Orbs instead of 1.
*/ Bonus intelligence reduced from 60 to 50.
-- Helm of the Oppressor/Commander --
*/ Reduced efficiency on dominated units.
-- Infernal Desolator --
*/ Stack duration increased from 9 to 16.
-- Magic Scepter --
*/ Recipe cost reduced from 2500 to 450 (Total price from 6100 to 4550).
-- Manta Style 2 --
*/ Bonus strength/intelligence reduced from 25 to 20.
*/ Bonus movement speed reduced from 20% to 15%
*/ Illusions' damage taken increased by 50% for both melee and ranged heroes.
*/ Illusions' damage output reduced by 10% on ranged heroes.
-- Pegasus Boots --
*/ No longer requires a 500g recipe.
*/ Bonus armor reduced from 16 to 14.
-- Resonant Shard --
*/ Damage is no longer amplified by Spell Amplification.
*/ Item Stats Changed :
**/ Old:
***/ +15 All Attributes
**/ New:
***/ +15 Agility
***/ +15 Intelligence
***/ +10 Strength
-- Rhyzik's Eye --
*/ Splash Attack damage from illusions is now reduced by 50%.
-- Satanic --
*/ Cooldown increased from 22 to 25.
-- Tower Multi-Shot Upgrade --
*/ Price increased from 550 to 650.
-- War Fury --
*/ Cleave percent increased from 66% to 70%.
-- Willful Resonance --
*/ Damage is no longer amplified by Spell Amplification.
*/ Item Stats Changed :
**/ Old:
***/ +30 All Attributes
**/ New:
***/ +25 Agility
***/ +25 Intelligence
***/ +20 Strength
** Heroes **
-- Anti Mage --
*/ Mana Void damage per mana reduced from 0.8/0.95/1.1 to 0.7/0.8/0.9.
*/ Mana Void mini-stun duration increased from 0.3 to 2.
-- Batrider --
*/ Sticky Napalm damage increased from 6/12/18/24 to 12/24/36/48. (Since 7.28c reintroduced 50% damage to creeps)
-- Bloodseeker --
*/ Bloodrage Aghanim's Shard percent damage per hit reduced from 2% to 0.2%.
-- Clinkz --
*/ Death Pact health gain percent reduced from 20%/40%/60% to 10%/20%30%.
*/ Death Pact damage gain percent reduced from 5%/8%/11% to 3%/4%/5%
-- Clockwerk --
*/ Level 20's Rocket Flare True Sight talent replaced with +15 Armor.
*/ Level 10's +4 Armor replaced with +12% Spell Lifesteal.
*/ Level 10's +15 Movement Speed replaced with +20 Magic Resistance.
*/ Level 25's -0.25s Battery Assault Interval improved to -0.35.
-- Dark Willow --
*/ Shadow Realm cooldown increased from 10/8/6/4 to 19/17/15/13.
*/ Shadow Realm mana-cost increased from 30/40/50/60 to 70/80/90/100.
*/ Cursed Crown stun duration reduced from 2/3/4/5 to 1.75/2.25/2.75/3.25.
*/ Level 10's +0.6s Cursed Crown stun duration increased to +3s.
-- Legion Commander --
*/ Duel damage reduced from 10/16/22 to 10/13/16.
-- Lifestealer --
*/ Feast lifesteal percent reduced from 0.5%/1%/1.5%/2% to 0.35%/0.7%/1.05%/1.4%.
*/ Ghoul Frenzy bonus attack speed increased from 20/30/40/50 to 20/40/60/80.
-- Magnus --
*/ Grief replaced with Skewer.
*/ Skewer will grant Strength for each enemy you hit.
-- Morphling --
*/ Replicate cooldown increased back to 100/70/40.
-- Outworld Destroyer --
*/ Arcane Orb cooldown increased from 4/3/2/0 to 6/4/2/0.
-- Phantom Assassin --
*/ Stifling Dagger no longer procs attack modifiers on secondary targets.
*/ Stifling Dagger's attack damage increased from 25%/40%/55%/70% to 35%/50%/65%/80%.
*/ Fan of Knives break duration increased from 3 to 8.
*/ Fan of Knives damage reduced from 12% to 4%.
-- Phoenix --
*/ Fire Spirits attack speed slow reduced from 80/100/120/140 to 25/50/75/100.
*/ Sun Ray percent max health damage per second reduced from 1%/1.5%/2.0%/2.5% to 0.4%/0.6%/0.8%/1%.
*/ Level 25's +1.5% Max Health Sun Ray damage replaced with +5s Supernova stun duration.
-- Queen of Pain --
*/ Shadow Strike's damage per tick increased from 30/50/70/90 to 40/75/110/145.
*/ Scream of Pain damage reduced from 135/240/375/500 to 120/200/280/360.
-- Shadow Shaman --
*/ Added Aghanim's Shard (Shackles summons 4 wards + 125 extra cast range).
-- Sniper --
*/ Assassinate damage reduced from 1000/1400/1800 to 400/750/1100
-- Techies --
*/ Blast Off! now also deals the health cost as damage.
*/ Blast Off! health cost increased from 25% to 35%.
*/ Blast Off! cooldown increased from 32/30/28/26 to 30 seconds.
*/ Blast Off! base damage reduced from 300/400/500/600 to 140/220/300/380.
-- Treant Protector --
*/ Great Protector : Removed.
*/ Nature's Grasp restored, Overgrowth is now an ultimate ability, and has been adjusted accordingly.
-- Void Spirit --
*/ New Aghanim's Scepter upgrade: Resonant Pulse Absorbs an additional 3% of your maximum health per enemy hit.
*/ Level 25's +160% Astral Step Crit increased to +300%.
-- Witch Doctor --
*/ Paralyzing Cask now also deals its damage in a 250 radius around the target.
*/ Paralyzing Cask bounces reduced from 6/9/12/15 to 2/4/6/8.
*/ Maledict burst damage reduced from 16%/24%/32%/40% to 8%/12%/16%/20%.
*/ Death Ward cooldown reduced from 80/60/40 to 65/45/25.
*/ Added Voodoo Switcheroo :
**/ Removed the -30 attack speed.
**/ Cooldown reduced from 70 to 15.
*/ Fixed Meepo's clones not getting their boots on their first spawn.
*/ Fixed Lion's +250 AoE Hex talent not working.
*/ Fixed Phantom Assassin's -1 Stifling Dagger cooldown not working.
*/ Fixed Alchemist's Unstable Concoction disappearing when dying while it was channeling.
*/ Fixed Enigma's Scepter Blackhole dealing more damage than intended.
*/ Fixed Monkey King's clones proc'ing Bash.
*/ Fixed Treant's Protector Leech Seed proc'ing from illusions, and working on Towers.
*/ Fixed Slark's pounce sound not working.
*/ Fixed Bloodstone/Deathstone gaining charges while dead.
*/ Fixed Bloodstone/Deathstone providing double the attributes on illusions.
*/ Fixed Exalted Armlet of Mordiggian not draining health.
*/ Fixed Shiva's Guard/Armaments providing a low vision radius on cast.
*/ Fixed King Treant not using his Living Armor.
*/ All around fixes to a couple of talents displaying their effects a bit late.
*/ Fixed 5P's middle ranged barracks becoming unselectable upon dropping below 66% hp.
*/ Fixed broken attack modifier effects on Troll Warlord and Bane.
*/ Fixed some missing/incorrect tooltips.
*/ Bugs related to disconnected players (Pre-game rewards applying/Post-game stats screen) should now be fixed.
*/ Difficulty poll will now consider Medium as the most voted option when starting. (Previously 0, any vote would've changed the chosen difficulty)
*/ Difficulty choice is now a weighted average across everyone's choice.
*/ Increased the threshold for the maximum number of purchased items. (For rare cases)
*/ Scaling around player count is less aggressive now.
*/ Easy difficulty now features a 6% chance for creeps to spawn with a modifier.
*/ EXPERIMENTAL: Creep count scaling with difficulty is back.
*/ Along with that, difficulty's damage dealt/received (increase/decrease) scaling reduced from 8%/16%/24% to 7%/14%/21%.
*/ Applied most relevant changes from patch 7.29.
*/ Enabled Dawnbreaker.
*/ Other Heroes/Casters Chat Wheel sounds are enabled for everyone, for a week.
** Waves **
*/ Hounds (White wolves) health reduced by 200, damage by 30.
*/ Pack Leader's health reduced by 250, damage by 40.
*/ Troll Healer's heal/armor aura is stronger, added informative tooltip about it not affecting the owner.
*/ Ancient Apparation will be forcefully killed if they aren't dead within 5 minutes of spawning.
*/ Various wave buffs.
** Bosses **
*/ Great Hound's Untouchable value reduced from -180 to -120.
*/ Disco Pony's mana-pool reduced from 4000 to 2500.
*/ Disco Pony's Pulse Nova's damage reduced from 130 to 100, mana per second increased by 15.
*/ Centaur Chieftain has a Blink Dagger + Lotus Orb now.
*/ Zombie King's rot base damage reduced from 65 to 30.
** Items **
-- Eternal Shroud --
*/ Spell Lifesteal increased from 4% to 8%.
-- Helm of the Oppressor --
*/ Now throws an error when attempting to dominate an Ancient creep instead of going on cooldown.
-- Helm of the Commander --
*/ Can now dominate Ancient creeps.
-- Scythe of Vyse --
*/ No longer ignores Status Resistance.
** Heroes **
-- Batrider --
*/ Flaming Lasso cooldown rescaled from 65/45/25 to 50/40/30.
*/ Level 25's -35s Flaming Lasso cooldown reduced to -15.
-- Bloodseeker --
*/ Bloodseeker Shard damage percent increased from 2% to 3.5%.
*/ Bloodrage Shard damage type is now Physical. (Lifesteal is also affected)
*/ Bloodrage Shard damage is no longer affected by Spell Amp.
*/ Bloodseeker Shard lifesteal is now capped at 250 per hit.
*/ Blood Frenzy no longer provides attack speed.
*/ Blood Frenzy's enemy max health as heal reduced from 9%/12%/15%18% to 6%/9%/12%/15%.
-- Chaos Knight --
*/ Chaos Bolt Shard now spawns a maximum of 4 illusions with a 50% chance to spawn a 5th.
-- Chen --
*/ Hand of God's cooldown reduced from 160/140/120 to 100/80/60.
-- Crystal Maiden --
*/ Freezing Field's cooldown reduced from 90/75/60 to 60/55/50.
-- Dark Willow --
*/ Bramble Maze latch duration reduced from 4/6/8/10 to 1/1.5/2/2.5.
*/ Bramble Maze latch damage increased from 100/166/233/300 to 150/225/300/375.
*/ Shadow Realm damage reduced from 200/280/370/460 to 90/180/270/360.
*/ Shadow Realm cooldown increased from 19/17/15/13 to 20/18/16/14.
*/ Shadow Realm duration reduced from 5s to 3.5, duration needed to reach max damage reduced from 3.5s to 2.
*/ Cursed Crown stun duration reduced from 1.75/2.25/2.75/3.25 to 1/1.5/2/2.5.
*/ Bedlam cooldown reduced from 30 to 30/28/24.
*/ Terrorize cooldown reduced from 100/90/80 to 50/40/30.
-- Dawnbreaker --
*/ Solar Guardian's cooldown reduced from 120/110/100 to 60/50/40.
-- Disruptor --
*/ Glimpse intellect to damage percent increased from 125% to 125%/140%/155%/170%.
*/ Thunder Strike interval reduced from 2s to 2/1.7/1.4/1.1.
*/ Static Storm cooldown increased from 40/30/20 to 55/40/25.
*/ Static Storm damage increased from 200/275/350 to 275/350/425.
-- Drow Ranger --
*/ Frost Arrows mana-cost reduced from 12 to 5/6/7/8.
*/ Frost Arrows movement slow reduced from 15%/30%/45%/60% to 10%/15%/20%/25%.
*/ Frost Arrows Hypothermia max stacks reduced from 7 to 5.
*/ Frost Arrows Hypothermia heal reduction per stack reduced from 7% to 5%.
*/ Gust knockback duration reduced from 1/2/3/4 to 0.5/1/1.5/2.
*/ Marksmanship proc chance reduced from 20%/30%/40% to 17%/26%/35%.
*/ Marksmanship agility bonus reduced from 20%/30%/40% to 16%/23%/30%.
-- Gyrocopter --
*/ Rocket Barrage's radius scaled from 400 to 400/450/500/550.
*/ Rocket Barrage has a base target count of 3 now.
*/ Shard Rocket Barrage extra targets increased from 1 to 3. (6 Total)
-- Hoodwink --
*/ Sharpshooter is no longer limited to bosses.
*/ Sharpshooter will now hit all enemies in its path.
*/ Sharpshooter's cooldown reduced from 45 to 40/35/30.
*/ 7.29 notes: Sharpshooter still provides vision, and the minimum power level is still 0%.
*/ Level 20's -3 Armor Reduction increased to -5.
*/ Level 20's 25% Sharpshooter Faster Projectile/Charge Time increased to 40%.
-- Juggernaut --
*/ Omnislash cooldown reduced from 80/60/40 to 60/50/40.
*/ Omnislash attack rate multiplier increased from 1.5 (7.29) to 1.65.
-- Kunkka --
*/ Torrent's damage increased from 75/150/225/300 to 100/185/270/355.
*/ Torrent Storm's cooldown reduced from 70 to 30.
-- Mars --
*/ Arena of Blood's spear damage increased from 150/250/350 to 200/300/400.
*/ Arena of Blood's cooldown reduced from 80/65/50 to 65/50/35.
-- Nature's Prophet --
*/ Reduced large treants' scaling from Helm of the Oppressor/Commander.
-- Ogre Magi --
*/ Fire Shield's absorbed attacks count increased from 3 to 5.
-- Phantom Assassin --
*/ Added visual feedback for Fan of Knives
*/ Improved knives' speed to match visuals.
-- Pudge --
*/ Flesh Heap now also provides 3/6/9/12 HP regeneration and 10%/13%/16%/19% magic resistance.
*/ Flesh Heap death radius reduced from 900 to 700.
-- Sand King --
*/ Burrowstrike damage reduced from 160/240/320/400 to 140/220/300/380.
*/ Scepter Burrowstrike now applies Caustic Finale to all hit enemies.
*/ Caustic Finale's percent damage reduced from 10%/14%/18%/22% to 10%/12%/14%/16%.
*/ Epicenter cooldown reduced from 120/110/100 to 75/65/55.
*/ Epicenter damage increased from 110/120/130 to 120/140/160.
-- Silencer --
*/ Glaives of Wisdom permanent intelligence stolen reduced from 0.2 to 0.1.
*/ Glaives of Wisdom intelligence to damage percent reduced from 15%/30%/45%/60% to 10%/25%/40%/55%.
*/ Level 25's +15% Glaives of Wisdom damage talent reduced to +10%.
-- Snapfire --
*/ Lil' Shredder's attack count reduced from 6/9/12/15 to 6/7/8/9.
*/ Lil' Shredder's armor reduction per stack increased from 1 to 1/1/1/2.
*/ Lil' Shredder no longer consumes stacks when attacking multiple targets.
*/ Mortimer Kisses' cooldown reduced from 110 to 80/70/60.
-- Spectre --
*/ Haunt's duration reduced from 30/35/40 to 18/23/28.
*/ Haunt's damage reduced from 75% to 40%/55%/70%.
*/ Shadow Step mana-cost reduced from 180 to 110.
*/ Shadow Step cooldown reduced from 35 to 25.
*/ Level 25's +32% Haunt damage reduced to +18%.
-- Techies --
*/ Blast Off! damage can now be amplifed by Spell Amplification.
-- Templar Assassin --
*/ Refraction's instances reduced from 5/8/11/15 to 4/5/6/7.
-- Troll Warlord --
*/ Battle Trance cooldown reduced from 90 to 75/65/55.
-- Venomancer --
*/ Venomous Gale Shard now spawns 2 Wards upon hitting its first enemy.
*/ Venomous Gale duration reduced from 15s to 10.
*/ Venomous Gale damage interval reduced from 3s to 2.
*/ Level 20's +60 Damage replaced with +12% Spell Lifesteal.
-- Void Spirit --
*/ Resonant's Pulse damage increased from 105/165/225/285 to 105/175/245/315.
*/ Resonant's Pulse base shield absorb increased from 50/100/150/200 to 100/175/250/325.
-- Warlock --
*/ Chaotic Offering's cooldown reduced from 100/90/80 to 75.
*/ Fixed Tiny's Craggy Exterior sharing the creep version's stats.
*/ Fixed Treant Protector's Leech Seed not healing.
*/ Fixed the stolen behavior of Mirana's Sacred Arrow. (Aghanim's interaction)
*/ Fixed Alchemist's Unstable Concoction switching ability slots when failing to throw.
*/ Fixed Morphling keeping the Flesh Heap modifier when morphing into Pudge.
*/ Fixed Guardian Greaves' aura's bonus (HP Threshold) affecting non-hero units.
*/ Fixed Prince's Knife not working.
*/ Fixed Mind Breaker lacking visual feedback.
*/ Fixed a few cases where summons weren't properly detected. (ie: WK's)
*/ Fixed a bug that caused Watcher's Gaze to fail sometimes.
*/ Fixed Cursed Rapier ordering illusions to buyback.
*/ Fixed Old Stumpy not using Overgrowth.
*/ Fixed Enemy AAs targeting tempest doubles/monkey clones/illusions.
*/ Fixed Enemy AA's Ice Blast going through invulnerability.
*/ Fixed post-game screen attempting to load ghost players.
*/ Fixed a bug that caused Patrons' favourite chat-wheels to not be saved.
*/ Fixed Enchantress' Impetus icon.
*/ Fixed current Battle Pass points displaying a bugged number sometimes.
*/ Optimized creep spawning sequence.
*/ Fixed teleporting into a blocked area behind the fountain. (5p map)
*/ Fixed being able to ward inside neutral bosses' pits.
*/ Fixed the UI bugs introduced with the Netflix anime update.
*/ Fixed some bugs introduced in 7.29.
*/ Attempt to fix wave disparities.
** Armory **
*/ Added immortals for Outworld Destroyer.
** Neutral Items **
*/ Removed: Ninja Gear.
*/ Added: Havoc Hammer.
** Items **
-- Eye of Skadi --
*/ Attack speed reduction reduced from 25 to 18.
-- Rhyzik's Eye --
*/ Attack speed reduction reduced from 40 to 28.
*/ Movement speed / health regeneration decrease reduced from 40% to 35%.
-- Shiva's Armaments --
*/ Attack speed reduction reduced from 40 to 25.
-- Shiva's Guard --
*/ Attack speed reduction reduced from 25 to 15.
-- Tower Multi-Shot Upgrade --
*/ Now has an initial stock time of 150 seconds.
*/ Restock cooldown: 60 seconds.
-- Hallowed Scepter --
*/ No longer stacks with Magic Scepter.
*/ Spell Amplification per Int reduced from 0.35 to 0.26.
*/ Can no longer be refreshed by Rearm.
** Heroes **
-- Chen --
*/ Holy Persuasion max creeps reduced from 1/2/3/4 to 1/1/2/3.
*/ Hand of God cooldown reduced from 100/80/60 to 70/65/60.
*/ Hand of God heal reduced from 300/650/1000 to 300/500/700.
*/ Level 25's +3 Holy Persuasion Max Units/Charges reduced to +1.
-- Dazzle --
*/ Poison Touch target count increased from 2/4/6/8 to 4/6/8/10.
*/ Poison Touch damage increased from 16/28/40/52 to 20/32/44/56.
*/ Bad Juju cooldown reduction reduced from 26%/38%/50% to 20%/28%/36%.
*/ Bad Juju armor reduction increased from 2/2.25/2.5 to 2.5/2.75/3.
-- Outworld Destroyer --
*/ Arcane Orb: Removed Scepter upgrade.
*/ Arcane Orb: Mana pool to damage reduced from 10% to 9%.
*/ Astral Imprisonment duration increased from 1s to 1/1.75/2.5/3.25
*/ Astral Imprisonment can now steal a capped amount of mana, with a minimum of 75.
*/ Sanity's Eclipse: Now deals damage based on your max mana.
*/ Sanity's Eclipse cooldown reduced from 160/145/130 to 80/70/60.
*/ Level 20's +12% Spell Amp replaced with +0.15 Sanity's Eclipse Multiplier.
-- Witch Doctor --
*/ Paralyzing Cask damage reduced from 75/100/125/150 to 70/90/110/130.
*/ Removed old localizations.
*/ (Bug-fix ?) Wave pauses of 30s should now be respected instead of random 60-100s. Fixing this WILL result in some waves getting "mixed" up if they're slow walkers/aren't cleared fast enough.
*/ Increased neutral bosses' scaling coefficient per respawn.
*/ Gold coin (from mini/neutral bosses) value increased from 200 to 350.
** Items **
-- Brilliant Radiance --
*/ Blind percentage reduced from 34% to 25%.
-- Eye of Skadi --
*/ Movement slow reduced from 25% to 12%.
-- Hallowed Chestguard --
*/ Now also blinds for 33%.
*/ Passive damage return increased from 50% to 75%.
-- Infernal Desolator --
*/ Reworked Infernal Flame: Each unit killed will permanently increase Infernal Corruption by 0.03 armor. Capped at 999, dying causes you to lose 40% of your stacks. (Dropping/putting in backpack will also reset stacks)
-- Rhyzik's Eye --
*/ Now also provides +300 Projectile Speed.
*/ The Caustic Finale armor reduction increased from 20% to 25%.
*/ Movement slow reduced from 35% to 20%.
*/ Splash attack scaling on illusions reduced from 50% to 40%.
*/ Bonus primary attribute reduced from +45 to +40.
*/ Recipe cost increased from 775 to 1275
** Heroes **
-- Lion --
*/ Finger of Death damage per use reduced from +25 to +20.
*/ Level 15's +15 HP per Finger of Death increased to +20.
-- Outworld Destroyer --
*/ Astral Imprisonment now deals 40% of its damage in a radius. (100% with Scepter)
*/ Sanity's Eclipse cooldown reduced from 80/70/60 to 60/55/50.
*/ Fixed a bug regarding Astral Imprisonment's CD.
-- Silencer --
*/ Glaives of Wisdom damage rescaled from 10%/25%/40%/55% to 20%/25%/30%/35%.
-- Windranger --
*/ Focus Fire cooldown reduced from 70/50/30 to 50/40/30.
*/ Focus Fire damage reduction reduced from 40%/30%/20% to 30%/25%/20%.
-- Zeus --
*/ Static Field damage increased from 0.6%/1.2%/1.8%/2.4% to 0.7%/1.4%/2.1%/2.8%.
*/ Fixed the horrible UI on 4x3 and 16x10 ratios.
*/ Attempt to fix crashes on Linux.
** Patreon **
*/ Added new pets.
*/ Added WK's High Five.
*/ Added 2 new HUD effects.
** Battle Pass **
*/ Added Nemestice's rewards.
*/ Introduced complete sets for heroes. Unequipping will not always equip your old cosmetics on some heroes.
*/ Added some immortals on a few heroes.
*/ All the Chat Wheel content has been unlocked until next Monday.
** Map **
*/ Added a 3 players map, this is the same map as 2p with simply another slot added.
*/ Added stairs on 5p near the bottom T1 Tower.
*/ Fixed some pathing issues.
** Gameplay **
*/ Halved Scan cooldown.
** Bosses **
*/ Chaos' torrents will no longer damage magic immune heroes. (But will still knock them up)
*/ Skeleton King's Doom duration is now halved on 2P/3P maps.
*/ Skeleton King's Desolator level reduced from 2 to 1.
*/ Skeleton King's Radiance level reduced from 2 to 1.
*/ Rock Golem has been partially reworked.
*/ Centaur Chieftain now carries an Aeon Disk instead of a Lotus Orb.
*/ Disco Pony's Diabolic Edict damage per explosion reduced from 44 to 35. (-20%~)
*/ Disco Pony's Pulse Nova DPS reduced from 100 to 80, mana-cost per second increased from 75 to 90, radius increased from 550 to 700.
** Horde **
*/ Craggy Exterior stun duration reduced from 0.5 to 0.25.
*/ Venomous Dragons no longer have Nethertoxin.
*/ Blazing Dragons' level reduced from 4 to 3.
*/ Frost Dragons no longer have Ice Vortex.
*/ Mini Roshans are no longer considered Heroes.
** Items **
--- NEW ---
*/ Mask of Insanity
*/ Kris of Eternity
*/ Glimmerdark Shield
*/ Muramasa
*/ Trident
--- REWORKED ---
-- Sacred Trident --
*/ Now combines Monkey King Bar and Daedalus + 875g Recipe.
*/ Grants +135 Damage / +40 Attack Speed / True Strike / 30% chance to crit for 240% damage.
*/ Renamed to Dredged Trident
--- BALANCE ---
-- Abyssal Blade --
*/ Cast Range increased from 150 to 950.
-- Aeon Disk --
*/ Is now usable.
*/ Cooldown reduced from 105 to 50.
*/ Damage dealt during Combo Breaker is now reduced by 70% instead of 100%, damage taken is still fully negated.
*/ Can now be upgraded to Glimmerdark Shield.
-- Arcane Octarine Core --
*/ Bonus Cast Range reduced from 400 to 300.
*/ Now also provides -14% Cast Time reduction.
-- Assault Cuirass --
*/ Bonus armor increased from 10 to 12.
*/ Aura's bonus armor increased from 5 to 8.
-- Bloodstone --
*/ Spell Lifesteal reduced from 10% to 9%.
*/ Spell Lifesteal amplification reduced from 30% to 10%
-- Eternal Shroud --
*/ Spell Lifesteal reduced from 8% to 5%.
-- Deathstone --
*/ Spell Lifesteal reduced from 15% to 12%.
*/ Spell Lifesteal amplification reduced from 30% to 15%
-- Hallowed Durandal --
*/ Active duration increased from 2.5 to 3.
*/ Crit Multiplier per agility increased from 0.12 to 0.15
-- Hallowed Scepter --
*/ Passive Spell Amp per int point reduced from 0.26 to 0.23.
*/ Active Hallowed Spell Boost Spell Amp reduced from 175% to 100%
*/ Now also provides +20 Agility and +20 Strength.
-- Helm of the Oppressor/Commander --
*/ Slightly buffed effect on most summons.
-- Magic Scepter --
*/ Passive Spell Amp per int point reduced from 0.12 to 0.10.
*/ Active Spell Boost Spell Amp reduced from 50% to 30%.
*/ Active duration increased from 3 to 6.
*/ Cooldown reduced from 75 to 60.
*/ Now requires Kaya + Staff of Wizardry + 1550g recipe
*/ Intelligence increased from 27 to 30.
-- Octarine Core --
*/ Bonus Cast Range reduced from 250 to 225.
*/ Now also provides -8% Cast Time reduction.
-- Voodoo Mask --
*/ Spell Lifesteal reduced from 5% to 3%.
** Heroes **
-- Ancient Apparition --
*/ Cold Feet now has a base AoE of 225/250/275/300.
*/ Level 10's AoE Cold Feet talent replaced with +150 Cold Feet Aoe.
-- Bounty Hunter --
*/ Track no longer provides passive movement speed.
*/ Track can now be activated to grant Bounty Hunter critical strike over a target, and bonus movement speed for everyone in a radius around it.
-- Centaur Warrunner --
*/ Double Edge Shard now properly works. Numbers have been tweaked.
-- Clockwerk --
*/ Battery Assault will now damage and mini-stun all enemies around Clockwerk in its search radius.
*/ Battery Assault damage reduced from 40/60/80/100 to 20/45/70/95.
*/ Battery Assault cooldown increased from 12 to 18/16/14/12.
*/ Battery Assault's modifier will now stack with itself instead of refreshing.
*/ Jetpack's bonus movement speed increased from 20% to 35%.
*/ Jetpack's turn-rate handicap greatly reduced.
*/ Level 25's -0.35s Battery Assault interval reduced to default. (-0.25s)
-- Chaos Knight --
*/ Fixed illusions spawned from Chaos Bolt's Shard getting stuck sometimes.
-- Crystal Maiden --
*/ Freezing Field bonus armor increased from 20 to 25/30/35.
-- Disruptor --
*/ Thunder Strike cooldown reduced from 18/15/12/9 to 14/12/10/8.
*/ Thunder Strike damage increased from 40/80/120/160 to 50/90/130/170.
-- Earth Spirit --
*/ Stone Caller replenish time reduced from 12 to 8.
*/ Stone Caller stone duration reduced from 120 to 75.
*/ Magnetize cooldown reduced from 80/75/60 to 60/55/50.
-- Elder Titan --
*/ Earth Splitter damage percent reduced from 20%/25%/30% to 8%/11%/14%.
*/ Earth Splitter cooldown increased from 85/70/55 to 90/75/60.
-- Enigma --
*/ Blackhole's cooldown reduced from 100/90/80 to 75/70/65.
-- Huskar --
*/ Lifebreak damage dealt/taken rescaled from 34%/38%/42% to 32%/40%/48%.
*/ Lifebreak max damage changed from 1500/2500/3500 to 2500.
*/ Lifebreak slow changed from -40%/-50%/-60% to -60%.
*/ Lifebreak cooldown reduced from 20 to 16/14/12.
*/ Reworked Aghanim Scepter :
**/ Old : Increases damage to 70%. Lowers cooldown to 13s.
**/ New : Increases damage cap to 4500, forces the enemy target to attack you and increases cast range by 300.
-- Keeper of the Light --
*/ Solar Bind cooldown reduced from 23/20/17/14 to 18/16/14/12.
*/ Solar Bind duration increased from 7 to 8.
*/ Will-O-Wisp cooldown reduced from 60 to 30.
-- Magnus --
*/ Empower cleave percent increased from 20/25/30/35 to 25/30/35/40.
*/ Skewer damage increased from 85/165/245/325 to 100/180/265/360.
*/ Skewer cooldown reduced from 22/20/18/16 to 13/12/11/10.
*/ Skewer strength per stack reduced from 1/2/3/4 to 1.0/1.5/2.0/2.5.
*/ Reverse Polarity cooldown reduced from 100/90/80 to 60.
*/ Reverse Polarity's damage reduced from 400/800/1200 to 300/600/900.
-- Meepo --
*/ Earthbind now disables Evasion.
*/ Earthbinded enemies will take 25% more damage from Poof.
*/ Poof damage increased from 60/80/100/120 to 70/90/110/130.
*/ Poof cast point increased from 0.5 to 0.75.
*/ Level 20's +15% Cleave increased to +25%.
*/ Fixed Aegis not working as intended if a clone died instead of the main Meepo.
*/ Fixed Meepo causing everyone to respawn.
-- Night Stalker --
*/ Void's damage increased from 80/160/240/320 to 100/180/260/340.
*/ Hunter in the Night attack speed increased from 20/40/60/80 to 25/50/75/100.
*/ Dark Ascension cooldown reduced from 100 to 60.
*/ Aghanim's Scepter now also removes Void's Cast Point.
*/ Level 10's +45 Void damage increased to +70.
*/ Level 25's -60 Dark Ascension Cooldown reduced to -20.
*/ Optimized performance when using Void.
*/ Fixed Void not applying the extra damage from level 10's talent.
-- Oracle --
*/ False Promise cooldown reduced from 120/90/60 to 60/55/50.
-- Pangolier --
*/ Shield Crash damage reduction per unit reduced from 2%/4%/6%/8% to 1%/2%/3%/4%.
*/ Lucky Shot no longer ignores Status Resistance.
*/ Lucky Shot duration reduced from 2/3/4/5 to 1.5.
*/ Lucky Shot armor reduction increased from 3/4/5/6 to 4/6/8/10.
-- Puck --
*/ Waning Rift cooldown increased from 14/13/11/9 to 14/13/12/11.
*/ Dream Coil cooldown reduced from 80 to 50/45/40.
*/ Level 20's 20% Cooldown Reduction replaced with -4s Waning Rift Cooldown.
*/ Level 25's Dream Coil Rapid Fire fire-rate increased from once every 0.75s to once every 0.32s.
-- Razor --
*/ Plasma Field cooldown rescaled from 12 to 13/12/11/10.
*/ Plasma Field maximum damage reduced from 160/240/320/400 to 115/190/265/340.
*/ Eye of the Storm duration reduced from 30 to 25.
*/ Eye of the Storm cooldown reduced from 70/60/50 to 65/55/45.
*/ Level 25's +1 Eye of the Storm Target increased to +3.
-- Shadow Shaman --
*/ Mass Serpent Ward cooldown reduced from 90 to 60.
-- Skywrath Mage --
*/ Concussive Shot cooldown reduced from 18/16/14/12 to 15/14/13/12.
*/ Fixed Scepter Arcane Bolt not dealing AoE damage.
-- Slardar --
*/ Bash of the Deep now deals damage in a radius and stuns secondary targets for half the duration.
-- Sniper --
*/ Shrapnel's damage reduced from 20/35/50/65 to 15/28/41/54
*/ Shrapnel charge restore time increased from 24/22/20/18 to 26/24/22/20.
*/ Assassinate damage reduced from 400/750/1100 to 350/600/850.
-- Spirit Breaker --
*/ Greater Bash damage reduced from 22%/44%/66%/88% to 20%/36%/52%/68%.
*/ Nether Strike now has a 350/450/550 AoE.
*/ Nether Strike base damage increased from 100/175/250 to 150/225/300.
*/ Nether Strike cooldown rescaled from 70/50/30 to 25/20/15.
-- Tidehunter --
*/ Anchor Smash damage reduction increased from -10%/-15%/-20%/-25% to -15%/-20%/-25%/-30%.
*/ Ravage cooldown reduced from 80/70/60 to 65/60/55.
-- Timbersaw --
*/ Whirling Death damage increased from 80/120/160/200 to 95/155/195/235.
*/ Timber Chain damage increased from 100/140/180/220 to 100/150/190/230.
-- Tusk --
*/ Tag Team's cooldown reduced from 24/21/18/15 to 16/14/12/10.
*/ Tag Team's damage increased from 20/45/70/95 to 25/50/75/100.
*/ Tag Team's aura radius increased from 350 to 1200.
-- Vengeful Spirit --
*/ Level 15's +8% Spell Amplification talent replaced with -2.75s Magic Missile Cooldown.
*/ Level 25's Gains Reincarnation 200 CD replaced with +16% Vengeance Aura Base Damage Bonus.
*/ Level 25's +20% Cooldown Reduction replaced with Nether Swap Launches Magic Missiles.
*/ Fixed Nether Swap causing crashes.
-- Visage --
*/ Gravekeeper's Presence reworked into Gravekeeper's Cloak. Layers are lost whenever you take damage greater than 30, Familiars have their own layers.
*/ Stone Form stun damage increased from 120/200/240 to 150/250/350.
*/ Level 25's 30% Spell Lifesteal replaced with +5 Gravekeeper's Cloak Stacks.
*/ Updated some out-of-date tooltips.
-- Void Spirit --
*/ Astral Step charge restore time reduced from 26/20/14 to 14/12/10.
*/ Astral Step cast range increased from 900/1100/1300 to 1000/1300/1600.
-- Warlock --
*/ Fixed talents order.
-- Witch Doctor --
*/ Death Ward cooldown reduced from 65/45/25 to 40/30/20.
*/ Fixed some rare AI bugs caused by the previous update.
*/ Fixed crashes when encountering the Centaur Chieftain.
*/ Difficulty damage increase/decrease reduced from 8%/16%/24% to 7%/14%/21%.
*/ Reduced boss attack damage in 1P/2P games. (80%/90% to 60%/80%)
** The Horde **
*/ Festering Blight damage reduced to 66% against bosses, and 40% against neutral bosses.
*/ Reduced Roshan's (From AA wave) Bash duration by 34%. (1.65 > 1.1)
*/ Reduced Bash duration of Endless creeps by 50%.
** Items **
-- Glimmerdark Shield --
*/ Combo Breaker has its own separate cooldown now.
** Heroes **
-- Clinkz --
*/ Searing Arrows no longer consume mana when using Dragon Javelin.
-- Invoker --
*/ Fixed Forged Spirit's Melting Strike.
-- Riki --
*/ Blink Strike cooldown increased from 10/8/6/4 to 14/11/8/5
*/ Blink Strike has now 2 charges.
*/ Improved Blink Strike.
*/ Fixed some bugged ability icons.
*/ Ultra Skills are acquired/improved at a faster rate.
** Misc **
*/ Gold earned increased by ~10%.
** Battle Pass **
*/ Added tipping (3 per match, patrons have an extra 2/4/6 tips)
*/ Added a Nemestice Maelstrom/Mjollnir effect.
** Armory **
*/ Added Axe Unleashed. (Arcane)
** Items **
*/ New:
-- Stout Shield
-- True Muramasa
-- Celestial Slayer
-- Cursed Rapier --
*/ No longer requires Claymore and Mithril Hammer. (Overall Cost reduced from 9616 to 6666.)
*/ Damage reduced from 150 to 105.
*/ Cursed Potential health cap increased from 666 +13% of max HP to 666 +15% of max HP.
*/ Cursed Potential outgoing damage increased to 120% for melee and reduced to 80% for ranged heroes.
-- Mask of Insanity --
*/ Armor reduction reduced from -20 to -18.
*/ Lifesteal increased from 20% to 22%.
-- Muramasa --
*/ Agility reduced from 30 to 25.
*/ Damage increased from 42 to 50.
-- Pegasus Boots --
*/ Damage increased from 45 to 55.
*/ Cooldown reduced from 8 to 6.
*/ No longer requires a Wind Lace.
** Heroes **
-- Axe --
*/ Culling Blade no longer has a Scepter upgrade.
*/ Culling Blade radius increased from 175/225/275 to 225/275/325.
*/ Fixed Culling Blade not providing attack speed.
*/ Level 20's +150 Culling Blade Threshold talent replaced with +100 Berserker's Call AoE.
*/ Level 25's +100 Berserker's Call AoE talent replaced with +350 Culling Blade Threshold.
*/ Level 25's +500 Counter Helix AoE Reduced to +300
*/ Fixed Midas giving less gold than intended.
*/ Fixed Aeon Disk setting health back to 70%.
*/ Fixed Kris of Eternity activating upon using Power Treads, Vambrace, and Magic Stick/Wand.
*/ Yet another fix for Meepo's respawn bugs.