Dota 2
Dota 2 Horde Mode *UPDATED*
 This topic has been pinned, so it's probably important
Nocturne of Shadows  [developer] 8 May, 2020 @ 1:26pm
Suggestions
Feel free to post your suggestions about what should be improved/added/removed.
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Showing 1-15 of 101 comments
iV7Z 8 May, 2020 @ 1:40pm 
Sange, yasha and kaya should be buffed, maybe +25 or +30

The back of the map OG Roshan should respawn faster, it'd open up new strats as ways to get an extra cheese, a tiny bit more xp and more importantly an aghs blessing for someone on the third-fourth kill which would be mid-late game anyway?

Attacking visuals for Skadi and Desolators should be bought back for ranged heros, for some reason the only one with the working attack visuals is the Tier 5 neutral item Stygian Desolator, and Skadi uses Dragon Knight frost splash instead of normal

Octarine Core should be buffed, long cooldown ult heros are still pretty useless even if you're lucky enough to get Spell Prism neutral drop, or none at all sometimes, maybe 35-40%?
SleeperCat 9 May, 2020 @ 5:20am 
1. "Holy Locket" - he is useless in this mode now. It would be a useful and good item for support if "Horde Stick" would be the basis for building this item, like a "Magic Wand" in original dota (Item build: "Ring of Tarrasque"+"Energy Booster"+"Horde Stick"+Recipe"). He would continue to work on the principle, "For each killed enemy, one charge is added that can replenish health and mana." The item descriptions will look like this:

Active: "Energy Charge"
Instantly restores 10 health and mana per charge stored.
Max 80 charges. Gains a charge whenever a visible enemy within 1200 range dying.
Radius: 1200
Charges per Cast Spell: 1
Max Charges: 80
Health and Mana Restored per Charge: 10

You can make an “Exalted” version of this item, but this is at your discretion.

2. "Mysterious Orb" - Try to make them so that they can be transferred to your ally or exchange them. Previously, when someone from a team in solo or in a couple of people killed Ogre-Maga Boss in a cave, one of them took almost all the orbs or all at all, or with the goal of “putting the orbs to the base, transporting them there” and so on (situations are different). I mean, to the one who took the orb first, the Owner brand is automatically assigned, that is, he became the owner of this item. Nobody can use it besides him in the future, because for all the others he in "Disabled" condition.
Catnip ❀ 9 May, 2020 @ 8:47am 
difficulty modes disappeared, usually it has choose before the game lock & start.
iV7Z 10 May, 2020 @ 10:31am 
Sange, yasha and kaya got a nerf instead of buff, no spell amp, spell heros are beyond useless, we need more spell amp items and cooldown reduction items, there no balance when end game can hit constant crit of 1.8k's and spell heros have to wait a whole minute to do something for a few seconds
Quackables 11 May, 2020 @ 1:28pm 
Can we get some kind of item that allows spell casters to crit with magical damage. Once end game comes most spell casters fall off pretty sharply.
Amourade 11 May, 2020 @ 2:26pm 
For those of you complaining about spell casters, there are ways to make spell casters work, like going aghanim's regalia and using the active component for 350% spell amp to burst things, combined late with refresher shards+cheese and gold from the horde, spell casters can definitely hold their own. That being said, it is essentially the only build path for most spell casters if they want to be viable as a spell user (everyone can be right-click). I personally suggest some kind of expensive cooldown item/consumable that gives up to ~90% cooldown reduction, so that spell amp + refresher will be one way to kill, and low cooldowns will be another way to kill.
76561199052892616 16 May, 2020 @ 4:38am 
Hello, can you rework Monkey King, now MK have Phantasm CK, but i wonna tets aghanim with wukong's army, ty
QolO 17 May, 2020 @ 1:43pm 
Hello, i would really appreciate a Warlock golem buff, I really like the idea playing him with solar crest and some aura items to buff him, but in his current state even the no scepter golem is not strong eneugh.

Also I love to play defensive and just upgrade barracks and tower and I would like to see upgrades of those to like 15 or something or another way to upgrade these things like certain items.

I also love the new patch with the stat tomes!! Keep up your awsome work!
Ana| Cu/\/t 20 May, 2020 @ 8:08am 
Hello, thanks for bringing my favorite mod back to life.
But there is also an eternal problem - many players think that they are playing a regular dota, demolish buildings and finish before 38:30.
I propose to simply remove all enemy buildings (at the same time distribute their cost among the bosses' chests) and after killing the skeleton add a vote in which players say whether they want to continue playing or not. Players who do not want to continue would leave the game, and according to the remaining number of players, the number of lines along which the creeps go would be regulated.
Sorry for the poor translation.
Nocturne of Shadows  [developer] 20 May, 2020 @ 5:40pm 
Originally posted by Agent Smith:
Hello, can you rework Monkey King, now MK have Phantasm CK, but i wonna tets aghanim with wukong's army, ty
It would be a lot of work since i'd need to rewrite it from the grounds up. I could release a version where everythings works but ultimate clones would only attack bosses. (Although scepter clones work perfectly).


Originally posted by QolO:
Hello, i would really appreciate a Warlock golem buff, I really like the idea playing him with solar crest and some aura items to buff him, but in his current state even the no scepter golem is not strong eneugh.

Also I love to play defensive and just upgrade barracks and tower and I would like to see upgrades of those to like 15 or something or another way to upgrade these things like certain items.

I also love the new patch with the stat tomes!! Keep up your awsome work!
Glad you're enjoying it! I will see what i can do about summoners in general.



Originally posted by Anal ♥♥♥♥:
Hello, thanks for bringing my favorite mod back to life.
But there is also an eternal problem - many players think that they are playing a regular dota, demolish buildings and finish before 38:30.
I propose to simply remove all enemy buildings (at the same time distribute their cost among the bosses' chests) and after killing the skeleton add a vote in which players say whether they want to continue playing or not. Players who do not want to continue would leave the game, and according to the remaining number of players, the number of lines along which the creeps go would be regulated.
Sorry for the poor translation.
While i somewhat agree about the lack of "clear" objectives, I don't think removing enemy buildings is a good idea.
Amourade 25 May, 2020 @ 12:24am 
maybe make the late game horde creeps all have phased movement? will that help with lag when there are too many creeps that don't move to base in time or get stuck somewhere?
Akens 28 May, 2020 @ 1:53pm 
1. Add ultra complexity to standard modes
2. Remove Sange+Yasha+Atos (because there is Trident)
3. Add the amplification of the last wave every X-number of minutes (because it gets too boring at the end)
4. Because of the large number of Linken's Sphere in the bosses of the last wave, it may be worth strengthening Octarine Core so that with intelligence it reduces the cooldown of abilities? (or add this to the aganim regalia)
Amourade 28 May, 2020 @ 4:59pm 
is it possible to make an inverted version of the map where players start dire and defend from radiant? if it's not too hard to do, that might add a little variety for each game played.


currently certain neutral items are hardly used even when they drop, ie. mind breaker, minotaur horn, pirate hat. Maybe remove them from the drop pool like iron talon? or rework their stats?
Last edited by Amourade; 29 May, 2020 @ 3:51pm
BKa 31 May, 2020 @ 2:28am 
There is a mode named Custom Hero Windy. You can check this mode, it has good items.
Pory 3 Jun, 2020 @ 12:33pm 
Thank you very much for the updates! Just courier + battelfury fix was already enough, but now neutral items and better late game scaling are awesome!

I think Willful Resonance >>>> Dragon Javelin now, since it gives +30 all stats AND magical splash. Would like to see higher levels of Dragon Javelin give more STR/AGI/Regen, like War Fury.

Heroes with Hero-only spell effects

Kunkka - X Marks the Spot
Earth Spirit - Enchant Remnant
Underlord - Atrophy Aura (permanent damage component)
Bounty Hunter - Jinada (gold steal component)
Pangolier - Shield Crash (damage reduction)
Bloodseeker - Thirst (tooltip only shows +MS; no damage)
Clinkz - Death Pact (permanent damage component)
Grimstroke - Soul Bind (only hits creep heroes) and Dark Portrait (cannot be used at all)

General Bugs

Wraith King Mortal Strike lvl. 4 1-shots bosses again I think, also only summon 1 skeleton
Enigma Eidolons do not count as summons for Helm of the Dominator buffs
Death Prophet's custom Silence does not trigger her Aghanim's Ghosts
Dark Seer is missing a lvl. 25 talent, likely due to his custom Wall of Replica

Heroes that could use a Buff imo (these guys have mostly Vanilla abilities and were never updated to Horde Mode's faster pace)

Beastmaster
Clockwork
Omniknight
Night Stalker
Spirit Breaker (got bonus damage on his Greater Bash but low lvl. bash scales too slowly)
Abaddon
Mirana
Vengeful Spirit (got AoE magic missile but scales too slowly)
Nyx Assassin (minimum damage on mana burn was cool, spiked carapace not great)
Crystal Maiden
Puck
Storm Spirit
Enchantress
Disruptor (can Glimpse creeps but eh..)
Oracle
Lich
Witch Doctor
Dazzle (Agh's is sorta fun)
Ancient Apparition
Shadow Demon (Disruption is annoying since it disarms you for 2.5 seconds)
Grimstroke

Keep up the good work!
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