Barotrauma
Improved Husks
Salty Sis' 4U 4 DIC 2022 a las 21:33
Husk gene splice issue: DEATH
So like... Normally the infection hovers around 90% as it should...
But sometimes, for some reason, it reaches a threshold and starts the "DYING" animation.

Character enters a seizure and takes huge chunks of damage, then dies.

Why?
I thought the husk gene splice is supposed to make that NOT occur?
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Salty Sis' 4U 4 DIC 2022 a las 21:47 
Guess I'll just use the "Symbiotic Calyx Injector" instead, since it seems to have been built with this mod in mind... And claims immunity to the death effect.
The Ninja Scout  [desarrollador] 5 DIC 2022 a las 1:55 
Publicado originalmente por Salty Sis' 4U:
So like... Normally the infection hovers around 90% as it should...
But sometimes, for some reason, it reaches a threshold and starts the "DYING" animation.

Character enters a seizure and takes huge chunks of damage, then dies.

Why?
I thought the husk gene splice is supposed to make that NOT occur?
The husk genes should be able to work fine with this mod enabled. The only thing that could cause issues is the fact that the mod makes the husk infection progress faster than usual, so maybe the genes simply can't reduce the infection quickly enough to keep it stable, as they were made with normal husk infection progression speed in mind.
Salty Sis' 4U 5 DIC 2022 a las 11:26 
That what I was thinking. Probably like, a super tiny uptick over the reduction...
Perhaps a decimal value each time, eventually reaching 100% infection? No idea.

It happened once, then I swapped to using the symbiotic injector since it was seemingly made for the mod.
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