Sid Meier's Civilization VI

Sid Meier's Civilization VI

Alchemist Unit
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Sailor Cat  [udvikler] 28. apr. 2020 kl. 18:43
Bug Reports
:lunar2020ratinablanket:
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Tremualin 30. apr. 2020 kl. 23:32 
Loading a game where the Alchemist's Atelier has been built seems to replace city centers with a "Missing ART" tile in the Strategic View.
Sailor Cat  [udvikler] 30. apr. 2020 kl. 23:39 
Thanks for the report. :arara: I have an idea of why this is happening, but won't get around to fixing it until tomorrow.
Sailor Cat  [udvikler] 1. maj 2020 kl. 10:13 
Fixed
masamuna 2. maj 2020 kl. 19:21 
Hi i found a problem that AI will seems keep producing the alchemists without any limits, is there any way to restrict the total number of alchemists?
Sailor Cat  [udvikler] 2. maj 2020 kl. 19:33 
How long ago did you encounter this, and what version of the mod were you using? There was an issue with Free Cities spawning units that I've since implemented a fix to, which also included a sweeping secondary safety that will only allow the thing to run once per building. This was implemented at around 3AM last night, and it wouldn't have affected ongoing games.
Sidst redigeret af Sailor Cat; 2. maj 2020 kl. 19:37
masamuna 2. maj 2020 kl. 20:23 
i see, i shall check with it for next game, thanks
Sailor Cat  [udvikler] 2. maj 2020 kl. 20:33 
Thanks for reporting the bug all the same, and in the right place.
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