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---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: Invalid bullet ammo [class eStuff, ID={mg_mauser belt mauser mauser_rifle ammo}] for weapon [[5489] 1 mg42 [mg_mauser belt mauser mauser_rifle ammo 50] E:mg42_t{0xd801} U:mgun B(0, 8)] (owned by maus[524], filter mg_mauser belt mauser mauser_rifle ammo). (eWeaponShooterBullet.cpp, 461)
EIP=756bc54f [quant]
EAX=07adf950 EBX=800a5670 ECX=00000004 EDX=00000000
ESI=07adfb8c EDI=8049cb50 ESP=07adf950 EBP=07adf9a0
>>>>>> eQuantExecutor:Execute
>>>>> quantThread:onExecute:nq
>>>> scene:quant
>>> scene:quant:entity_1
>> scene:quant:actor
> scene:quant:actor:wpn
Men of War: Assault Squad 2 - v3.262.1 - standard
2019.10.11 06:55 - 0x00C8B049
---------------------------
ОК
---------------------------
>autoassign human[1164:mp/ger/mgun]
human[1164:mp/ger/mgun] is joined to 0a24393859 squad
>autoassign human[1175:mp/ger/squadleader2]
human[1175:mp/ger/squadleader2] is joined to 0a24393859 squad
>autoassign human[1177:mp/ger/rifle]
human[1177:mp/ger/rifle] is joined to 0a24393859 squad
>autoassign human[1181:mp/ger/rifle]
human[1181:mp/ger/rifle] is joined to 0a24393859 squad
>autoassign human[1184:mp/ger/rifle]
human[1184:mp/ger/rifle] is joined to 0a24393859 squad
>autoassign human[1187:mp/ger/rifle]
human[1187:mp/ger/rifle] is joined to 0a24393859 squad
>autoassign human[1191:mp/ger/rifle]
human[1191:mp/ger/rifle] is joined to 0a24393859 squad
>autoassign human[1194:mp/ger/medic]
human[1194:mp/ger/medic] is joined to 0a24393859 squad
>autoassign human[1204:mp/ger/smg]
human[1204:mp/ger/smg] is joined to 0a24393859 squad
>autoassign human[1213:mp/ger/smg]
human[1213:mp/ger/smg] is joined to 0a24393859 squad
>autoassign human[1192:mp/ger/sniper]
human[1192:mp/ger/sniper] is joined to 0a24399433 squad
[06:57:53] SetSkeleton() failed: entity 'trench_low_x' (eentityapi.cpp, 123) @ [quant]
min: 280000/ max: 300000 / rnd: 18134 / delay: 298134 (ms)
[06:58:25] UpdateComponentView(): bone 'transmission' has no broken view in cromwell_mk_vii[1210] (eactorcomponent.cpp, 278) @ [quant]
[06:58:44] Can't execute command "actor_state" for dead actor human[630:mp/ger/sturmovik] (ehelpercommandactor.cpp, 256) @ [quant]
[06:58:44] Can't execute command "actor_state" for dead actor human[1034:mp/ger/rifle] (ehelpercommandactor.cpp, 256) @ [quant]
[06:58:44] Can't execute command "actor_state" for dead actor human[1160:mp/ger/rifle] (ehelpercommandactor.cpp, 256) @ [quant]
[06:58:47] Multiple threads spawned by trigger x:music/music_01 (ehelperthreadexec.cpp, 319) @ [quant]
***************** Exception *****************
Invalid bullet ammo [class eStuff, ID={mg_mauser belt mauser mauser_rifle ammo}] for weapon [[8108] 1 mg34_optic [mg_mauser belt mauser mauser_rifle ammo 250] U:mgun2] (owned by veteran_tiger[382], filter mg_mauser belt mauser mauser_rifle ammo). (eweaponshooterbullet.cpp, 461) @ [quant]
------------------------------------------------------------------
>>>>>> eQuantExecutor:Execute
>>>>> quantThread:onExecute:nq
>>>> scene:quant
>>> scene:quant:entity_1
>> scene:quant:actor
> scene:quant:actor:wpn
Men of War: Assault Squad 2 - v3.262.1 - standard
2019.10.11 06:55 - 0x00C8B049
Exception
---------------------------
Program will be terminated.
APP_ERROR: Invalid bullet ammo [class eStuff, ID={mg_mauser belt mauser mauser_rifle ammo}] for weapon [[10077] 1 mg34_optic [mg_mauser belt mauser mauser_rifle ammo 250] U:mgun2] (owned by veteran_tiger[382], filter mg_mauser belt mauser mauser_rifle ammo). (eWeaponShooterBullet.cpp, 461)
EIP=76d8c54f [quant]
EAX=0808f950 EBX=52f8e2f0 ECX=00000004 EDX=00000000
ESI=0808fb8c EDI=7874b1f0 ESP=0808f950 EBP=0808f9a0
>>>>>> eQuantExecutor:Execute
>>>>> quantThread:onExecute:nq
>>>> scene:quant
>>> scene:quant:entity_1
>> scene:quant:actor
> scene:quant:actor:wpn
Men of War: Assault Squad 2 - v3.262.1 - standard
2019.10.11 06:55 - 0x00C8B049
---------------------------
ОК
---------------------------
maybe "flag resupply robz mod" can help fix
it tries to fill tiger mg with rifle ammo