Tabletop Simulator

Tabletop Simulator

Board game from "Animal Crossing New Horizon"
PeachClover 16 Jun, 2021 @ 1:48am
Rules Idea - Hustle and Bustle
-Hustle and Bustle-

Version 1.2


For 2-3 Players, best played with three.

Introduction
The town popularity contest is coming up, and you have your heart set on winning, however, you are not the only one. Win the favor of the townsfolk by helping villagers (red cards), beautifying gardens (green cards), and contributing to the town aquarium and museum (blue cards), all while throwing off your competition with tricks. Who said being popular was about being nice?


Object:
Impress the town by collecting the most cards. If playing the Stalk Market, collect the most points (See Winning below).

Definitions:
1. There are six paths, each with four spaces, each ending in a colored space. That colored space represents a Popularity Opportunity Moment, a "POM Space", where you can impress villagers by doing a certain task and laying one of your cards of the matching color on the table in front of you.
2. The large yellow space that connects all of the paths represents the most popular place in town "The Park" (Specifically, the most popular place in town is the west corner of the park behind the bandstand, but we'll just call it The Park).
3. Each player has a stack of tokens that can be earned after laying a card on the table. These Trick Tokens represent your sudden inspiration to trick other players into coming toward The Park while also convincing them not to go down one of the paths. However, like the wolf that cried human, you can only do this a total of seven times before no one believes you anymore.


Setup:
1. Collect all the cards into a deck and clone the deck into at least 36 cards. Flip them face down, shuffle, and place to one side.
2. All players should have 7 trick tokens (so blue and green need to have one copied each). Place them on the board outside of the circle.
3. Each player draws a hand of three cards. Look at these but do not show other players.
4. Place each pawn on one of its matching colored spaces at the end of a track.
5. Decide whether to play a regular game or a Stalk Market game (see Winning below).
6. Roll to see who goes first, highest wins. Play passes to the left.


On Your Turn:
1. Roll the die and move the number of spaces shown. You can go in any direction that is not blocked by a trick token, but you cannot backtrack over spaces already traversed this turn.
2. If your pawn reaches a POM space, stop. If you have a card in your hand that matches the color of the POM space, place one of those cards from your hand on the table in front of you, you have successfully impressed some of the townsfolk with this action. Keep the cards in front of you separated by kind.
3. If you were able to lay down a card, take one of the trick tokens from the stack of your color on the board and place it in front of you.
4. Once you have laid all of the cards in your hand by scoring, draw three more from the deck, or however many remain. If you have laid your last card and there are no more the game is over.
5. Just because you have a burning desire to win doesn't mean you are antisocial. If you meet another player, you stop to chat and end up giving away all of your secrets: If your pawn is forced into another player's pawn, stop on that pawn's space, give the cards in your hand to that player without revealing them, then draw the same number of cards you were holding to your hand, or if you had more than three cards, draw three.
6. At the end of your turn, remove any tokens on the board and place them to the triangular spaces inside of the circle to show that they have been discarded.
7. If a trick token was played, you must move toward the center of the board and not past the trick token.


Using Trick Tokens On Your Opponent's Turn:
1. Before your opponent rolls, you may announce that you are placing a trick token. You may place one or more on any of the first spaces touching The Park unless the opponent's pawn is down that path.
2. For example: if the red player has all seven of her tokens and wants to play as many as she can while the green player is one space away from a green POM Space, she may play 5 tokens to block every path except for the path that would allow the green player to reach The Park. The green player must then move toward The Park even if he or she wanted to move onto the POM Space. If green's pawn was in The Park, all six paths may be blocked, and green would not be able to move this turn.
3. Once all of your tokens are used, you don't get anymore. Everyone has wised up to your terrible tricks and knows not to trust you anymore.


Winning:
1. When a player must draw a card and there are no cards left in the deck, the game is over.
2. If playing a regular game, the player who played the most cards to the table wins (cards in hands do not count). The town votes the winning player most popular as all others stew on the sidelines. You can already see falling into many pits in your future. The winner is given a plastic silver tiara with plastic gems with less color than watered down Koolaid. The tiara manages looks sillier with every passing minute as the townsfolk learn that for all your good deeds you were also pretty mean to your competition.


Winning The Stalk Market:
3. Popularity is a fickle thing and sometimes having the perfectly manicured lawn gets more attention than rescuing little Timmy who broke his leg and needed to be carried on your back ten kliks uphill in the pouring rain just to see a doctor. If playing a Stalk Market game, the player who ended the game rolls the die, all red cards are now worth the number of points shown. Passing the die to the left, the next player rolls the value for blue cards, and the next player rolls the value for green cards. The player with the most points for all of his or her cards wins.


You might be wondering why the townsfolk of Animal Crossing would ever want to act so mean and competitive, but don't worry, just like that other game where you get everyone drunk to stiff them with the bill, this is just a game. I mean, you wouldn't do that in real life, would you? ... ... Would you?


Change log:
v1.2 - Defined the starting position. Renamed many parts of the game. Added clarity and flavor text to many of the rules. Lowered minimum deck amount to 36 cards.
v1.1 - Added token forces movement toward center. Redraw maximum of three cards when hand is taken.
v1.0 - Initial release.
Last edited by PeachClover; 17 Jun, 2021 @ 8:49pm