Garry's Mod

Garry's Mod

[DrGBase] RE3make Nemesis
CeeZee67 14 Apr, 2020 @ 8:35pm
What triggers Nemesis to dodge?
I've noticed Nemesis dodges grenades and rockets, but what part of that triggers the animation?
At first I thought it was physical objects that he attempts to dodge, but now i'm thinking it could be the entity itself. Just curious what the AI renders a threat to dodge.
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potassium consumer 14 Apr, 2020 @ 11:44pm 
Rockets and maybe grenades.
Lurtz 15 Apr, 2020 @ 6:46am 
Originally posted by KSI:
I've noticed Nemesis dodges grenades and rockets, but what part of that triggers the animation?
At first I thought it was physical objects that he attempts to dodge, but now i'm thinking it could be the entity itself. Just curious what the AI renders a threat to dodge.
pretty much almost all throwables.
roachisserie chicken  [developer] 15 Apr, 2020 @ 9:08am 
Originally posted by KSI:
I've noticed Nemesis dodges grenades and rockets, but what part of that triggers the animation?
At first I thought it was physical objects that he attempts to dodge, but now i'm thinking it could be the entity itself. Just curious what the AI renders a threat to dodge.

majority of projectiles cause him to dodge, there are some that he doesn't dodge however since i can't account for everything
Lurtz 15 Apr, 2020 @ 9:14am 
Originally posted by roach:
Originally posted by KSI:
I've noticed Nemesis dodges grenades and rockets, but what part of that triggers the animation?
At first I thought it was physical objects that he attempts to dodge, but now i'm thinking it could be the entity itself. Just curious what the AI renders a threat to dodge.

majority of projectiles cause him to dodge, there are some that he doesn't dodge however since i can't account for everything
seems reasonable as nemesis wouldn't expect the player to throw a ****ing harpoon at him
roachisserie chicken  [developer] 15 Apr, 2020 @ 9:19am 
yeah
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