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For example, the sniper conversion give a base damage bonus of 150% (+10% per upgrade) and halve the spare ammo. Making it that way makes me feel that it is worth upgrading only once to get the +150% damage increase, but then why would I pay 2 time more to only get +10% damage. Wouldn't it be more interesting to change it to +50% damage (+50% per upgrade) and reduce the spare ammo by 15% (+15% or none (in this case the base % should be higher than 15)). I think having more flexibility on some of the upgrade's values could be interesting, it is obviously harder to code and to maintain, but much more interesting for server owners who want to balance the mayhem they're creating. I hope my request make sense to you, thank you for your work !