RimWorld

RimWorld

Apparel BodyType Resolver
Bug Reports
Good evening.

This terrible Mod has wreaked havoc on my game's Graphics, but it may be due to something I did wrong. Here is the place where I, and any others dealing with problems, will place their Error Logs in hopes that their unfortunate situations can be rectified.


Thank you.
-TURTLESHROOM
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TurtleShroom 1 Oct, 2021 @ 3:31pm 
Error rendering pawn portrait: Exception has been thrown by the target of an invocation. UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string) yayoAni.Patch_PawnRenderer_RenderCache:Prefix (Verse.PawnRenderer,Verse.Pawn,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, System.ValueTuple`2<UnityEngine.Color, bool>>,Verse.Rot4,single&,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool) (wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch1 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool) RimWorld.PawnCacheRenderer:OnPostRender () (wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch2 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool) RimWorld.PortraitsCache:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,Verse.Rot4,bool,bool,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool) RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool) RimWorld.ColonistBarColonistDrawer:DrawColonist (UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool) RimWorld.ColonistBar:ColonistBarOnGUI () (wrapper dynamic-method) RimWorld.MapInterface:RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs_Patch1 (RimWorld.MapInterface) (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play) (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)

This Mod has caused clothing that used to work to turn into pink squares.

This is my Hugs Library Log: https://gist.github.com/9bf95b9d709f79478041eb57cd80d756 .
Got a problem with the Tabard from VFE - Medieval 2:
Failed to find any textures at Things/Pawn/Humanlike/Apparel/Tabard/Tabard_FemaleBB while constructing Multi(initPath=Things/Pawn/Humanlike/Apparel/Tabard/Tabard_FemaleBB, color=RGBA(0.341, 0.729, 0.761, 1.000), colorTwo=RGBA(0.729, 0.341, 0.761, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.Graphic_Multi:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get<Verse.Graphic_Multi> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,Verse.GraphicData,string)
VEF.Graphics.PawnRenderNode_Omni:GraphicFor (Verse.Pawn)
Verse.PawnRenderNode/<GraphicsFor>d__69:MoveNext ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderNode.EnsureInitialized_Patch1 (Verse.PawnRenderNode,Verse.PawnRenderFlags)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderNode.EnsureInitialized_Patch1 (Verse.PawnRenderNode,Verse.PawnRenderFlags)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderNode.EnsureInitialized_Patch1 (Verse.PawnRenderNode,Verse.PawnRenderFlags)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderNode.EnsureInitialized_Patch1 (Verse.PawnRenderNode,Verse.PawnRenderFlags)
Verse.PawnRenderTree:EnsureInitialized (Verse.PawnRenderFlags)
Verse.PawnRenderer:EnsureGraphicsInitialized ()
Verse.PawnRenderer:DynamicDrawPhaseAt (Verse.DrawPhase,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
Verse.Pawn:DynamicDrawPhaseAt (Verse.DrawPhase,UnityEngine.Vector3,bool)
Verse.Thing:DynamicDrawPhase (Verse.DrawPhase)
Verse.DynamicDrawManager:DrawDynamicThings ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapUpdate_Patch1 (Verse.Map)
Verse.Game:UpdatePlay ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch4 (Verse.Root_Play)


In the Mod settings it is defined that Femal should be used in place of FemaleBB
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