Stellaris

Stellaris

District Overhaul 2
RevansSchatten  [udvikler] 18. mar. 2020 kl. 7:38
Compatibilites
If you are missing a mod from the compatibilities list, please post them here.
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jht_89 18. mar. 2020 kl. 10:19 
Would you be able to add compatibility for the following mods (if required):

ACOT: Sins of the Fallen Empires
Carrying Capacity
Dynamic Political Events
Event Horizon Offset Facility
Expanded Stellaris Ascension Perks
Expanded Stellaris Traditions
~Glavius's Ultimate AI
Local Production
Ecology Mod
Sidst redigeret af jht_89; 22. apr. 2020 kl. 6:36
gordon519 18. mar. 2020 kl. 11:29 
Star net AI please
forerunner398 18. mar. 2020 kl. 11:49 
I will second the desire for compatibility with Glavius (who has now returned) and Starnet, as well as Dynamic Political Events/Potent Rebellions
Sidst redigeret af forerunner398; 18. mar. 2020 kl. 11:50
mani_ 18. mar. 2020 kl. 15:01 
There seems to be a problem while running this with UI Dynamic Overhaul + Planetary Diversity + 36 buildings. Mod activates (shows config menu), and after a few days changes districts in a way that breaks the game - it removes all but 1 district, UI only shows normal districts and allows to build only City for the vanilla 500 minerals.
jlsolider 18. mar. 2020 kl. 15:04 
Bigger Colonies plz
GameMaster 19. mar. 2020 kl. 1:08 
Oprindeligt skrevet af mani_:
There seems to be a problem while running this with UI Dynamic Overhaul + Planetary Diversity + 36 buildings. Mod activates (shows config menu), and after a few days changes districts in a way that breaks the game - it removes all but 1 district, UI only shows normal districts and allows to build only City for the vanilla 500 minerals.
I've been having this problem as well...
Hellfire 19. mar. 2020 kl. 7:37 
No Alphamod compatibility, no party.
ratat0skr 19. mar. 2020 kl. 22:41 
Local Production will probably need a patch
Cobrastan 20. mar. 2020 kl. 13:26 
bigger colonies is likely incompatible
troopersmith1 20. mar. 2020 kl. 14:44 
I would like to see compatibility added for True Ring World. It adds a new ringworld type and an origin to start the game on one, which will likely conflict with your mod without a patch.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1621435510
Birb 20. mar. 2020 kl. 16:39 
If needed would it be possible to patch this for "The Belt"? It might not as the author states it was working with the original district overhaul but just wanted to throw that out there
Nilserrich 20. mar. 2020 kl. 17:15 
Oprindeligt skrevet af Randomvirginian:
If needed would it be possible to patch this for "The Belt"? It might not as the author states it was working with the original district overhaul but just wanted to throw that out there

The Belt? This mod is totally outdated, isn't it?!
Birb 20. mar. 2020 kl. 17:32 
Dunno? I mean the last update for it at 2.3 is a couple versions outdated but it still works perfectly fine for me at least :P

Edit: Looking back It seems the author of both mods are the same and a new and improved Belt is already in the works for the future so just ignore me the village idiot.
Sidst redigeret af Birb; 20. mar. 2020 kl. 17:43
Heller 21. mar. 2020 kl. 6:06 
Bigger Colonies needs a comp. patch, crashes every time i try to launch with both enabled ^^

EDIT: MB, was another Mod that created a error
Sidst redigeret af Heller; 24. mar. 2020 kl. 8:49
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