Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Serious DOOM 2016 - Playable Demo
Why u remove all serious sam enemy?
Yea... Why. No offensive just asking :)
Отредактировано Grilin44; 24 мар. 2020 г. в 19:28
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Сообщения 18 из 8
this mod should feel like DOOM, so he replaced all enemies with those from DOOM, because the serious sam enemies just run at you and that doesn't feel like DOOM.
Danny S.  [Разработчик] 26 мар. 2020 г. в 6:46 
^
Автор сообщения: Danny S.
^
Okay. But can i turn on old enemy? Or its absolutely impossible?
No, you cannot enable vanilla enemies, as these custom enemies are manually placed.
Is this a joke? this guy can't be serious
Автор сообщения: Dafungaz
Is this a joke? this guy can't be serious
nah. i just like old enemy + doom moveskills
Yes, I also don't mind that there were enemies from Serious sam.

However, it is worth considering some points:

1)Animation: If the mod will be finishing as in the original Doom 2016 and Eternal, in this case they will have to do new finishing and death animations and it will take time.

2)Enemies: Not all opponents from Serious sam are suitable for the mod for a simple reason - they do not fit into the mod and their appearance will look absurd. Imagine a situation: fighting both imps, possessed and revenants, suddenly there is a crowd of kamikazes, harpies and biomechanoids. And okay if the mod had something like this tie - Sam meets Slayer and they make their way to the great Pyramid together, destroying aliens and demons. (In principle, a good idea for a cooperative). However, unfortunately, this tie is not here.
If you add it, then there are two options: Either make reskin for everyone, so that they are more suitable for the mod, or add only those who look more like a demon, such as Kleer Skeleton or Khnum.
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Сообщения 18 из 8
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