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https://docs.google.com/document/d/1SgnRVTtNCDct--wmldaXubPRGhuh_ROj6e2mpgeCjks/preview?pru=AAABcxW0QYA*KdH5YJhKCFBXPQ6WdOYeog
I don't want to make a summary, as those changes are well documented at the very top of the docx in the "Battles" section.
Let's be honest some units in this mod are far from balanced anyway, so just slapping these changes on every unit (10-20% hp buff, 25-50% more anti large dmg for ranged units, missile res lowered by 5-10 on single entity units etc.) will be a quick way to get this mod in line with latest release, while some minor case-to-case tweaking can be done later if necessary
The problem here is, all units are modelled on SFO specific units. Now those changed, so I've to look at them one by one.
- Thunderfist Squadron - Very strong in my opinion but it is a legendary unit
- Dragon Company - need a HP buff
- Living Ancestors - need a HP buff
- Rune Golem - Buff hp. Dies fast to black orcs or any ap really.
- Gyrocopter (Drakegun) - More ammo and more splash
- Ranger Marksmen - HP buff and reload buff. Maybe bump unit count up to 32. Essentially are a much worse version of skaven jezzails.
- Rune Axe Throwers - Make them better in melee these guys are really cool but i find it hard to use them when they throw axes only so far.
I hope this helps I know I only talked about dwarfs but I love my dawi <3 Love the mod as well and this community keep up the work! If i play any other factions ill try to give my best feedback
I think it' s important to focus on this in the first place