RimWorld

RimWorld

[1.4] Vanilla Factions Expanded - Medieval
Arvalaan 26 Jul, 2021 @ 2:09pm
Raiders spawning with Light SMG/Revolvers
Since this mod/Maynard doesn't actually remove weapons like SMGs I'm wondering how I can make sure that raiders never spawn with these kinds of weapons. I do not have any post medieval factions, in fact, the raiders that spawned with these weapons were tribal. Which is confusing in it's own way. Looking very much forward to anyone that has an idea how to solve.
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Prydzen ᛋᛟ 27 Jul, 2021 @ 6:20pm 
theres a few mods for 1.2 that remove anything after medieval tech but none for 1.3 so far i think. But IMHO the vanilla game could do with some more config options for a medieval playthrough. Like no industry tech in scenario options.
Last edited by Prydzen ᛋᛟ; 27 Jul, 2021 @ 6:21pm
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