Scrap Mechanic

Scrap Mechanic

OP Tools
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Questionable Mark  [utvecklare] 16 aug, 2020 @ 8:29
Admin tool instructions
Admin tool function pages:
1. Filters.
2. Modes.
3. Secondary functions.

----------------------------------------------Filters------------------------------------------------------------
1. Filter all mode: selects all the blocks in a creation you're looking at.
2. Color filter mode: filters the blocks in a creation by color (you have to put any block in front of an Admin tool and paint it into desired color).
3. Object filter mode: filters the blocks in a creation by uuid.
4. Material filter mode: filters the blocks in a creation by material (you have to put a block in front of an Admin tool so it could search for blocks with the same material in a creation).
5. Lose only filter: filters the dynamic bodies in a creation.
6. Static only filter: filters the static bodies in a creation.


Note 1: If "Filter all mode" is enabled this means that all the bodies in a creation you're looking at will be deleted / painted, not just a single body you're aiming at.

Note 2: All these functions can be used with each other, except for "Lose only filter" and "Static only filter".

Note 3: To use "Color filter mode", "Object filter mode", "Material filter mode" you have to place a block in front of the Admin tool.
------------------------------------------------Modes-------------------------------------------------------
1. Painter mode: when turned on, it would paint the blocks you're aiming at instead of deleting them.

Note: All the filters could be used with that function.
------------------------------------------------Secondary functions-------------------------------------
1. Push mode: Pushes the creations when you're crouching and aiming at the creation you want to push.
2. Explosion mode: Creates an explosion at the point you're crouching and aiming at.

Note: To execute secondary functions you have to aim and crouch at the same time. If none of the secondary functions are turned on then ordinary functions will be executed instead.
----------------------------------------------------------------------------------------------------------------

If you have an idea of how to make this instruction more understandable, let me know in the comments.
Also feel free to report all the glitches you have found.
Senast ändrad av Questionable Mark; 16 aug, 2020 @ 8:34
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MYST geek 15 jun, 2021 @ 12:44 
add how to work the creations properties
Questionable Mark  [utvecklare] 15 jun, 2021 @ 12:54 
Ursprungligen skrivet av myst geek:
add how to work the creations properties
yeah i'll update that guide as soon as i'll have some time (probably tomorrow)
Ursprungligen skrivet av Questionable Mark:
Ursprungligen skrivet av myst geek:
add how to work the creations properties
yeah i'll update that guide as soon as i'll have some time (probably tomorrow)
i love your mod but have no clue how to use creations properties
Senast ändrad av Obsidian Monolith; 3 jul, 2021 @ 18:21
Questionable Mark  [utvecklare] 4 jul, 2021 @ 2:32 
Ursprungligen skrivet av Phantom_Nine12:
Ursprungligen skrivet av Questionable Mark:
yeah i'll update that guide as soon as i'll have some time (probably tomorrow)
i love your mod but have no clue how to use creations properties
you have to set the creation property you want to true and aim on any creation with a spudgun
MYST geek 9 jul, 2021 @ 11:36 
Ursprungligen skrivet av Questionable Mark:
Ursprungligen skrivet av Phantom_Nine12:
i love your mod but have no clue how to use creations properties
you have to set the creation property you want to true and aim on any creation with a spudgun
so, if you want indestructible mark that true than aim at the creation
Questionable Mark  [utvecklare] 9 jul, 2021 @ 13:15 
Ursprungligen skrivet av myst geek:
Ursprungligen skrivet av Questionable Mark:
you have to set the creation property you want to true and aim on any creation with a spudgun
so, if you want indestructible mark that true than aim at the creation
yeah, exactly
could you do video, beacuse i dont understand anything
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