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Ein Übersetzungsproblem melden








this last test I see 3 errors having character editor load last
Should not generate pawns with context 'All'
Verse.Log:Error(String, Boolean)
Verse.PawnGenerationRequest:.ctor(PawnKindDef, Faction, PawnGenerationContext, Int32, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Single, Pawn, Single, Predicate`1, Predicate`1, IEnumerable`1, IEnumerable`1, Nullable`1, Nullable`1, Nullable`1, Nullable`1, Nullable`1, String, String, RoyalTitleDef)
CharacterEditor.PawnTool:AddOrCreatePawn(Pawn, List`1, Faction, IntVec3)
CharacterEditor.PawnTool:AddOrCreatePawn(Pawn, PawnKindDef, Faction, IntVec3)
CharacterEditor.BlockPawnList:AAddPawnWithRace(PawnKindDef)
CharacterEditor.<>c__DisplayClass14_1`1:<FloatMenuOnRect>b__0()
Verse.FloatMenuOption:Chosen(Boolean, FloatMenu)
Verse.FloatMenuOption:DMD<DMD<DoGUI_Patch1>?-315828352::DoGUI_Patch1>(FloatMenuOption, Rect, Boolean, FloatMenu)
Verse.FloatMenu:DoWindowContents(Rect)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
&
No shuffled Childhood found for elite commando of MultiplayerColony. Choosing random.
Verse.Log:Error(String, Boolean)
RimWorld.PawnBioAndNameGenerator:DMD<DMD<FillBackstorySlotShuffled_Patch1>?-381287552::FillBackstorySlotShuffled_Patch1>(Pawn, BackstorySlot, Backstory&, Backstory, List`1, FactionDef)
RimWorld.PawnBioAndNameGenerator:DMD<DMD<GiveShuffledBioTo_Patch0>?1346076544::GiveShuffledBioTo_Patch0>(Pawn, FactionDef, String, List`1)
RimWorld.PawnBioAndNameGenerator:DMD<DMD<GiveAppropriateBioAndNameTo_Patch1>?450405504::GiveAppropriateBioAndNameTo_Patch1>(Pawn, String, FactionDef)
Verse.PawnGenerator:TryGenerateNewPawnInternal(PawnGenerationRequest&, String&, Boolean, Boolean)
Verse.PawnGenerator:GenerateNewPawnInternal(PawnGenerationRequest&)
Verse.PawnGenerator:GenerateOrRedressPawnInternal(PawnGenerationRequest)
Verse.PawnGenerator:DMD<DMD<GeneratePawn_Patch3>?-1309444864::GeneratePawn_Patch3>(PawnGenerationRequest)
CharacterEditor.PawnTool:GeneratePawn(PawnGenerationRequest)
CharacterEditor.PawnTool:AddOrCreatePawn(Pawn, List`1, Faction, IntVec3)
CharacterEditor.PawnTool:AddOrCreatePawn(Pawn, PawnKindDef, Faction, IntVec3)
CharacterEditor.BlockPawnList:AAddPawnWithRace(PawnKindDef)
CharacterEditor.<>c__DisplayClass14_1`1:<FloatMenuOnRect>b__0()
Verse.FloatMenuOption:Chosen(Boolean, FloatMenu)
Verse.FloatMenuOption:DMD<DMD<DoGUI_Patch1>?-315828352::DoGUI_Patch1>(FloatMenuOption, Rect, Boolean, FloatMenu)
Verse.FloatMenu:DoWindowContents(Rect)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
&
No shuffled Adulthood found for elite commando of MultiplayerColony. Choosing random.
Verse.Log:Error(String, Boolean)
RimWorld.PawnBioAndNameGenerator:DMD<DMD<FillBackstorySlotShuffled_Patch1>?-381287552::FillBackstorySlotShuffled_Patch1>(Pawn, BackstorySlot, Backstory&, Backstory, List`1, FactionDef)
RimWorld.PawnBioAndNameGenerator:DMD<DMD<GiveShuffledBioTo_Patch0>?1346076544::GiveShuffledBioTo_Patch0>(Pawn, FactionDef, String, List`1)
RimWorld.PawnBioAndNameGenerator:DMD<DMD<GiveAppropriateBioAndNameTo_Patch1>?450405504::GiveAppropriateBioAndNameTo_Patch1>(Pawn, String, FactionDef)
Verse.PawnGenerator:TryGenerateNewPawnInternal(PawnGenerationRequest&, String&, Boolean, Boolean)
Verse.PawnGenerator:GenerateNewPawnInternal(PawnGenerationRequest&)
Verse.PawnGenerator:GenerateOrRedressPawnInternal(PawnGenerationRequest)
Verse.PawnGenerator:DMD<DMD<GeneratePawn_Patch3>?-1309444864::GeneratePawn_Patch3>(PawnGenerationRequest)
CharacterEditor.PawnTool:GeneratePawn(PawnGenerationRequest)
CharacterEditor.PawnTool:AddOrCreatePawn(Pawn, List`1, Faction, IntVec3)
CharacterEditor.PawnTool:AddOrCreatePawn(Pawn, PawnKindDef, Faction, IntVec3)
CharacterEditor.BlockPawnList:AAddPawnWithRace(PawnKindDef)
CharacterEditor.<>c__DisplayClass14_1`1:<FloatMenuOnRect>b__0()
Verse.FloatMenuOption:Chosen(Boolean, FloatMenu)
Verse.FloatMenuOption:DMD<DMD<DoGUI_Patch1>?-315828352::DoGUI_Patch1>(FloatMenuOption, Rect, Boolean, FloatMenu)
Verse.FloatMenu:DoWindowContents(Rect)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
I think the middle 1 is basically same as first 1 I posted