RimWorld
Kurin, The Three Tailed Fox
 Ez a téma ki van emelve, tehát valószínűleg fontos.
muyahoya  [Fejlesztő] 2020. márc. 8., 14:26
Bug Report
  • The situation where the bug occurred and the bug description.
  • List of mods in use. (If there are too many mods in use, I can't fix the bug)
  • Please describe in detail the situation in which the error occurred, in English or Korean.

Finally, there are some bug that I can't fix. In this case, there is nothing I can do.
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115/38 megjegyzés mutatása
재봉틀에서 작업을 할 수 없습니다. 폰 일 설정에 재봉틀이 빠져있습니다.
아래 패치 파일을 넣어주세요

<Patch>
<Operation Class="PatchOperationAdd">
<xpath>*/WorkGiverDef[defName = "DoBillsMakeApparel"]/fixedBillGiverDefs</xpath>
<value>
<li>Kurin_Electric_Tailoring_Bench</li>
</value>
</Operation>
</Patch>


P.S 쿠린스타트하면 쿠린 의상 1티어를 열어주는 것이 좋을 것 같습니다. 쿠린 재봉틀은 만들어지는데 연구없이 아무것도 못만드니 이상합니다.(아니면 재봉틀을 1티어 연구조건에 붙이던가요)
Legutóbb szerkesztette: SSulungE; 2020. márc. 8., 20:59
쿠린 고딕 헤어핀 의상이 군용복장 뚜껑으로 나오고
군용 복장 뚜껑은 아예 의상이 존재하지 않습니다

포니테일 헤어 같은경우 침대에 누우면 뒷머리가 침대위로 올라옵니다
Legutóbb szerkesztette: SSulungE; 2020. márc. 8., 21:35
Appears when opening EdB Prepare Carefully

Exception filling window for EdB.PrepareCarefully.Page_PrepareCarefully: System.NullReferenceException: Object reference not set to an instance of an object
  at Garam_RaceAddon.HarmonyPatches_ResolveApparelGraphics.ResolveAddonDraw (Garam_RaceAddon.RaceAddonComp racomp, Garam_RaceAddon.RaceAddonThingDef thingDef, System.Collections.Generic.List`1 [T] addons, System.Collections.Generic.Lista [1] [0] ab427b2c59d04a27873e63afc17c085b>: 0
  at Garam_RaceAddon.HarmonyPatches_ResolveApparelGraphics.Postfix (Verse.PawnGraphicSet __instance) [0x0008e] in <ab427b2c59d04a27873e63afc17c085b>: 0
  at (wrapper dynamic-method) Verse.PawnGraphicSet.DMD <DMD <ResolveApparelGraphics_Patch3>?-47608320 :: ResolveApparelGraphics_Patch3> (Verse.PawnGraphicSet)
  at Garam_RaceAddon.HarmonyPatches_ResolveAllGraphics.Prefix (Verse.PawnGraphicSet __instance) [0x0079f] in <ab427b2c59d04a27873e63afc17c085b>: 0
  at (wrapper dynamic-method) Verse.PawnGraphicSet.DMD <DMD <ResolveAllGraphics_Patch3>?-365954944 :: ResolveAllGraphics_Patch3> (Verse.PawnGraphicSet)
  at EdB.PrepareCarefully.ExtensionsPawn.ClearCachedPortraits (Verse.Pawn pawn) [0x00006] in <93cfe9e5785042fcab5eb0a8cc28d14a>: 0
  at EdB.PrepareCarefully.CustomPawn.CheckPortraitCache () [0x0000f] in <93cfe9e5785042fcab5eb0a8cc28d14a>: 0
  at EdB.PrepareCarefully.CustomPawn.UpdatePortrait () [0x00000] in <93cfe9e5785042fcab5eb0a8cc28d14a>: 0
  at EdB.PrepareCarefully.PanelAppearance.DrawPanelContent (EdB.PrepareCarefully.State state) [0x00100] in <93cfe9e5785042fcab5eb0a8cc28d14a>: 0
  at EdB.PrepareCarefully.PanelBase.Draw (EdB.PrepareCarefully.State state) [0x00017] in <93cfe9e5785042fcab5eb0a8cc28d14a>: 0
  at EdB.PrepareCarefully.TabViewPawns.Draw (EdB.PrepareCarefully.State state, UnityEngine.Rect rect) [0x00071] in <93cfe9e5785042fcab5eb0a8cc28d14a>: 0
  at EdB.PrepareCarefully.Page_PrepareCarefully.DoWindowContents (UnityEngine.Rect inRect) [0x000a1] in <93cfe9e5785042fcab5eb0a8cc28d14a>: 0
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x00165] in <000153db58284aa38698b9c41ca1154b>: 0
Verse.Log: Error (String, Boolean)
Verse.Window: InnerWindowOnGUI (Int32)
UnityEngine.GUI: CallWindowDelegate (WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
And when I ’m a random character

Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  at Garam_RaceAddon.HarmonyPatches_ResolveApparelGraphics.ResolveAddonDraw (Garam_RaceAddon.RaceAddonComp racomp, Garam_RaceAddon.RaceAddonThingDef thingDef, System.Collections.Generic.List`1 [T] addons, System.Collections.Generic.Lista [1] [0] ab427b2c59d04a27873e63afc17c085b>: 0
  at Garam_RaceAddon.HarmonyPatches_ResolveApparelGraphics.Postfix (Verse.PawnGraphicSet __instance) [0x0008e] in <ab427b2c59d04a27873e63afc17c085b>: 0
  at (wrapper dynamic-method) Verse.PawnGraphicSet.DMD <DMD <ResolveApparelGraphics_Patch1>?-1257151872 :: ResolveApparelGraphics_Patch1> (Verse.PawnGraphicSet)
  at Verse.PawnGraphicSet.SetApparelGraphicsDirty () [0x00008] in <000153db58284aa38698b9c41ca1154b>: 0
  at RimWorld.Pawn_ApparelTracker. <ApparelChanged> b__55_0 () [0x0000b] in <000153db58284aa38698b9c41ca1154b>: 0
  at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x0007d] in <000153db58284aa38698b9c41ca1154b>: 0
Verse.Log: Error (String, Boolean)
Verse.LongEventHandler: ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler: ExecuteWhenFinished (Action)
RimWorld.Pawn_ApparelTracker: ApparelChanged ()
RimWorld.Pawn_ApparelTracker: Notify_ApparelRemoved (Apparel)
Verse.ThingOwner: NotifyRemoved (Thing)
Verse.ThingOwner`1: Remove (Thing)
Verse.ThingOwner: Notify_ContainedItemDestroyed (Thing)
Verse.Thing: Destroy (DestroyMode)
Verse.ThingWithComps: Destroy (DestroyMode)
Verse.ThingOwner: ClearAndDestroyContents (DestroyMode)
RimWorld.Pawn_ApparelTracker: DestroyAll (DestroyMode)
Verse.Pawn: Destroy (DestroyMode)
RimWorld.Planet.WorldPawns: DiscardPawn (Pawn, Boolean)
RimWorld.Planet.WorldPawns: PassToWorld (Pawn, PawnDiscardDecideMode)
Verse.StartingPawnUtility: RegenerateStartingPawnInPlace (Int32)
Verse.StartingPawnUtility: RandomizeInPlace (Pawn)
RimWorld.Page_ConfigureStartingPawns: RandomizeCurPawn ()
RimWorld.CharacterCardUtility: DrawCharacterCard (Rect, Pawn, Action, Rect)
RimWorld.Page_ConfigureStartingPawns: DrawPortraitArea (Rect)
RimWorld.Page_ConfigureStartingPawns: DMD <DMD <DoWindowContents_Patch1>?-1162676992 :: DoWindowContents_Patch1> (Page_ConfigureStartingPawns, Rect)
Verse.Window: InnerWindowOnGUI (Int32)
UnityEngine.GUI: CallWindowDelegate (WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
Only in my mod list

<li>brrainz.harmony</li>
<li>ludeon.rimworld</li>
<li>ludeon.rimworld.royalty</li>
<li>unlimitedhugs.hugslib</li>
<li>edb.preparecarefully</li>
<li>dalrae.garamraceaddon</li>
<li>dalrae.garamadvancedapparel</li>
<li>dalrae.kurinthethreetailedfox</li>
When I go to create a new colony and go to the world, there is no kurin fox icon for the factions on that world where the factions cities are. Then, when I click next to chose the kurins for my colony, there are no images. This happened whether I had all my mods or only the base game with the three I need (kurin, GAR, GAA). I can't get any of the images to load.
Same thing happen to me when modded and not modded Edited : Found the answers lol Not sure if they can fix it.They are naturally naked lol, so I tried kurin outfit duster didn't show on colonist/pawn. Ok tried others outfit FINALLY click on the others pawns, the one pawn i created shown outfits I Believe it's a visual/loading/etc glitch IDK soo hopes this helps lots to you all.
P.s if doesn't show do try click on other pawns/colonist you created or naturally spawn however times until it loads I guess?
Legutóbb szerkesztette: MysteryBlank; 2020. márc. 11., 17:05
Different problem : Ok interesting Tried to create Kurin in the non edited Crashed landed scenario they wouldn't spawn in. However Kurin scenario non edited works fine just the "They are naturally naked lol, so I tried kurin outfit duster didn't show on colonist/pawn. Ok tried others outfit FINALLY click on the others pawns, the one pawn i created shown outfits I Believe it's a visual/loading/etc glitch" problem. Did try edited crash landed scenario and works fine like the Kurin senario? Something in the non edited crash landed scenario is bugging out of Kurin Mod for the Kurin to be created
Legutóbb szerkesztette: MysteryBlank; 2020. márc. 12., 16:06
Some of the outfits just seem to remove the head from the colonist bar and put on a big pink box on the pawn on map, this does it with and without mods and seems to really hate the armored bikini for some odd reason, still though the bit of rough aside loving the mod all the same and thanks for making it for us.
can't get labels to translate the background story into other languages. Waiting for solutions.
No Kurin apparel is showing up on Kurin pawns.

Tried to use an uninitialized DefOf of type BodyPartDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead) Debug info: DirectXmlToObject is currently instantiating an object of type Garam_RaceAddon.RaceAddonThingDef
Verse.Log:Warning(String, Boolean)
RimWorld.DefOfHelper:EnsureInitializedInCtor(Type)
RimWorld.BodyPartDefOf:.cctor()
System.Object:__icall_wrapper_mono_generic_class_init(IntPtr)
Garam_RaceAddon.BasicSetting:.ctor()
Garam_RaceAddon.RaceAddonSettings:.ctor()
Garam_RaceAddon.RaceAddonThingDef:.ctor()
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.RuntimeType:CreateInstanceMono(Boolean)
System.RuntimeType:CreateInstanceSlow(Boolean, Boolean, Boolean, StackCrawlMark&)
System.RuntimeType:CreateInstanceDefaultCtor(Boolean, Boolean, Boolean, StackCrawlMark&)
System.Activator:CreateInstance(Type, Boolean)
System.Activator:CreateInstance(Type)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
To add to my bug message from above: here is a link to three screenshots I took showing the issue of lack of images I am having with the Kurin mod.

https://gtm.steamproxy.vip/profiles/76561198205166527/screenshots

To date, I am still having this no-images problem. When my husband tried the mod with his game, he also had no images, so we wonder if it might be a Mac problem. I miss my Kurins, since they were almost all I played in 1.0, but I do understand that the main modder is away and won't be back for a while. I just wanted to make sure this is documented in case it can be fixed.
Kurin Military helmet seems missing textures. Basically they are just big pink squares :

Tried to get a resource "Kurin/Apparel/Overhead/Military_Helmet_B/Texture" from a different thread. All resources must be loaded in the main thread.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Garam_AdvancedApparel.AdvancedApparelComp:PostSpawnSetup(Boolean)
Verse.ThingWithComps:SpawnSetup(Map, Boolean)
Verse.GenSpawn:DMD<DMD<Spawn_Patch2>?-1716616320::Spawn_Patch2>(Thing, IntVec3, Map, Rot4, WipeMode, Boolean)
Verse.Map:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:DMD<DMD<LoadGameFromSaveFileNow_Patch2>?-1856229632::LoadGameFromSaveFileNow_Patch2>(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Legutóbb szerkesztette: iAreL33t; 2020. márc. 17., 14:14
Not so much a bug, but all enemies of the Kurin faction have the debuff "Hostile to Kurin Faction", which is -20 mood.
That seems a tad too high. Its the same amount from getting divorced.

Also, for some reason every enemy I encounter has a debuff that says "Very lack of Kurin". Unsure what that means.
"Tried to get a resource "Kurin/Apparel/Overhead/Military_Helmet_B/Texture" from a different thread. All resources must be loaded in the main thread."

When I load my game, some military helmets have lost their texture.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2029398465

But it can be avoided if I start a new game and open the debug to spawn some military helmets. After that, load a existed save will no longer encounter this bug.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2029400441

Any ideas?

I have tested the mod sort order:

1. Harmony
2. Core
3. Hugslib
4. Garam, Advanced apparel
5. Garam, Race addon
6. Kurin, the three tailed fox
7. [KV] Show hair or Hats Display Selection or Neither of the two were loaded.

Therefore, I can ensure that this bug is directly related to the "Kurin" mod but not "Show Hair" or "Hats Display Selection".

Other apparels may exist the same problem as the "military_helmet_B".
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115/38 megjegyzés mutatása
Laponként: 1530 50