Kingdoms and Castles

Kingdoms and Castles

Day Night Cycle (v1.0)
Skusch  [udvikler] 9. apr. 2020 kl. 0:41
Day-Night-Cycle (v0.3) Discussion
Hello People!
I created this thread so that you could voice your opinion on the changes I made. I got a bit of feedback already of people wanting a seperation of mods (one with lights and one without). Others want there to be less lights, less powerful light sources or just lights on streets. I would appreciate to hear your ideas (also on the discord)!

Cheers, Skusch
Sidst redigeret af Skusch; 11. apr. 2020 kl. 2:06
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Viser 1-13 af 13 kommentarer
Sniper 10. apr. 2020 kl. 8:36 
Well, I find the cycle to be a bit short, and the lighting is pretty strong and i encountered a bug where the lights didn't turn off after it became day
CanadaBud-Goldy 10. apr. 2020 kl. 15:02 
As far as I can see for me, I personally can overlook everything else but the cycle speed. If you can somehow figure that out. Maybe make a mod for the season speed as well possibly if you can or someone else address it that would be cool.
Big Boy Chad 11. apr. 2020 kl. 13:09 
Just give a tool that gives the player control on how long they want their nights to be, solves all or almost all complaints about that.
Skusch  [udvikler] 12. apr. 2020 kl. 3:31 
So there are a few things I wanted to address here:
1. Yes district mod won't work with this mod since it changes the building itself. I have talked to slooth but we both haven't found a way to fix it (mods currently can't speak to each other)
2. "Just give a tool that gives people control" - sadly a bit easier said than done, currently some modders are looking into making a modmenu for stuff like that, but it's not something I can easily implement myself but will look into when it's available...
3. "Day Night Cycle is way to short" - umm this is obviously very subjective criticism and I might change it. However, even with torches you can't see as well at night. I could make the night longer but I don't think it would contribute in a positive way. Increasing the lighting dramatically so you can see everything at night, really messes with the atmosphere imo. Also I think some people play with x3 speed mode on all the time, where infact night is "only" 27 seconds long. So I have to get the balance right. As I said, I might change the speed lightly, but not by a lot. If you want a longer night, I'm sorry but you will have to play the slow mode :) (until we figure out the mod menu).
4. "Light from some torches is way to strong" - Yes that's a "problem" with the way unity has light implemented and how buildings are placed in the game. Overlapping light sources seem overly bright... Either I can lower the intensity (then you wont be able to see much) or I can increase it/leave it as it is (then you will have those intensely illuminated parts of the city). (I for instance took the hovels only torch because if you place 2-4 of them close to each other you retinas burn out)

This is just some insight for you guys, why I made some decisions they way I have. I still am greatful for all the feedback and will change things around obviously if a lot of people ask for it. Just wanted to let you know what some of my limitations are..
Sidst redigeret af Skusch; 12. apr. 2020 kl. 3:47
Sniperkitty | 19. apr. 2020 kl. 10:30 
Do we have a way to toggle Daylight cycle off? Since during the creation process of a world, it is quite distracting. And like others have stated. If it is possible to later, down the line. Add the ability to adjust the cycle time somewhat. It would be neat.
speicherii 8. maj 2020 kl. 17:51 
It's fairly dark
Yuuca 12. maj 2020 kl. 21:55 
Gets very dark (little to no visiblity from a zoomed out view)
Captain_Toonces 3. juli 2020 kl. 6:21 
can you add lamp post roads (roads that have lighting) an you craft them like 2 wood+charcoal=light up road
Darmondmazual 30. sep. 2020 kl. 10:05 
I like the mod but trying to do anything at night can be a bit of a pain, it might not be possible but is there a way to set it up so the curser is a sort of light source. dosent have to be supper bright but would allow you to still see what your building at night while keeping the lovely darkness aspect of the night as well
sleeper 6. juni 2021 kl. 23:56 
I would use this, but it's just way too dark and there isn't enough light.
Xelriel 22. juni 2021 kl. 15:01 
GOG Version Please :D
mom_pegger 7. juni 2022 kl. 0:27 
man please update it i know you said your done but dude sure its a little to dark but this is the only day and night mod on the workshop i ask you just please update it so people can use this creation again
FieryLizard1256 20. apr. 2024 kl. 7:14 
how do i turn it on?
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