Oxygen Not Included

Oxygen Not Included

Stairs
Undeadbanana 22 Feb, 2023 @ 9:55am
Clicking the 'half tiles' like scaffolding, etc. causes crash again [Beta]
Same error I've seen posted before on here (or similar, something about exosuit region). I tested with only this mod enabled and it still crashes.

ArgumentException: CreateExosuitRegion is not bound in GameInputBindings GameUtil.ActionToBinding (Action action) (at /home/build/workspace/game/Assets/scripts/game/GameUtil.cs:284) GameUtil.GetActionString (Action action) (at /home/build/workspace/game/Assets/scripts/game/GameUtil.cs:1841) GameUtil.GetHotkeyString (Action action) (at /home/build/workspace/game/Assets/scripts/game/GameUtil.cs:1720) GameUtil.ReplaceHotkeyString (System.String template, Action action) (at /home/build/workspace/game/Assets/scripts/game/GameUtil.cs:1728) KIconButtonMenu+ButtonInfo.GetTooltipText () (at /home/build/workspace/game/Assets/scripts/ui/KIconButtonMenu.cs:60) KIconButtonMenu.RefreshButtons () (at /home/build/workspace/game/Assets/scripts/ui/KIconButtonMenu.cs:176) KIconButtonMenu.SetButtons (System.Collections.Generic.IList`1[T] buttons) (at /home/build/workspace/game/Assets/scripts/ui/KIconButtonMenu.cs:79) UserMenuScreen.Refresh (UnityEngine.GameObject go) (at /home/build/workspace/game/Assets/scripts/screens/UserMenuScreen.cs:92) RootMenu.Refresh () (at /home/build/workspace/game/Assets/scripts/screens/RootMenu.cs:137) RootMenu.OnSelectObject (System.Object data) (at /home/build/workspace/game/Assets/scripts/screens/RootMenu.cs:126) EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at /home/build/workspace/game/Assets/Plugins/Klei/util/EventSystem.cs:162) KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at /home/build/workspace/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:452) SelectTool.Select (KSelectable new_selected, System.Boolean skipSound) (at /home/build/workspace/game/Assets/scripts/game/InterfaceTools/SelectTool.cs:214) SelectTool.OnLeftClickDown (UnityEngine.Vector3 cursor_pos) (at /home/build/workspace/game/Assets/scripts/game/InterfaceTools/SelectTool.cs:221) PlayerController.OnKeyDown (KButtonEvent e) (at /home/build/workspace/game/Assets/scripts/game/PlayerController.cs:357) KInputHandler.HandleKeyDown (KButtonEvent e) (at /home/build/workspace/game/Assets/Plugins/Klei/input/KInputHandler.cs:185) KInputHandler.HandleKeyDown (KButtonEvent e) (at /home/build/workspace/game/Assets/Plugins/Klei/input/KInputHandler.cs:195) KInputHandler.HandleEvent (KInputEvent e) (at /home/build/workspace/game/Assets/Plugins/Klei/input/KInputHandler.cs:172) KInputController.Dispatch () (at /home/build/workspace/game/Assets/Plugins/Klei/input/KInputController.cs:374) KInputManager.Dispatch () (at /home/build/workspace/game/Assets/Plugins/Klei/input/KInputManager.cs:75) KInputManager.Update () (at /home/build/workspace/game/Assets/Plugins/Klei/input/KInputManager.cs:64) GameInputManager.Update () (at /home/build/workspace/game/Assets/Plugins/Klei/input/GameInputManager.cs:93) Global.Update () (at /home/build/workspace/game/Assets/scripts/game/Global.cs:775) Build: U45-544222-SD

Would you like me to create an issue on GitHub as well?
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Showing 1-8 of 8 comments
Undeadbanana 22 Feb, 2023 @ 9:58am 
I made sure this is only a beta bug, Live version is free of crashes.
SpardaCR 23 Feb, 2023 @ 4:32pm 
Live version crashing, after update start crashing.
hazelmuse18 23 Feb, 2023 @ 5:16pm 
I also had the same type of error right after this new update today. I also went and disabled all mods except this one and it will clash if you click on foot bridges and scaffolding's. Also I am using the live version? What ever version is available through steam workshop.

ArgumentException: CreateExosuitRegion is not bound in GameInputBindings

GameUtil.ActionToBinding (Action action) (at <78df64db9f81466a987bb95b601e9104>:0)
GameUtil.GetActionString (Action action) (at <78df64db9f81466a987bb95b601e9104>:0)
GameUtil.GetHotkeyString (Action action) (at <78df64db9f81466a987bb95b601e9104>:0)
GameUtil.ReplaceHotkeyString (System.String template, Action action) (at <78df64db9f81466a987bb95b601e9104>:0)
KIconButtonMenu+ButtonInfo.GetTooltipText () (at <78df64db9f81466a987bb95b601e9104>:0)
KIconButtonMenu.RefreshButtons () (at <78df64db9f81466a987bb95b601e9104>:0)
KIconButtonMenu.SetButtons (System.Collections.Generic.IList`1[T] buttons) (at <78df64db9f81466a987bb95b601e9104>:0)
UserMenuScreen.Refresh (UnityEngine.GameObject go) (at <78df64db9f81466a987bb95b601e9104>:0)
RootMenu.Refresh () (at <78df64db9f81466a987bb95b601e9104>:0)
RootMenu.OnSelectObject (System.Object data) (at <78df64db9f81466a987bb95b601e9104>:0)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <addcb9bdd73c454398a14811a9320244>:0)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at <addcb9bdd73c454398a14811a9320244>:0)
SelectTool.Select (KSelectable new_selected, System.Boolean skipSound) (at <78df64db9f81466a987bb95b601e9104>:0)
SelectTool.OnLeftClickDown (UnityEngine.Vector3 cursor_pos) (at <78df64db9f81466a987bb95b601e9104>:0)
PlayerController.OnKeyDown (KButtonEvent e) (at <78df64db9f81466a987bb95b601e9104>:0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <addcb9bdd73c454398a14811a9320244>:0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <addcb9bdd73c454398a14811a9320244>:0)
KInputHandler.HandleEvent (KInputEvent e) (at <addcb9bdd73c454398a14811a9320244>:0)
KInputController.Dispatch () (at <addcb9bdd73c454398a14811a9320244>:0)
KInputManager.Dispatch () (at <addcb9bdd73c454398a14811a9320244>:0)
KInputManager.Update () (at <addcb9bdd73c454398a14811a9320244>:0)
GameInputManager.Update () (at <addcb9bdd73c454398a14811a9320244>:0)
Global.Update () (at <78df64db9f81466a987bb95b601e9104>:0)
Last edited by hazelmuse18; 23 Feb, 2023 @ 5:18pm
NoByte 24 Feb, 2023 @ 12:21am 
Same error... >> :steamsad:

ArgumentException: CreateExosuitRegion is not bound in GameInputBindings

GameUtil.ActionToBinding (Action action) (at <78df64db9f81466a987bb95b601e9104>:0)
GameUtil.GetActionString (Action action) (at <78df64db9f81466a987bb95b601e9104>:0)
GameUtil.GetHotkeyString (Action action) (at <78df64db9f81466a987bb95b601e9104>:0)
GameUtil.ReplaceHotkeyString (System.String template, Action action) (at <78df64db9f81466a987bb95b601e9104>:0)
KIconButtonMenu+ButtonInfo.GetTooltipText () (at <78df64db9f81466a987bb95b601e9104>:0)
KIconButtonMenu.RefreshButtons () (at <78df64db9f81466a987bb95b601e9104>:0)
KIconButtonMenu.SetButtons (System.Collections.Generic.IList`1[T] buttons) (at <78df64db9f81466a987bb95b601e9104>:0)
UserMenuScreen.Refresh (UnityEngine.GameObject go) (at <78df64db9f81466a987bb95b601e9104>:0)
RootMenu.Refresh () (at <78df64db9f81466a987bb95b601e9104>:0)
RootMenu.OnSelectObject (System.Object data) (at <78df64db9f81466a987bb95b601e9104>:0)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <addcb9bdd73c454398a14811a9320244>:0)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at <addcb9bdd73c454398a14811a9320244>:0)
SelectTool.Select (KSelectable new_selected, System.Boolean skipSound) (at <78df64db9f81466a987bb95b601e9104>:0)
SelectTool.OnLeftClickDown (UnityEngine.Vector3 cursor_pos) (at <78df64db9f81466a987bb95b601e9104>:0)
PlayerController.OnKeyDown (KButtonEvent e) (at <78df64db9f81466a987bb95b601e9104>:0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <addcb9bdd73c454398a14811a9320244>:0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <addcb9bdd73c454398a14811a9320244>:0)
KInputHandler.HandleEvent (KInputEvent e) (at <addcb9bdd73c454398a14811a9320244>:0)
KInputController.Dispatch () (at <addcb9bdd73c454398a14811a9320244>:0)
KInputManager.Dispatch () (at <addcb9bdd73c454398a14811a9320244>:0)
KInputManager.Update () (at <addcb9bdd73c454398a14811a9320244>:0)
GameInputManager.Update () (at <addcb9bdd73c454398a14811a9320244>:0)
Global.Update () (at <78df64db9f81466a987bb95b601e9104>:0)

Build: U45-544519-S
!-嘿嘿嘿-!  [developer] 24 Feb, 2023 @ 12:26am 
This already fixed.
You might need MOD Updater to force it up to date.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2018291283
NoByte 24 Feb, 2023 @ 12:27am 
Nice !!! problem was solved for me :steamhappy:
hazelmuse18 24 Feb, 2023 @ 6:58am 
Same, fixed after today's update!!! Thank you so much for such a speedy response :))) This mod is so essential, it makes the building so much smoother and aesthetically pleasing. Amazing.
Undeadbanana 24 Feb, 2023 @ 1:08pm 
Just confirming as others already have, the issue is fixed now. Thanks a lot for the quick update!
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