ARK: Survival Evolved

ARK: Survival Evolved

Dino Hoarders TLC
 This topic has been pinned, so it's probably important
Podcreature  [developer] 3 Jan, 2021 @ 4:01am
Bug Tracking
See most recent bug reports and find latest updates on their status - Our testers are encouraged to reply to this thread with their findings!

Updated: 2/13/2021

So... there was a problem on the site I didn't notice. Going to go ahead and be over-descriptive to explain this so it makes sense but, originally I had made a list of codes to stop our creatures from spawning as well as a list of codes to turn off vanilla, to mix and match, but when I added them to the site, I pasted the wrong list of codes into the wrong textbox, so the "stop tlc" spawn codes were under the "stop vanilla" spawn list... then I decided to not add the "stop tlc" list on that page yet at all, failing to realize those were the ones I actually put up... so all along people were putting those in their ini to turn off vanilla counterparts and stopping our creatures from spawning instead. Sincerely sorry for this inconvenience!

- We'll be checking the spawn rate of the tlc turtle and making sure it's balanced with the vanilla spawns for compatibility.

- Turtle torpor is still high but not as bad and we're seeing how it goes as is now. There may be an issue with it's hit box. We will investigate it before the next big patch.

- Tek saddle is still being tested but we've released what's stable for you to have fun with! We'll look into some adjustments and new particles.

- Wild turtle's "looking" while in shell makes it's vulnerable head sink into it's body when approached, making it invincible while tucked. They are easy to kill when mounted on a dino or with a crossbow out of range to trigger looking. This way adds a tolerable challenge for most people and thus we may not need to fix it after all. Feedback appreciated.

- TLC carnos that spawn with Yutyrannus attack it. Our carno was reverted to a vanilla blueprint with just the skin for now, but it's special mechanics are coming.


We're going to try and limit the number of patches we have rolling out and as we've split up into two versions, we're weeding out the bugs so our stable version is a lot more stable. The next update should be coming out around the end of Jan or early Feb, following the roll-out of our first actual trailer!
Last edited by Podcreature; 15 Mar, 2021 @ 1:24am
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Showing 1-3 of 3 comments
Podcreature  [developer] 3 Jan, 2021 @ 4:03am 
Currently the carbonemys's head is it's vulnerable spot when it's in it's shell, but the "looking" behavior drives it's head either entirely in it's shell or into it's leg when you approach with a melee weapon. It's best to finish them with a dino or ranged until we get this fixed.
Podcreature  [developer] 3 Jan, 2021 @ 4:06am 
Now that our mod has an official test team and version our public one will get less updates but should be expected to remain far more stable. Our main mod will no longer be on a "dynamic" version. Therefore, the carno is reverted to vanilla abilities for now, until we fully refine it's charging mechanics and test them thoroughly on the non-public version.
So a new bug I found when I hoped into the tek saddle of carbo and when I trigger first person and hop out the ghost code is tiggered and I can't undo it
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