Stellaris

Stellaris

Event Horizon Offset Facility
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Kreitani  [开发者] 2020 年 5 月 18 日 上午 3:54
Bugs
Please report your bugs here, if you can include a screenshot, what the bug is, how to replicate it, exactly when it occurred or any other relevant information, that would help very much.
最后由 Kreitani 编辑于; 2020 年 5 月 19 日 上午 4:53
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The Senate 2020 年 5 月 18 日 上午 8:54 
I'm not sure if this is a bug, but I think the large version of the Hazard Matter weapons has incorrect stats. The large variant has 125 percent shield penetration and 25 percent more shield damage. Every other Hazard Matter weapon, including the extra large variant, lacks the shield penetration and does 25 percent LESS damage to shields.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2101042842

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2101042818
最后由 The Senate 编辑于; 2020 年 5 月 18 日 上午 8:54
Kreitani  [开发者] 2020 年 5 月 18 日 上午 9:03 
Er, oops, i'll fix it in the next patch, thank you :)
Xelan 2020 年 5 月 18 日 上午 9:39 
I captured an enemy ehof construction site and therefore got my hands on a second ehof (construction to alpha was already underway), beside my own omega stage ehof. I could only use the second ehof now, but since I wanted to use my own ehof I dismantled the alpha one. But now I don't have the ehof UI elements anymore.
https://gtm.steamproxy.vip/ugc/1022825841138225619/963D0526D1516D826577C525EC7489C9C68D0A61/
Kreitani  [开发者] 2020 年 5 月 18 日 上午 10:29 
Ah, i'll take a look at that, i'll just have it cancel the construction and refund the other player.
Xelan 2020 年 5 月 18 日 下午 1:07 
And if it already happened, as in my case? And what happens if the ehof is already built when you capture the system it's in? Or is there already a measure for that? And what if you capture an ehof and actually want to use the new one (because of position, upgrade level, etc)?
Kreitani  [开发者] 2020 年 5 月 18 日 下午 1:30 
If you already own an ehof and you take one, it will decomission it. If its higher tech than yours. You get the tech.. I just didn't account for construction sites
MyNameWill 2020 年 5 月 19 日 上午 1:34 
Ok so I switched back to 1.6.2 in order to play some of my favorite mods and then this happened.
https://gtm.steamproxy.vip/ugc/1026203607526695094/DD422B66C4E0512C0D7A36AD150FEE1C64F248DB/
https://gtm.steamproxy.vip/ugc/1026203607526695304/B544932A09634BD0197404D68FFAC0730E397130/
I have no idea why this happened. The glitch only occurs when I have this mod enabled (Oh and the graphics glitch happens in a actually save as well making it impossible to play). If im just blind or missing something then sorry for wasting your time.
Kreitani  [开发者] 2020 年 5 月 19 日 上午 2:46 
Yea, this isn't a bug... 1.6.2 is way back... like before the whole ftl changes, before pop changes, before the mod was concieved, before the shaders changed. It's basically a different game now.
MyNameWill 2020 年 5 月 19 日 上午 2:49 
Huh stellaris said the mod was on the right version. Welp thanks for the clarification and sorry for wasting your time.
Kreitani  [开发者] 2020 年 5 月 19 日 上午 4:55 
no worries
Tenticles117 2020 年 5 月 19 日 下午 8:22 
I appear to be having a problem where no sentient metal options for anything appear for me, I am using more events as well as the number of zenith of fallen empires mods and i cant build the sentient metal foundry. Is there something im missing? (I have t3 sentient metal research) Maybe add an option to buy it from the market somehow or trade with those rock people with the relics for numbers of it as a failsafe?
Kreitani  [开发者] 2020 年 5 月 20 日 上午 12:04 
There should be a special project called Self Replicating Alloys that you need to do, i'll admit that it's not very clear... Do you have that?
Tenticles117 2020 年 5 月 20 日 上午 7:18 
i do not see a special project by that name
Kreitani  [开发者] 2020 年 5 月 20 日 上午 7:34 
hm, i'll look into it.... for now just type

effect set_country_flag = extracted_sentient_metal

into the console
Tenticles117 2020 年 5 月 20 日 上午 10:56 
unfortunately i only play on iron man so as to not tempt myself with console commands so its a non factor. I found workarounds for the arch pylons and getting to systems without them but its just a bit lengthy considering it takes 6 seconds per day ish now in late game.
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