Insurgency

Insurgency

BeF coop theater
Made some class equipment presets
Hi Beaver made a preset for each class. Equipment and weapons were selected based on the classes role. Not really necessary or needed, but i thought it would be cool.

Every loadout respects the starting amount of supply points of 16.

As much i wanted to give the adrenaline injector to some of the presets, the game doesnt allow it, giving the error message: "Slot is full"

The order for the templates is the same as the one found in the "bef_remix_coop.theater"

Also made sure to always give the khukuri first priority in the buy order to make sure nothing breaks or something.

Renegade
"buy_order"
{
"weapon" "weapon_gurkha"
"gear" "ins_light_armor"
"gear" "elite_helmet"
"gear" "primary_kit"
"weapon" "weapon_ump45"
"weapon_upgrade" "ammo_ap_ump45"
"weapon" "weapon_sw1917"
"weapon" "weapon_m18"
"weapon" "weapon_mk2"
}
Ump45, with smoke, nade and some standard equipment.

Medic
"buy_order"
{
"weapon" "weapon_gurkha"
"weapon" "weapon_m16a4"
"weapon_upgrade" "ammo_ap_m16a4"
"weapon_upgrade" "magazine_extended_40"
"weapon_upgrade" "optic_flipup"
"weapon" "weapon_welrod"
"weapon" "weapon_mk2"
"gear" "ins_heavy_armor"
"gear" "k63"
"gear" "kit_1"
}

M16A4 with 40rnd mags, heavy armor, 1 nade, light chest rig. Good enough of a loadout in case of accidently ressuplying as medic after reviving someone.

Commander
"buy_order"
{
"weapon" "weapon_gurkha"
"gear" "ins_heavy_armor"
"gear" "ins_helmet_alt"
"gear" "kit_2"
"weapon" "weapon_m590"
"weapon_upgrade" "choke_full"
"weapon" "weapon_c96"
"weapon_upgrade" "ammo_ap_c96"
"weapon" "weapon_p2a1"
"weapon" "weapon_no69"
}

M590 full choke, c96 with ap, heavy armor, flare and nade, medium chest carrier. A little shotgun action for the leading man.

Machine gunner
"buy_order"
{
"weapon" "weapon_gurkha"
"weapon" "weapon_rpk"
"weapon_upgrade" "ammo_ap_rpk"
"gear" "ins_heavy_armor"
"gear" "ins_helmet_alt"
"gear" "primary_kit"
}

Live and die by the RPK, Heavy armor and a helmet to take some headshots while prone with the bipod.

Molotov
"buy_order"
{
"weapon" "weapon_gurkha"
"gear" "ins_light_armor"
"gear" "kit_3"
"weapon" "weapon_winchester"
"weapon_upgrade" "ammo_api_winchester"
"weapon" "weapon_model10"
"weapon" "weapon_molotov"
"weapon" "weapon_f1"
}
Some wild west action, molotov, 2 nades.

Grenadier
"buy_order"
{
"weapon" "weapon_gurkha"
"gear" "ins_light_armor"
"gear" "ins_helmet_alt"
"gear" "kit_3"
"weapon" "weapon_m1garand"
"weapon_upgrade" "ammo_ap_fal"
"weapon_upgrade" "underbarrel_rifle_grenade_garand"
"weapon" "weapon_no69"
"weapon" "weapon_f1"
}
Alot of bombs and garand with grenade launcher.

Sniper

"buy_order"
{
"weapon" "weapon_gurkha"
"weapon" "weapon_k98"
"weapon_upgrade" "optic_scope_7x"
"weapon_upgrade" "ammo_api_mosin"
"weapon_upgrade" "barrel_greased_bolt"
"weapon" "weapon_pf940"
"weapon_upgrade" "ammo_ap_pf940"
"weapon_upgrade" "magazine_extended_glock"
"gear" "ins_light_armor"
"gear" "k63"
"gear" "kit_1"
}

Standard sniper bolt-action and pistol combination.

AT Specialist

"buy_order"
{
"weapon" "weapon_gurkha"
"gear" "ins_light_armor"
"gear" "ins_helmet_alt"
"gear" "kit_2"
"weapon" "weapon_nam_m3greasegun"
"weapon_upgrade" "ammo_ap_ump45"
"weapon" "weapon_rpg7"
}

Grease gun, RPG7 and standard equipment.

Explosives Specialist

"buy_order"
{
"weapon" "weapon_gurkha"
"gear" "ins_light_armor"
"gear" "primary_kit"
"weapon" "weapon_mp7"
"weapon_upgrade" "ammo_ap_mp7"
"weapon" "weapon_c4_ied"
}

IED with MP7, nothing too special.

Saboteur
"buy_order"
{
"weapon" "weapon_gurkha"
"gear" "ins_light_armor"
"gear" "kit_1"
"gear" "k63"
"weapon" "weapon_sks"
"weapon_upgrade" "ammo_ap_sks"
"weapon_upgrade" "barrel_silencer_ins1"
"weapon_upgrade" "magazine_extended_rifle_30rd"
"weapon_upgrade" "optic_aimpoint"
"weapon" "weapon_makarov"
"weapon_upgrade" "barrel_silencer_pistol"
"weapon" "weapon_anm14"
"weapon" "weapon_f1"
}
Silenced SKS with 30rnds and a 1x aimpoint, incendiary, f1 grenade, altyn, light rig.

Rifleman
"buy_order"
{
"weapon" "weapon_gurkha"
"gear" "ins_light_armor"
"gear" "ins_helmet"
"gear" "primary_kit"
"weapon" "weapon_s_akm"
"weapon_upgrade" "ammo_ap_akm"
"weapon_upgrade" "underbarrel_woodgrip"
"weapon" "weapon_makarov"
"weapon" "weapon_no69"
"weapon" "weapon_no69"
}
AKM and some standard equipment.


Made some last minute changes in some presets, but i tested in-game and seems to work fine. But its good to double check in case of any typing errors. :steamthumbsup: