RimWorld

RimWorld

Return to Sender
Bafemmet 26 Mar, 2020 @ 9:22am
Error log?
Does this at all help? I have the game paused right on the error in case it's a specific log file you need. But this is the only reference in the log to this mod, also the only red text.

Exception from long event: System.NullReferenceException: Object reference not set to an instance of an object
at ReturnToSender.ColonySimulation.DropPod (Verse.Map map, ReturnToSender.Storage.SentCorpsePodInfo info) [0x0008f] in <bdc7b378e1df40d49fe8efc4735cea54>:0
at ReturnToSender.ColonySimulation.DoSimulation () [0x00251] in <bdc7b378e1df40d49fe8efc4735cea54>:0
at ReturnToSender.Harmony.MapGenerator_GenerateMap.Postfix (Verse.Map& __result) [0x0000e] in <bdc7b378e1df40d49fe8efc4735cea54>:0
at (wrapper dynamic-method) Verse.MapGenerator.DMD<DMD<GenerateMap_Patch1>?561048960::GenerateMap_Patch1>(Verse.IntVec3,RimWorld.Planet.MapParent,Verse.MapGeneratorDef,System.Collections.Generic.IEnumerable`1<Verse.GenStepWithParams>,System.Action`1<Verse.Map>)
at Verse.GetOrGenerateMapUtility.GetOrGenerateMap (System.Int32 tile, Verse.IntVec3 size, RimWorld.WorldObjectDef suggestedMapParentDef) [0x0006c] in <65f126dfb1e4464fa378d4b237f11a99>:0
at Verse.GetOrGenerateMapUtility.GetOrGenerateMap (System.Int32 tile, RimWorld.WorldObjectDef suggestedMapParentDef) [0x00006] in <65f126dfb1e4464fa378d4b237f11a99>:0
at RimWorld.Planet.SettlementUtility.AttackNow (RimWorld.Planet.Caravan caravan, RimWorld.Planet.Settlement settlement) [0x0000f] in <65f126dfb1e4464fa378d4b237f11a99>:0
at RimWorld.Planet.SettlementUtility+<>c__DisplayClass1_0.<Attack>b__0 () [0x00000] in <65f126dfb1e4464fa378d4b237f11a99>:0
at Verse.LongEventHandler.UpdateCurrentSynchronousEvent (System.Boolean& sceneChanged) [0x0001d] in <65f126dfb1e4464fa378d4b237f11a99>:0
Verse.Log:Error(String, Boolean)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?483265152::Update_Patch1>(Root)
Verse.Root_Play:DMD<DMD<Update_Patch1>?1649520384::Update_Patch1>(Root_Play)
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Showing 1-4 of 4 comments
Bafemmet 26 Mar, 2020 @ 9:23am 
Sorry for creating a discussion, it won't let me post a comment that long and I cannot find an option to send a message so, hope I'm not being a pain.
Bafemmet 26 Mar, 2020 @ 10:35am 
Or I just realized this was an option.
https://gist.github.com/55fdc55eddb4e5e5b84555d91124c8d7
TurtleShroom 3 Jun, 2022 @ 3:57pm 
You're not going to believe this, but I traced a longstanding error in my game back to your Mod.

With your Mod enabled, anytime I visit a Hostile Faction Base, EVERY enemy Pawn immediately starts to run for the edge of the Map, and then the base "conquers" itself, giving it to me. Removing your Mod immediately fixed the problem. I have confirmed it was your Mod by the process of elimination.

This is my Hugs Library Log: https://gist.github.com/25568945e41e9488b945c261cb68536b .
Diddily  [developer] 27 Jun, 2022 @ 6:22pm 
@TurtleShroom That log must be from a run without the mod running, if you search it for my name or the name of the mod it doesn't come up. Would it be possible to have you enable the mod again, repro the issue and send me that log so I can hopefully have a place to start looking?
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Showing 1-4 of 4 comments
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