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+30% spin up speed while in water
-45% spin up speed if not in water
-20% damage
Yes
When not in water: -10% damage -20% speed -25% spin up
Woah, I like this Idea and all, but, blocking healing? How about changing it to like, Movement speed up when Medic is healing you, or something. Besides, the name of this weapon is partnership, right?
Yeah that makes sense. i would like speed boost with a medic
Per hit = Heals 2 health
25 percent faster deploy speed
10 percent movement speed in water
- 25 percent more ammo
- 15 percent less damage
+ 25 percent extra fire damage
Pros:
-20% spin up time
Gives a 20% defensive buff to all teamates around you when firing AT A TARGET
10% faster firing speed
+25% overheal
Cons:
+20% damage or -40% if your alone
You take mini crits when your alone
-20 health, and when your alone -50 health
alt fire does not spin up the barrel, but alt fire does do something (not sure what)
When you are not alone, you take 20% more damage from all sources
i have a reason for all of this.
The spin up time and damage buff is because the less time the heavy shoots at a target, the less buff time. Overheal for the partnership thing
The heavy can not be invincible, so debuffs on the health to make up for more damage
Your more vulnerable making for a not as valuable heavy unless with a good team.
This is what I think, if its to OP or to underpower feel free to edit or fix
a bit boring... i would like to see a design where it changes mechanics of the game
I like the water mechanic, but the other stats will hurt it too bad since most maps don't have plentiful water.
Maybe it should be:
Pros
*50% faster movement speed while in water
*20% faster spin up in water
*10% more damage
Cons
*20% slower spin up while not in water